Implemented mechanics
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@ -14,7 +14,7 @@ public class Death {
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* @param drops the dropping items
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* @param plugin plugin reference
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*/
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public void onAnimalDeath(int[] amount, Material[] drops, main plugin, EntityDeathEvent event){
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public static void onAnimalDeath(int[] amount, Material[] drops, main plugin, EntityDeathEvent event){
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// Random Drop amount generation DO NOT TOUCH!!!!
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int i1_amnt = ThreadLocalRandom.current().nextInt(1, amount[0] + 1);
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@ -1,7 +1,9 @@
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package de.steev.bm.events;
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import de.steev.bm.changes.interaction.replanting;
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import de.steev.bm.main;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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@ -16,12 +18,6 @@ public class InteractEvent implements Listener {
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this.plugin = plugin;
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}
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/**
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* Carrot: Carrot 3
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* Potato: potato 2
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* Wheat: 2 Wheat, 2 Wheat Seeds
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* Beetroots: 1 Beetroot, 3 Beetroot seeds
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*/
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@EventHandler
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public void onPlayerInteract(PlayerInteractEvent event){
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if(event.getAction().equals(Action.RIGHT_CLICK_BLOCK)){
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@ -30,17 +26,30 @@ public class InteractEvent implements Listener {
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Block target = event.getClickedBlock();
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/** the location of the clicked block */
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Location loc = target.getLocation().clone().add(0.5, 0.5, 0.5);
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Material[] drops;
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int[] amounts;
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// Detects which type to replant
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// TODO: do the replant implementation
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switch(target.getType().toString()){
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case "CARROT":
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case "CARROTS":
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/** Droping items */
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drops = new Material[] { Material.CARROT };
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amounts = new int[] {3};
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replanting.planting(drops, amounts, target);
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break;
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case "POTATO":
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case "POTATOES":
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drops = new Material[] { Material.POTATO };
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amounts = new int[] {2};
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replanting.planting(drops, amounts, target);
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break;
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case "WHEAT":
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drops = new Material[] { Material.WHEAT, Material.WHEAT_SEEDS };
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amounts = new int[] {1,2};
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replanting.planting(drops, amounts, target);
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break;
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case "BEETROOT":
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case "BEETROOTS":
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drops = new Material[] { Material.BEETROOT, Material.BEETROOT_SEEDS };
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amounts = new int[] {1,2};
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replanting.planting(drops, amounts, target);
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break;
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}
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}
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@ -1,7 +1,6 @@
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package de.steev.bm.events;
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import java.util.UUID;
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import java.util.concurrent.ThreadLocalRandom;
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import org.bukkit.Location;
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import org.bukkit.Material;
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@ -10,9 +9,9 @@ import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityDeathEvent;
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import org.bukkit.inventory.ItemStack;
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import de.steev.bm.main;
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import de.steev.bm.changes.interaction.Death;
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public class KillEvent implements Listener{
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private main plugin;
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@ -28,6 +27,9 @@ public class KillEvent implements Listener{
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*/
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@EventHandler
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public void onEntityDeath(EntityDeathEvent event) {
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int[] amounts;
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Material[] drops;
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if(event.getEntity() instanceof Player){
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Location death = ((Player) event.getEntity()).getPlayer().getLocation();
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UUID uuid = ((Player) event.getEntity()).getPlayer().getUniqueId();
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@ -36,8 +38,9 @@ public class KillEvent implements Listener{
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if(event.getEntity().toString() == "CraftPig"){
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// leather: 2, porkchop: 2
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// TODO: do the implementation
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amounts = new int[]{ 2,2 };
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drops = new Material[]{Material.LEATHER, Material.PORKCHOP};
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Death.onAnimalDeath(amounts, drops, plugin, event);
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}
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}
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}
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@ -89,7 +89,7 @@ public class main extends JavaPlugin implements Listener {
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playerDataConfig.save(playerdata);
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} catch (IOException e) {
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this.getLogger().warning("Unable to save " + playerdatafilename); // shouldn't really happen, but save
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// throws the exception
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// throws the exception
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}
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}
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