added trident handling

This commit is contained in:
BuildTools 2021-11-30 20:33:38 +01:00
parent 7301908ea8
commit 42e537e4cb
7 changed files with 52 additions and 8 deletions

5
.gitignore vendored
View File

@ -1 +1,4 @@
.idea
.idea
out
target
Tridentwar.iml

View File

@ -1,5 +1,5 @@
name: TridentWar
main: de.steev.tridentwar.main
main: de.steev.Tridentwar.Tridentwar
version: 0.1
api-version: 1.13
commands:

View File

@ -1,6 +1,7 @@
package de.steev.Tridentwar;
import de.steev.Tridentwar.commands.TridentwarCommand;
import de.steev.Tridentwar.listeners.PlayerDeathListener;
import de.steev.Tridentwar.listeners.ProjectileHitListener;
import de.steev.Tridentwar.listeners.ProjectileLaunchListener;
import de.steev.Tridentwar.manager.GameManager;
@ -15,6 +16,7 @@ public class Tridentwar extends JavaPlugin {
this.gameManager = new GameManager(this);
getServer().getPluginManager().registerEvents(new ProjectileLaunchListener(this.gameManager, this), this);
getServer().getPluginManager().registerEvents(new ProjectileHitListener(this.gameManager), this);
getServer().getPluginManager().registerEvents(new PlayerDeathListener(this.gameManager), this);
getCommand("tw").setExecutor(new TridentwarCommand(gameManager));
}

View File

@ -0,0 +1,19 @@
package de.steev.Tridentwar.listeners;
import de.steev.Tridentwar.manager.GameManager;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.PlayerDeathEvent;
public class PlayerDeathListener implements Listener {
private GameManager gameManager;
public PlayerDeathListener(GameManager gameManager) {
this.gameManager = gameManager;
}
@EventHandler
public void onPlayerDeath(PlayerDeathEvent event) {
this.gameManager.getPlayerManager().playerDeath();
}
}

View File

@ -25,14 +25,24 @@ public class GameManager {
switch (gameState){
case ACTIVE:
Bukkit.broadcastMessage("Active!");
this.playerManager.setAlive(Bukkit.getOnlinePlayers().size());
this.playerManager.giveKits();
break;
case STARTING:
if(Bukkit.getOnlinePlayers().size() < 2) return; // TODO: Message about minimal player count not beeing reached
Bukkit.broadcastMessage("Starting!");
this.gameStartCountdownTask = new GameStartCountdownTask(this);
this.gameStartCountdownTask.runTaskTimer(plugin, 0 , 20);
// teleport players
// clear inventories
break;
case WON:
Bukkit.broadcastMessage("WON");
break;
case STOPPING:
Bukkit.broadcastMessage("Stopping Game");
break;
case ABORTING:
Bukkit.broadcastMessage("No Player Alive game aborts");
break;
}
}

View File

@ -1,5 +1,5 @@
package de.steev.Tridentwar.manager;
public enum GameState {
LOBBY, STARTING, ACTIVE, WON, RESTARTING, STOPPING;
LOBBY, STARTING, ACTIVE, WON, RESTARTING, STOPPING, ABORTING;
}

View File

@ -8,16 +8,26 @@ import org.bukkit.inventory.ItemStack;
public class PlayerManager {
private GameManager gameManager;
private int alive = 0;
public PlayerManager(GameManager gameManager) {
this.gameManager = gameManager;
}
public void giveKits() {
Bukkit.getOnlinePlayers().stream().filter(player -> player.getGameMode() == GameMode.SURVIVAL).forEach(this::giveKit);
}
public void giveKits() { Bukkit.getOnlinePlayers().stream().filter(player -> player.getGameMode() == GameMode.SURVIVAL).forEach(this::giveKit); }
public void giveKit(Player player){
player.getInventory().addItem(new ItemStack(Material.TRIDENT));
}
public void playerDeath(){
this.alive--;
if(this.alive == 1) {
this.gameManager.setGameState(GameState.WON);
} else if(this.alive == 0) {
this.gameManager.setGameState(GameState.ABORTING);
}
}
public int getAlive() { return alive; }
public void setAlive(int alive) { this.alive = alive; }
}