added absolutely broken cpp code after painfull debugging session
This commit is contained in:
609
vendored/SDL/include/SDL3/SDL_keyboard.h
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609
vendored/SDL/include/SDL3/SDL_keyboard.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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||||
This software is provided 'as-is', without any express or implied
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||||
warranty. In no event will the authors be held liable for any damages
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||||
arising from the use of this software.
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||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
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||||
3. This notice may not be removed or altered from any source distribution.
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||||
*/
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/**
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* # CategoryKeyboard
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*
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* SDL keyboard management.
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*
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* Please refer to the Best Keyboard Practices document for details on how
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* best to accept keyboard input in various types of programs:
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*
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* https://wiki.libsdl.org/SDL3/BestKeyboardPractices
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*/
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#ifndef SDL_keyboard_h_
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#define SDL_keyboard_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_keycode.h>
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#include <SDL3/SDL_properties.h>
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#include <SDL3/SDL_rect.h>
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#include <SDL3/SDL_scancode.h>
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#include <SDL3/SDL_video.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* This is a unique ID for a keyboard for the time it is connected to the
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* system, and is never reused for the lifetime of the application.
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*
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* If the keyboard is disconnected and reconnected, it will get a new ID.
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*
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* The value 0 is an invalid ID.
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*
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* \since This datatype is available since SDL 3.2.0.
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*/
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typedef Uint32 SDL_KeyboardID;
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/* Function prototypes */
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/**
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* Return whether a keyboard is currently connected.
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*
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* \returns true if a keyboard is connected, false otherwise.
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*
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_GetKeyboards
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_HasKeyboard(void);
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/**
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* Get a list of currently connected keyboards.
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*
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* Note that this will include any device or virtual driver that includes
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* keyboard functionality, including some mice, KVM switches, motherboard
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||||
* power buttons, etc. You should wait for input from a device before you
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||||
* consider it actively in use.
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*
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* \param count a pointer filled in with the number of keyboards returned, may
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* be NULL.
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* \returns a 0 terminated array of keyboards instance IDs or NULL on failure;
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* call SDL_GetError() for more information. This should be freed
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||||
* with SDL_free() when it is no longer needed.
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||||
*
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_GetKeyboardNameForID
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* \sa SDL_HasKeyboard
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*/
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extern SDL_DECLSPEC SDL_KeyboardID * SDLCALL SDL_GetKeyboards(int *count);
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/**
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* Get the name of a keyboard.
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*
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* This function returns "" if the keyboard doesn't have a name.
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*
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* \param instance_id the keyboard instance ID.
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* \returns the name of the selected keyboard or NULL on failure; call
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* SDL_GetError() for more information.
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*
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* \threadsafety This function should only be called on the main thread.
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||||
*
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_GetKeyboards
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*/
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extern SDL_DECLSPEC const char * SDLCALL SDL_GetKeyboardNameForID(SDL_KeyboardID instance_id);
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/**
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* Query the window which currently has keyboard focus.
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*
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* \returns the window with keyboard focus.
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||||
*
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||||
* \threadsafety This function should only be called on the main thread.
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||||
*
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||||
* \since This function is available since SDL 3.2.0.
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*/
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extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
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/**
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* Get a snapshot of the current state of the keyboard.
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*
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* The pointer returned is a pointer to an internal SDL array. It will be
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* valid for the whole lifetime of the application and should not be freed by
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* the caller.
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*
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* A array element with a value of true means that the key is pressed and a
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* value of false means that it is not. Indexes into this array are obtained
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* by using SDL_Scancode values.
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*
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* Use SDL_PumpEvents() to update the state array.
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*
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* This function gives you the current state after all events have been
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* processed, so if a key or button has been pressed and released before you
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* process events, then the pressed state will never show up in the
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* SDL_GetKeyboardState() calls.
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*
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||||
* Note: This function doesn't take into account whether shift has been
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* pressed or not.
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||||
*
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* \param numkeys if non-NULL, receives the length of the returned array.
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||||
* \returns a pointer to an array of key states.
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||||
*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_PumpEvents
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* \sa SDL_ResetKeyboard
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*/
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extern SDL_DECLSPEC const bool * SDLCALL SDL_GetKeyboardState(int *numkeys);
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/**
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* Clear the state of the keyboard.
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*
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* This function will generate key up events for all pressed keys.
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||||
*
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||||
* \threadsafety This function should only be called on the main thread.
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||||
*
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||||
* \since This function is available since SDL 3.2.0.
|
||||
*
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||||
* \sa SDL_GetKeyboardState
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||||
*/
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||||
extern SDL_DECLSPEC void SDLCALL SDL_ResetKeyboard(void);
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||||
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||||
/**
|
||||
* Get the current key modifier state for the keyboard.
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||||
*
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||||
* \returns an OR'd combination of the modifier keys for the keyboard. See
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||||
* SDL_Keymod for details.
|
||||
*
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||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
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||||
* \since This function is available since SDL 3.2.0.
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||||
*
|
||||
* \sa SDL_GetKeyboardState
|
||||
* \sa SDL_SetModState
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||||
*/
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||||
extern SDL_DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
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/**
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* Set the current key modifier state for the keyboard.
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*
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||||
* The inverse of SDL_GetModState(), SDL_SetModState() allows you to impose
|
||||
* modifier key states on your application. Simply pass your desired modifier
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||||
* states into `modstate`. This value may be a bitwise, OR'd combination of
|
||||
* SDL_Keymod values.
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||||
*
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||||
* This does not change the keyboard state, only the key modifier flags that
|
||||
* SDL reports.
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||||
*
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||||
* \param modstate the desired SDL_Keymod for the keyboard.
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||||
*
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||||
* \threadsafety It is safe to call this function from any thread.
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||||
*
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||||
* \since This function is available since SDL 3.2.0.
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||||
*
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||||
* \sa SDL_GetModState
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
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||||
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||||
/**
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||||
* Get the key code corresponding to the given scancode according to the
|
||||
* current keyboard layout.
|
||||
*
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||||
* If you want to get the keycode as it would be delivered in key events,
|
||||
* including options specified in SDL_HINT_KEYCODE_OPTIONS, then you should
|
||||
* pass `key_event` as true. Otherwise this function simply translates the
|
||||
* scancode based on the given modifier state.
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||||
*
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||||
* \param scancode the desired SDL_Scancode to query.
|
||||
* \param modstate the modifier state to use when translating the scancode to
|
||||
* a keycode.
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||||
* \param key_event true if the keycode will be used in key events.
|
||||
* \returns the SDL_Keycode that corresponds to the given SDL_Scancode.
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||||
*
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||||
* \threadsafety This function is not thread safe.
|
||||
*
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||||
* \since This function is available since SDL 3.2.0.
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||||
*
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||||
* \sa SDL_GetKeyName
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||||
* \sa SDL_GetScancodeFromKey
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||||
*/
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||||
extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode, SDL_Keymod modstate, bool key_event);
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||||
|
||||
/**
|
||||
* Get the scancode corresponding to the given key code according to the
|
||||
* current keyboard layout.
|
||||
*
|
||||
* Note that there may be multiple scancode+modifier states that can generate
|
||||
* this keycode, this will just return the first one found.
|
||||
*
|
||||
* \param key the desired SDL_Keycode to query.
|
||||
* \param modstate a pointer to the modifier state that would be used when the
|
||||
* scancode generates this key, may be NULL.
|
||||
* \returns the SDL_Scancode that corresponds to the given SDL_Keycode.
|
||||
*
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||||
* \threadsafety This function is not thread safe.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
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||||
* \sa SDL_GetKeyFromScancode
|
||||
* \sa SDL_GetScancodeName
|
||||
*/
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||||
extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key, SDL_Keymod *modstate);
|
||||
|
||||
/**
|
||||
* Set a human-readable name for a scancode.
|
||||
*
|
||||
* \param scancode the desired SDL_Scancode.
|
||||
* \param name the name to use for the scancode, encoded as UTF-8. The string
|
||||
* is not copied, so the pointer given to this function must stay
|
||||
* valid while SDL is being used.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety This function is not thread safe.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetScancodeName
|
||||
*/
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||||
extern SDL_DECLSPEC bool SDLCALL SDL_SetScancodeName(SDL_Scancode scancode, const char *name);
|
||||
|
||||
/**
|
||||
* Get a human-readable name for a scancode.
|
||||
*
|
||||
* **Warning**: The returned name is by design not stable across platforms,
|
||||
* e.g. the name for `SDL_SCANCODE_LGUI` is "Left GUI" under Linux but "Left
|
||||
* Windows" under Microsoft Windows, and some scancodes like
|
||||
* `SDL_SCANCODE_NONUSBACKSLASH` don't have any name at all. There are even
|
||||
* scancodes that share names, e.g. `SDL_SCANCODE_RETURN` and
|
||||
* `SDL_SCANCODE_RETURN2` (both called "Return"). This function is therefore
|
||||
* unsuitable for creating a stable cross-platform two-way mapping between
|
||||
* strings and scancodes.
|
||||
*
|
||||
* \param scancode the desired SDL_Scancode to query.
|
||||
* \returns a pointer to the name for the scancode. If the scancode doesn't
|
||||
* have a name this function returns an empty string ("").
|
||||
*
|
||||
* \threadsafety This function is not thread safe.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetScancodeFromKey
|
||||
* \sa SDL_GetScancodeFromName
|
||||
* \sa SDL_SetScancodeName
|
||||
*/
|
||||
extern SDL_DECLSPEC const char * SDLCALL SDL_GetScancodeName(SDL_Scancode scancode);
|
||||
|
||||
/**
|
||||
* Get a scancode from a human-readable name.
|
||||
*
|
||||
* \param name the human-readable scancode name.
|
||||
* \returns the SDL_Scancode, or `SDL_SCANCODE_UNKNOWN` if the name wasn't
|
||||
* recognized; call SDL_GetError() for more information.
|
||||
*
|
||||
* \threadsafety This function is not thread safe.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetKeyFromName
|
||||
* \sa SDL_GetScancodeFromKey
|
||||
* \sa SDL_GetScancodeName
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name);
|
||||
|
||||
/**
|
||||
* Get a human-readable name for a key.
|
||||
*
|
||||
* If the key doesn't have a name, this function returns an empty string ("").
|
||||
*
|
||||
* Letters will be presented in their uppercase form, if applicable.
|
||||
*
|
||||
* \param key the desired SDL_Keycode to query.
|
||||
* \returns a UTF-8 encoded string of the key name.
|
||||
*
|
||||
* \threadsafety This function is not thread safe.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetKeyFromName
|
||||
* \sa SDL_GetKeyFromScancode
|
||||
* \sa SDL_GetScancodeFromKey
|
||||
*/
|
||||
extern SDL_DECLSPEC const char * SDLCALL SDL_GetKeyName(SDL_Keycode key);
|
||||
|
||||
/**
|
||||
* Get a key code from a human-readable name.
|
||||
*
|
||||
* \param name the human-readable key name.
|
||||
* \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \threadsafety This function is not thread safe.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetKeyFromScancode
|
||||
* \sa SDL_GetKeyName
|
||||
* \sa SDL_GetScancodeFromName
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
|
||||
|
||||
/**
|
||||
* Start accepting Unicode text input events in a window.
|
||||
*
|
||||
* This function will enable text input (SDL_EVENT_TEXT_INPUT and
|
||||
* SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this
|
||||
* function paired with SDL_StopTextInput().
|
||||
*
|
||||
* Text input events are not received by default.
|
||||
*
|
||||
* On some platforms using this function shows the screen keyboard and/or
|
||||
* activates an IME, which can prevent some key press events from being passed
|
||||
* through.
|
||||
*
|
||||
* \param window the window to enable text input.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetTextInputArea
|
||||
* \sa SDL_StartTextInputWithProperties
|
||||
* \sa SDL_StopTextInput
|
||||
* \sa SDL_TextInputActive
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_StartTextInput(SDL_Window *window);
|
||||
|
||||
/**
|
||||
* Text input type.
|
||||
*
|
||||
* These are the valid values for SDL_PROP_TEXTINPUT_TYPE_NUMBER. Not every
|
||||
* value is valid on every platform, but where a value isn't supported, a
|
||||
* reasonable fallback will be used.
|
||||
*
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_StartTextInputWithProperties
|
||||
*/
|
||||
typedef enum SDL_TextInputType
|
||||
{
|
||||
SDL_TEXTINPUT_TYPE_TEXT, /**< The input is text */
|
||||
SDL_TEXTINPUT_TYPE_TEXT_NAME, /**< The input is a person's name */
|
||||
SDL_TEXTINPUT_TYPE_TEXT_EMAIL, /**< The input is an e-mail address */
|
||||
SDL_TEXTINPUT_TYPE_TEXT_USERNAME, /**< The input is a username */
|
||||
SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_HIDDEN, /**< The input is a secure password that is hidden */
|
||||
SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_VISIBLE, /**< The input is a secure password that is visible */
|
||||
SDL_TEXTINPUT_TYPE_NUMBER, /**< The input is a number */
|
||||
SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_HIDDEN, /**< The input is a secure PIN that is hidden */
|
||||
SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_VISIBLE /**< The input is a secure PIN that is visible */
|
||||
} SDL_TextInputType;
|
||||
|
||||
/**
|
||||
* Auto capitalization type.
|
||||
*
|
||||
* These are the valid values for SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER.
|
||||
* Not every value is valid on every platform, but where a value isn't
|
||||
* supported, a reasonable fallback will be used.
|
||||
*
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_StartTextInputWithProperties
|
||||
*/
|
||||
typedef enum SDL_Capitalization
|
||||
{
|
||||
SDL_CAPITALIZE_NONE, /**< No auto-capitalization will be done */
|
||||
SDL_CAPITALIZE_SENTENCES, /**< The first letter of sentences will be capitalized */
|
||||
SDL_CAPITALIZE_WORDS, /**< The first letter of words will be capitalized */
|
||||
SDL_CAPITALIZE_LETTERS /**< All letters will be capitalized */
|
||||
} SDL_Capitalization;
|
||||
|
||||
/**
|
||||
* Start accepting Unicode text input events in a window, with properties
|
||||
* describing the input.
|
||||
*
|
||||
* This function will enable text input (SDL_EVENT_TEXT_INPUT and
|
||||
* SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this
|
||||
* function paired with SDL_StopTextInput().
|
||||
*
|
||||
* Text input events are not received by default.
|
||||
*
|
||||
* On some platforms using this function shows the screen keyboard and/or
|
||||
* activates an IME, which can prevent some key press events from being passed
|
||||
* through.
|
||||
*
|
||||
* These are the supported properties:
|
||||
*
|
||||
* - `SDL_PROP_TEXTINPUT_TYPE_NUMBER` - an SDL_TextInputType value that
|
||||
* describes text being input, defaults to SDL_TEXTINPUT_TYPE_TEXT.
|
||||
* - `SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER` - an SDL_Capitalization value
|
||||
* that describes how text should be capitalized, defaults to
|
||||
* SDL_CAPITALIZE_SENTENCES for normal text entry, SDL_CAPITALIZE_WORDS for
|
||||
* SDL_TEXTINPUT_TYPE_TEXT_NAME, and SDL_CAPITALIZE_NONE for e-mail
|
||||
* addresses, usernames, and passwords.
|
||||
* - `SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN` - true to enable auto completion
|
||||
* and auto correction, defaults to true.
|
||||
* - `SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN` - true if multiple lines of text
|
||||
* are allowed. This defaults to true if SDL_HINT_RETURN_KEY_HIDES_IME is
|
||||
* "0" or is not set, and defaults to false if SDL_HINT_RETURN_KEY_HIDES_IME
|
||||
* is "1".
|
||||
*
|
||||
* On Android you can directly specify the input type:
|
||||
*
|
||||
* - `SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER` - the text input type to
|
||||
* use, overriding other properties. This is documented at
|
||||
* https://developer.android.com/reference/android/text/InputType
|
||||
*
|
||||
* \param window the window to enable text input.
|
||||
* \param props the properties to use.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetTextInputArea
|
||||
* \sa SDL_StartTextInput
|
||||
* \sa SDL_StopTextInput
|
||||
* \sa SDL_TextInputActive
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_StartTextInputWithProperties(SDL_Window *window, SDL_PropertiesID props);
|
||||
|
||||
#define SDL_PROP_TEXTINPUT_TYPE_NUMBER "SDL.textinput.type"
|
||||
#define SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER "SDL.textinput.capitalization"
|
||||
#define SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN "SDL.textinput.autocorrect"
|
||||
#define SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN "SDL.textinput.multiline"
|
||||
#define SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER "SDL.textinput.android.inputtype"
|
||||
|
||||
/**
|
||||
* Check whether or not Unicode text input events are enabled for a window.
|
||||
*
|
||||
* \param window the window to check.
|
||||
* \returns true if text input events are enabled else false.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_StartTextInput
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_TextInputActive(SDL_Window *window);
|
||||
|
||||
/**
|
||||
* Stop receiving any text input events in a window.
|
||||
*
|
||||
* If SDL_StartTextInput() showed the screen keyboard, this function will hide
|
||||
* it.
|
||||
*
|
||||
* \param window the window to disable text input.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_StartTextInput
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_StopTextInput(SDL_Window *window);
|
||||
|
||||
/**
|
||||
* Dismiss the composition window/IME without disabling the subsystem.
|
||||
*
|
||||
* \param window the window to affect.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_StartTextInput
|
||||
* \sa SDL_StopTextInput
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_ClearComposition(SDL_Window *window);
|
||||
|
||||
/**
|
||||
* Set the area used to type Unicode text input.
|
||||
*
|
||||
* Native input methods may place a window with word suggestions near the
|
||||
* cursor, without covering the text being entered.
|
||||
*
|
||||
* \param window the window for which to set the text input area.
|
||||
* \param rect the SDL_Rect representing the text input area, in window
|
||||
* coordinates, or NULL to clear it.
|
||||
* \param cursor the offset of the current cursor location relative to
|
||||
* `rect->x`, in window coordinates.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetTextInputArea
|
||||
* \sa SDL_StartTextInput
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_SetTextInputArea(SDL_Window *window, const SDL_Rect *rect, int cursor);
|
||||
|
||||
/**
|
||||
* Get the area used to type Unicode text input.
|
||||
*
|
||||
* This returns the values previously set by SDL_SetTextInputArea().
|
||||
*
|
||||
* \param window the window for which to query the text input area.
|
||||
* \param rect a pointer to an SDL_Rect filled in with the text input area,
|
||||
* may be NULL.
|
||||
* \param cursor a pointer to the offset of the current cursor location
|
||||
* relative to `rect->x`, may be NULL.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetTextInputArea
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_GetTextInputArea(SDL_Window *window, SDL_Rect *rect, int *cursor);
|
||||
|
||||
/**
|
||||
* Check whether the platform has screen keyboard support.
|
||||
*
|
||||
* \returns true if the platform has some screen keyboard support or false if
|
||||
* not.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_StartTextInput
|
||||
* \sa SDL_ScreenKeyboardShown
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_HasScreenKeyboardSupport(void);
|
||||
|
||||
/**
|
||||
* Check whether the screen keyboard is shown for given window.
|
||||
*
|
||||
* \param window the window for which screen keyboard should be queried.
|
||||
* \returns true if screen keyboard is shown or false if not.
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_HasScreenKeyboardSupport
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_ScreenKeyboardShown(SDL_Window *window);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include <SDL3/SDL_close_code.h>
|
||||
|
||||
#endif /* SDL_keyboard_h_ */
|
Reference in New Issue
Block a user