added absolutely broken cpp code after painfull debugging session
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vendored/SDL/include/SDL3/SDL_messagebox.h
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226
vendored/SDL/include/SDL3/SDL_messagebox.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* # CategoryMessagebox
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*
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* SDL offers a simple message box API, which is useful for simple alerts,
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* such as informing the user when something fatal happens at startup without
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* the need to build a UI for it (or informing the user _before_ your UI is
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* ready).
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*
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* These message boxes are native system dialogs where possible.
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*
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* There is both a customizable function (SDL_ShowMessageBox()) that offers
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* lots of options for what to display and reports on what choice the user
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* made, and also a much-simplified version (SDL_ShowSimpleMessageBox()),
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* merely takes a text message and title, and waits until the user presses a
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* single "OK" UI button. Often, this is all that is necessary.
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*/
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#ifndef SDL_messagebox_h_
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#define SDL_messagebox_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_video.h> /* For SDL_Window */
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Message box flags.
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*
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* If supported will display warning icon, etc.
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*
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* \since This datatype is available since SDL 3.2.0.
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*/
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typedef Uint32 SDL_MessageBoxFlags;
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#define SDL_MESSAGEBOX_ERROR 0x00000010u /**< error dialog */
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#define SDL_MESSAGEBOX_WARNING 0x00000020u /**< warning dialog */
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#define SDL_MESSAGEBOX_INFORMATION 0x00000040u /**< informational dialog */
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#define SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT 0x00000080u /**< buttons placed left to right */
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#define SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT 0x00000100u /**< buttons placed right to left */
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/**
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* SDL_MessageBoxButtonData flags.
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*
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* \since This datatype is available since SDL 3.2.0.
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*/
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typedef Uint32 SDL_MessageBoxButtonFlags;
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#define SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT 0x00000001u /**< Marks the default button when return is hit */
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#define SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT 0x00000002u /**< Marks the default button when escape is hit */
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/**
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* Individual button data.
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*
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* \since This struct is available since SDL 3.2.0.
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*/
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typedef struct SDL_MessageBoxButtonData
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{
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SDL_MessageBoxButtonFlags flags;
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int buttonID; /**< User defined button id (value returned via SDL_ShowMessageBox) */
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const char *text; /**< The UTF-8 button text */
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} SDL_MessageBoxButtonData;
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/**
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* RGB value used in a message box color scheme
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*
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* \since This struct is available since SDL 3.2.0.
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*/
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typedef struct SDL_MessageBoxColor
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{
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Uint8 r, g, b;
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} SDL_MessageBoxColor;
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/**
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* An enumeration of indices inside the colors array of
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* SDL_MessageBoxColorScheme.
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*/
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typedef enum SDL_MessageBoxColorType
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{
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SDL_MESSAGEBOX_COLOR_BACKGROUND,
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SDL_MESSAGEBOX_COLOR_TEXT,
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SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
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SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
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SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
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SDL_MESSAGEBOX_COLOR_COUNT /**< Size of the colors array of SDL_MessageBoxColorScheme. */
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} SDL_MessageBoxColorType;
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/**
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* A set of colors to use for message box dialogs
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*
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* \since This struct is available since SDL 3.2.0.
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*/
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typedef struct SDL_MessageBoxColorScheme
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{
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SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_COUNT];
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} SDL_MessageBoxColorScheme;
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/**
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* MessageBox structure containing title, text, window, etc.
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*
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* \since This struct is available since SDL 3.2.0.
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*/
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typedef struct SDL_MessageBoxData
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{
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SDL_MessageBoxFlags flags;
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SDL_Window *window; /**< Parent window, can be NULL */
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const char *title; /**< UTF-8 title */
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const char *message; /**< UTF-8 message text */
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int numbuttons;
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const SDL_MessageBoxButtonData *buttons;
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const SDL_MessageBoxColorScheme *colorScheme; /**< SDL_MessageBoxColorScheme, can be NULL to use system settings */
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} SDL_MessageBoxData;
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/**
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* Create a modal message box.
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*
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* If your needs aren't complex, it might be easier to use
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* SDL_ShowSimpleMessageBox.
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*
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* This function should be called on the thread that created the parent
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* window, or on the main thread if the messagebox has no parent. It will
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* block execution of that thread until the user clicks a button or closes the
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* messagebox.
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*
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* This function may be called at any time, even before SDL_Init(). This makes
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* it useful for reporting errors like a failure to create a renderer or
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* OpenGL context.
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*
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* On X11, SDL rolls its own dialog box with X11 primitives instead of a
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* formal toolkit like GTK+ or Qt.
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*
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* Note that if SDL_Init() would fail because there isn't any available video
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* target, this function is likely to fail for the same reasons. If this is a
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* concern, check the return value from this function and fall back to writing
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* to stderr if you can.
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*
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* \param messageboxdata the SDL_MessageBoxData structure with title, text and
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* other options.
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* \param buttonid the pointer to which user id of hit button should be
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* copied.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_ShowSimpleMessageBox
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
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/**
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* Display a simple modal message box.
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*
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* If your needs aren't complex, this function is preferred over
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* SDL_ShowMessageBox.
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*
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* `flags` may be any of the following:
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*
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* - `SDL_MESSAGEBOX_ERROR`: error dialog
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* - `SDL_MESSAGEBOX_WARNING`: warning dialog
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* - `SDL_MESSAGEBOX_INFORMATION`: informational dialog
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*
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* This function should be called on the thread that created the parent
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* window, or on the main thread if the messagebox has no parent. It will
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* block execution of that thread until the user clicks a button or closes the
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* messagebox.
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*
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* This function may be called at any time, even before SDL_Init(). This makes
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* it useful for reporting errors like a failure to create a renderer or
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* OpenGL context.
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*
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* On X11, SDL rolls its own dialog box with X11 primitives instead of a
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* formal toolkit like GTK+ or Qt.
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*
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* Note that if SDL_Init() would fail because there isn't any available video
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* target, this function is likely to fail for the same reasons. If this is a
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* concern, check the return value from this function and fall back to writing
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* to stderr if you can.
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*
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* \param flags an SDL_MessageBoxFlags value.
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* \param title UTF-8 title text.
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* \param message UTF-8 message text.
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* \param window the parent window, or NULL for no parent.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_ShowMessageBox
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags flags, const char *title, const char *message, SDL_Window *window);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include <SDL3/SDL_close_code.h>
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#endif /* SDL_messagebox_h_ */
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