added absolutely broken cpp code after painfull debugging session
This commit is contained in:
107
vendored/SDL/include/SDL3/SDL_metal.h
Normal file
107
vendored/SDL/include/SDL3/SDL_metal.h
Normal file
@ -0,0 +1,107 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* # CategoryMetal
|
||||
*
|
||||
* Functions to creating Metal layers and views on SDL windows.
|
||||
*
|
||||
* This provides some platform-specific glue for Apple platforms. Most macOS
|
||||
* and iOS apps can use SDL without these functions, but this API they can be
|
||||
* useful for specific OS-level integration tasks.
|
||||
*/
|
||||
|
||||
#ifndef SDL_metal_h_
|
||||
#define SDL_metal_h_
|
||||
|
||||
#include <SDL3/SDL_video.h>
|
||||
|
||||
#include <SDL3/SDL_begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS).
|
||||
*
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef void *SDL_MetalView;
|
||||
|
||||
/**
|
||||
* \name Metal support functions
|
||||
*/
|
||||
/* @{ */
|
||||
|
||||
/**
|
||||
* Create a CAMetalLayer-backed NSView/UIView and attach it to the specified
|
||||
* window.
|
||||
*
|
||||
* On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on
|
||||
* its own. It is up to user code to do that.
|
||||
*
|
||||
* The returned handle can be casted directly to a NSView or UIView. To access
|
||||
* the backing CAMetalLayer, call SDL_Metal_GetLayer().
|
||||
*
|
||||
* \param window the window.
|
||||
* \returns handle NSView or UIView.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_Metal_DestroyView
|
||||
* \sa SDL_Metal_GetLayer
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window *window);
|
||||
|
||||
/**
|
||||
* Destroy an existing SDL_MetalView object.
|
||||
*
|
||||
* This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
|
||||
* called after SDL_CreateWindow.
|
||||
*
|
||||
* \param view the SDL_MetalView object.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_Metal_CreateView
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
|
||||
|
||||
/**
|
||||
* Get a pointer to the backing CAMetalLayer for the given view.
|
||||
*
|
||||
* \param view the SDL_MetalView object.
|
||||
* \returns a pointer.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC void * SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
|
||||
|
||||
/* @} *//* Metal support functions */
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include <SDL3/SDL_close_code.h>
|
||||
|
||||
#endif /* SDL_metal_h_ */
|
Reference in New Issue
Block a user