lobby counter continues when game is full #10

Closed
opened 2025-01-30 11:26:26 +01:00 by Steev · 1 comment
Owner

minimal investigations into this bug have shown that the current way of how lobby idle is implemented
works but only when the lobby expects to wait for the full idle duration

when the max player limit is arrived will the game start however the idle counter continues counting

minimal investigations into this bug have shown that the current way of how lobby idle is implemented works but only when the lobby expects to wait for the full idle duration when the max player limit is arrived will the game start however the idle counter continues counting
Steev added the
Priority
Low
Kind/Bug
labels 2025-01-30 11:26:26 +01:00
Steev added
Priority
High
and removed
Priority
Low
labels 2025-01-30 11:49:23 +01:00
Author
Owner

investigations show that 2 starting tasks start running this can and will cause 2 or more tridents to be given to the player which is game breaking

investigations show that 2 starting tasks start running this can and will cause 2 or more tridents to be given to the player which is game breaking
Steev closed this issue 2025-01-30 12:09:17 +01:00
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