added absolutely broken cpp code after painfull debugging session
This commit is contained in:
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vendored/SDL/include/SDL3/SDL_camera.h
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vendored/SDL/include/SDL3/SDL_camera.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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||||
arising from the use of this software.
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||||
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||||
Permission is granted to anyone to use this software for any purpose,
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||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
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||||
misrepresented as being the original software.
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||||
3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* # CategoryCamera
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*
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* Video capture for the SDL library.
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*
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* This API lets apps read input from video sources, like webcams. Camera
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* devices can be enumerated, queried, and opened. Once opened, it will
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* provide SDL_Surface objects as new frames of video come in. These surfaces
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* can be uploaded to an SDL_Texture or processed as pixels in memory.
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*
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* Several platforms will alert the user if an app tries to access a camera,
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* and some will present a UI asking the user if your application should be
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* allowed to obtain images at all, which they can deny. A successfully opened
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* camera will not provide images until permission is granted. Applications,
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* after opening a camera device, can see if they were granted access by
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* either polling with the SDL_GetCameraPermissionState() function, or waiting
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* for an SDL_EVENT_CAMERA_DEVICE_APPROVED or SDL_EVENT_CAMERA_DEVICE_DENIED
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* event. Platforms that don't have any user approval process will report
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* approval immediately.
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*
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* Note that SDL cameras only provide video as individual frames; they will
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* not provide full-motion video encoded in a movie file format, although an
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* app is free to encode the acquired frames into any format it likes. It also
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* does not provide audio from the camera hardware through this API; not only
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* do many webcams not have microphones at all, many people--from streamers to
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* people on Zoom calls--will want to use a separate microphone regardless of
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* the camera. In any case, recorded audio will be available through SDL's
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* audio API no matter what hardware provides the microphone.
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*
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* ## Camera gotchas
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*
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* Consumer-level camera hardware tends to take a little while to warm up,
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* once the device has been opened. Generally most camera apps have some sort
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* of UI to take a picture (a button to snap a pic while a preview is showing,
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* some sort of multi-second countdown for the user to pose, like a photo
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* booth), which puts control in the users' hands, or they are intended to
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* stay on for long times (Pokemon Go, etc).
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*
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* It's not uncommon that a newly-opened camera will provide a couple of
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* completely black frames, maybe followed by some under-exposed images. If
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* taking a single frame automatically, or recording video from a camera's
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* input without the user initiating it from a preview, it could be wise to
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* drop the first several frames (if not the first several _seconds_ worth of
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* frames!) before using images from a camera.
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*/
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#ifndef SDL_camera_h_
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#define SDL_camera_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_pixels.h>
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#include <SDL3/SDL_properties.h>
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#include <SDL3/SDL_surface.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* This is a unique ID for a camera device for the time it is connected to the
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* system, and is never reused for the lifetime of the application.
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*
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* If the device is disconnected and reconnected, it will get a new ID.
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*
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* The value 0 is an invalid ID.
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*
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* \since This datatype is available since SDL 3.2.0.
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*
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* \sa SDL_GetCameras
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*/
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typedef Uint32 SDL_CameraID;
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/**
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* The opaque structure used to identify an opened SDL camera.
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*
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* \since This struct is available since SDL 3.2.0.
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*/
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typedef struct SDL_Camera SDL_Camera;
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/**
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* The details of an output format for a camera device.
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*
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* Cameras often support multiple formats; each one will be encapsulated in
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* this struct.
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*
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_GetCameraSupportedFormats
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* \sa SDL_GetCameraFormat
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*/
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typedef struct SDL_CameraSpec
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{
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SDL_PixelFormat format; /**< Frame format */
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SDL_Colorspace colorspace; /**< Frame colorspace */
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int width; /**< Frame width */
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int height; /**< Frame height */
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int framerate_numerator; /**< Frame rate numerator ((num / denom) == FPS, (denom / num) == duration in seconds) */
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int framerate_denominator; /**< Frame rate demoninator ((num / denom) == FPS, (denom / num) == duration in seconds) */
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} SDL_CameraSpec;
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/**
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* The position of camera in relation to system device.
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*
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* \since This enum is available since SDL 3.2.0.
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*
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* \sa SDL_GetCameraPosition
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*/
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typedef enum SDL_CameraPosition
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{
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SDL_CAMERA_POSITION_UNKNOWN,
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SDL_CAMERA_POSITION_FRONT_FACING,
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SDL_CAMERA_POSITION_BACK_FACING
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} SDL_CameraPosition;
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/**
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* Use this function to get the number of built-in camera drivers.
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*
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* This function returns a hardcoded number. This never returns a negative
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* value; if there are no drivers compiled into this build of SDL, this
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* function returns zero. The presence of a driver in this list does not mean
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* it will function, it just means SDL is capable of interacting with that
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* interface. For example, a build of SDL might have v4l2 support, but if
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* there's no kernel support available, SDL's v4l2 driver would fail if used.
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*
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* By default, SDL tries all drivers, in its preferred order, until one is
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* found to be usable.
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*
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* \returns the number of built-in camera drivers.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_GetCameraDriver
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_GetNumCameraDrivers(void);
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/**
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* Use this function to get the name of a built in camera driver.
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*
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* The list of camera drivers is given in the order that they are normally
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* initialized by default; the drivers that seem more reasonable to choose
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* first (as far as the SDL developers believe) are earlier in the list.
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||||
*
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||||
* The names of drivers are all simple, low-ASCII identifiers, like "v4l2",
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||||
* "coremedia" or "android". These never have Unicode characters, and are not
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* meant to be proper names.
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*
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* \param index the index of the camera driver; the value ranges from 0 to
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* SDL_GetNumCameraDrivers() - 1.
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* \returns the name of the camera driver at the requested index, or NULL if
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* an invalid index was specified.
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||||
*
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||||
* \threadsafety It is safe to call this function from any thread.
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||||
*
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||||
* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_GetNumCameraDrivers
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*/
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extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraDriver(int index);
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/**
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* Get the name of the current camera driver.
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*
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* The names of drivers are all simple, low-ASCII identifiers, like "v4l2",
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||||
* "coremedia" or "android". These never have Unicode characters, and are not
|
||||
* meant to be proper names.
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||||
*
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||||
* \returns the name of the current camera driver or NULL if no driver has
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||||
* been initialized.
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||||
*
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* \threadsafety It is safe to call this function from any thread.
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||||
*
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||||
* \since This function is available since SDL 3.2.0.
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*/
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extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentCameraDriver(void);
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/**
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* Get a list of currently connected camera devices.
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*
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* \param count a pointer filled in with the number of cameras returned, may
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* be NULL.
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* \returns a 0 terminated array of camera instance IDs or NULL on failure;
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* call SDL_GetError() for more information. This should be freed
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||||
* with SDL_free() when it is no longer needed.
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||||
*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_OpenCamera
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*/
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extern SDL_DECLSPEC SDL_CameraID * SDLCALL SDL_GetCameras(int *count);
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/**
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* Get the list of native formats/sizes a camera supports.
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*
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* This returns a list of all formats and frame sizes that a specific camera
|
||||
* can offer. This is useful if your app can accept a variety of image formats
|
||||
* and sizes and so want to find the optimal spec that doesn't require
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* conversion.
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*
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||||
* This function isn't strictly required; if you call SDL_OpenCamera with a
|
||||
* NULL spec, SDL will choose a native format for you, and if you instead
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||||
* specify a desired format, it will transparently convert to the requested
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* format on your behalf.
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*
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||||
* If `count` is not NULL, it will be filled with the number of elements in
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* the returned array.
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*
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* Note that it's legal for a camera to supply an empty list. This is what
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* will happen on Emscripten builds, since that platform won't tell _anything_
|
||||
* about available cameras until you've opened one, and won't even tell if
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||||
* there _is_ a camera until the user has given you permission to check
|
||||
* through a scary warning popup.
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||||
*
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||||
* \param instance_id the camera device instance ID.
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* \param count a pointer filled in with the number of elements in the list,
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* may be NULL.
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* \returns a NULL terminated array of pointers to SDL_CameraSpec or NULL on
|
||||
* failure; call SDL_GetError() for more information. This is a
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* single allocation that should be freed with SDL_free() when it is
|
||||
* no longer needed.
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||||
*
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||||
* \threadsafety It is safe to call this function from any thread.
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||||
*
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||||
* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_GetCameras
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* \sa SDL_OpenCamera
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||||
*/
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extern SDL_DECLSPEC SDL_CameraSpec ** SDLCALL SDL_GetCameraSupportedFormats(SDL_CameraID instance_id, int *count);
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/**
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* Get the human-readable device name for a camera.
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||||
*
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||||
* \param instance_id the camera device instance ID.
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||||
* \returns a human-readable device name or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
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||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
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||||
* \sa SDL_GetCameras
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||||
*/
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||||
extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraName(SDL_CameraID instance_id);
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/**
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||||
* Get the position of the camera in relation to the system.
|
||||
*
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||||
* Most platforms will report UNKNOWN, but mobile devices, like phones, can
|
||||
* often make a distinction between cameras on the front of the device (that
|
||||
* points towards the user, for taking "selfies") and cameras on the back (for
|
||||
* filming in the direction the user is facing).
|
||||
*
|
||||
* \param instance_id the camera device instance ID.
|
||||
* \returns the position of the camera on the system hardware.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetCameras
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_CameraPosition SDLCALL SDL_GetCameraPosition(SDL_CameraID instance_id);
|
||||
|
||||
/**
|
||||
* Open a video recording device (a "camera").
|
||||
*
|
||||
* You can open the device with any reasonable spec, and if the hardware can't
|
||||
* directly support it, it will convert data seamlessly to the requested
|
||||
* format. This might incur overhead, including scaling of image data.
|
||||
*
|
||||
* If you would rather accept whatever format the device offers, you can pass
|
||||
* a NULL spec here and it will choose one for you (and you can use
|
||||
* SDL_Surface's conversion/scaling functions directly if necessary).
|
||||
*
|
||||
* You can call SDL_GetCameraFormat() to get the actual data format if passing
|
||||
* a NULL spec here. You can see the exact specs a device can support without
|
||||
* conversion with SDL_GetCameraSupportedFormats().
|
||||
*
|
||||
* SDL will not attempt to emulate framerate; it will try to set the hardware
|
||||
* to the rate closest to the requested speed, but it won't attempt to limit
|
||||
* or duplicate frames artificially; call SDL_GetCameraFormat() to see the
|
||||
* actual framerate of the opened the device, and check your timestamps if
|
||||
* this is crucial to your app!
|
||||
*
|
||||
* Note that the camera is not usable until the user approves its use! On some
|
||||
* platforms, the operating system will prompt the user to permit access to
|
||||
* the camera, and they can choose Yes or No at that point. Until they do, the
|
||||
* camera will not be usable. The app should either wait for an
|
||||
* SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event,
|
||||
* or poll SDL_GetCameraPermissionState() occasionally until it returns
|
||||
* non-zero. On platforms that don't require explicit user approval (and
|
||||
* perhaps in places where the user previously permitted access), the approval
|
||||
* event might come immediately, but it might come seconds, minutes, or hours
|
||||
* later!
|
||||
*
|
||||
* \param instance_id the camera device instance ID.
|
||||
* \param spec the desired format for data the device will provide. Can be
|
||||
* NULL.
|
||||
* \returns an SDL_Camera object or NULL on failure; call SDL_GetError() for
|
||||
* more information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetCameras
|
||||
* \sa SDL_GetCameraFormat
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_Camera * SDLCALL SDL_OpenCamera(SDL_CameraID instance_id, const SDL_CameraSpec *spec);
|
||||
|
||||
/**
|
||||
* Query if camera access has been approved by the user.
|
||||
*
|
||||
* Cameras will not function between when the device is opened by the app and
|
||||
* when the user permits access to the hardware. On some platforms, this
|
||||
* presents as a popup dialog where the user has to explicitly approve access;
|
||||
* on others the approval might be implicit and not alert the user at all.
|
||||
*
|
||||
* This function can be used to check the status of that approval. It will
|
||||
* return 0 if still waiting for user response, 1 if the camera is approved
|
||||
* for use, and -1 if the user denied access.
|
||||
*
|
||||
* Instead of polling with this function, you can wait for a
|
||||
* SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event
|
||||
* in the standard SDL event loop, which is guaranteed to be sent once when
|
||||
* permission to use the camera is decided.
|
||||
*
|
||||
* If a camera is declined, there's nothing to be done but call
|
||||
* SDL_CloseCamera() to dispose of it.
|
||||
*
|
||||
* \param camera the opened camera device to query.
|
||||
* \returns -1 if user denied access to the camera, 1 if user approved access,
|
||||
* 0 if no decision has been made yet.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_OpenCamera
|
||||
* \sa SDL_CloseCamera
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_GetCameraPermissionState(SDL_Camera *camera);
|
||||
|
||||
/**
|
||||
* Get the instance ID of an opened camera.
|
||||
*
|
||||
* \param camera an SDL_Camera to query.
|
||||
* \returns the instance ID of the specified camera on success or 0 on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_OpenCamera
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_CameraID SDLCALL SDL_GetCameraID(SDL_Camera *camera);
|
||||
|
||||
/**
|
||||
* Get the properties associated with an opened camera.
|
||||
*
|
||||
* \param camera the SDL_Camera obtained from SDL_OpenCamera().
|
||||
* \returns a valid property ID on success or 0 on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetCameraProperties(SDL_Camera *camera);
|
||||
|
||||
/**
|
||||
* Get the spec that a camera is using when generating images.
|
||||
*
|
||||
* Note that this might not be the native format of the hardware, as SDL might
|
||||
* be converting to this format behind the scenes.
|
||||
*
|
||||
* If the system is waiting for the user to approve access to the camera, as
|
||||
* some platforms require, this will return false, but this isn't necessarily
|
||||
* a fatal error; you should either wait for an
|
||||
* SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event,
|
||||
* or poll SDL_GetCameraPermissionState() occasionally until it returns
|
||||
* non-zero.
|
||||
*
|
||||
* \param camera opened camera device.
|
||||
* \param spec the SDL_CameraSpec to be initialized by this function.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_OpenCamera
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_GetCameraFormat(SDL_Camera *camera, SDL_CameraSpec *spec);
|
||||
|
||||
/**
|
||||
* Acquire a frame.
|
||||
*
|
||||
* The frame is a memory pointer to the image data, whose size and format are
|
||||
* given by the spec requested when opening the device.
|
||||
*
|
||||
* This is a non blocking API. If there is a frame available, a non-NULL
|
||||
* surface is returned, and timestampNS will be filled with a non-zero value.
|
||||
*
|
||||
* Note that an error case can also return NULL, but a NULL by itself is
|
||||
* normal and just signifies that a new frame is not yet available. Note that
|
||||
* even if a camera device fails outright (a USB camera is unplugged while in
|
||||
* use, etc), SDL will send an event separately to notify the app, but
|
||||
* continue to provide blank frames at ongoing intervals until
|
||||
* SDL_CloseCamera() is called, so real failure here is almost always an out
|
||||
* of memory condition.
|
||||
*
|
||||
* After use, the frame should be released with SDL_ReleaseCameraFrame(). If
|
||||
* you don't do this, the system may stop providing more video!
|
||||
*
|
||||
* Do not call SDL_DestroySurface() on the returned surface! It must be given
|
||||
* back to the camera subsystem with SDL_ReleaseCameraFrame!
|
||||
*
|
||||
* If the system is waiting for the user to approve access to the camera, as
|
||||
* some platforms require, this will return NULL (no frames available); you
|
||||
* should either wait for an SDL_EVENT_CAMERA_DEVICE_APPROVED (or
|
||||
* SDL_EVENT_CAMERA_DEVICE_DENIED) event, or poll
|
||||
* SDL_GetCameraPermissionState() occasionally until it returns non-zero.
|
||||
*
|
||||
* \param camera opened camera device.
|
||||
* \param timestampNS a pointer filled in with the frame's timestamp, or 0 on
|
||||
* error. Can be NULL.
|
||||
* \returns a new frame of video on success, NULL if none is currently
|
||||
* available.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_ReleaseCameraFrame
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_AcquireCameraFrame(SDL_Camera *camera, Uint64 *timestampNS);
|
||||
|
||||
/**
|
||||
* Release a frame of video acquired from a camera.
|
||||
*
|
||||
* Let the back-end re-use the internal buffer for camera.
|
||||
*
|
||||
* This function _must_ be called only on surface objects returned by
|
||||
* SDL_AcquireCameraFrame(). This function should be called as quickly as
|
||||
* possible after acquisition, as SDL keeps a small FIFO queue of surfaces for
|
||||
* video frames; if surfaces aren't released in a timely manner, SDL may drop
|
||||
* upcoming video frames from the camera.
|
||||
*
|
||||
* If the app needs to keep the surface for a significant time, they should
|
||||
* make a copy of it and release the original.
|
||||
*
|
||||
* The app should not use the surface again after calling this function;
|
||||
* assume the surface is freed and the pointer is invalid.
|
||||
*
|
||||
* \param camera opened camera device.
|
||||
* \param frame the video frame surface to release.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_AcquireCameraFrame
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_ReleaseCameraFrame(SDL_Camera *camera, SDL_Surface *frame);
|
||||
|
||||
/**
|
||||
* Use this function to shut down camera processing and close the camera
|
||||
* device.
|
||||
*
|
||||
* \param camera opened camera device.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread, but no
|
||||
* thread may reference `device` once this function is called.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_OpenCamera
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_CloseCamera(SDL_Camera *camera);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include <SDL3/SDL_close_code.h>
|
||||
|
||||
#endif /* SDL_camera_h_ */
|
Reference in New Issue
Block a user