from pyblockworld import World import WallWithDoor import wall import WallWithWindow import roof # Nun werden beim Drücken der Taste ein paar Blöcke platziert. def b_key_pressed(world: World): x, y, z = world.player_position() wall1 = wall.Wall(x=x, y=y, z=z, world=world, block="default:brick") wall2 = wall.Wall(x=x, y=y, z=z, world=world, rotated=True, block="default:brick") wall3 = WallWithWindow.WallWithWindow(x=x+10, y=y, z=z, block="default:brick", window="default:grass", world=world) roof1 = roof.Roof(x, y + 5, z, "default:brick", world) print("wall1 constructed") wall1.build() print("wall2 constructed") wall2.build() print("wall3 constructed") wall3.build() print("wall4 constructed") roof1.build() world = World() world.build_key_pressed = b_key_pressed world.run()