added trident handling
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vendored
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vendored
@ -1 +1,4 @@
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.idea
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.idea
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out
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target
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Tridentwar.iml
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name: TridentWar
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main: de.steev.tridentwar.main
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main: de.steev.Tridentwar.Tridentwar
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version: 0.1
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api-version: 1.13
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commands:
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@ -1,6 +1,7 @@
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package de.steev.Tridentwar;
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import de.steev.Tridentwar.commands.TridentwarCommand;
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import de.steev.Tridentwar.listeners.PlayerDeathListener;
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import de.steev.Tridentwar.listeners.ProjectileHitListener;
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import de.steev.Tridentwar.listeners.ProjectileLaunchListener;
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import de.steev.Tridentwar.manager.GameManager;
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@ -15,6 +16,7 @@ public class Tridentwar extends JavaPlugin {
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this.gameManager = new GameManager(this);
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getServer().getPluginManager().registerEvents(new ProjectileLaunchListener(this.gameManager, this), this);
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getServer().getPluginManager().registerEvents(new ProjectileHitListener(this.gameManager), this);
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getServer().getPluginManager().registerEvents(new PlayerDeathListener(this.gameManager), this);
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getCommand("tw").setExecutor(new TridentwarCommand(gameManager));
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}
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@ -0,0 +1,19 @@
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package de.steev.Tridentwar.listeners;
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import de.steev.Tridentwar.manager.GameManager;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.PlayerDeathEvent;
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public class PlayerDeathListener implements Listener {
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private GameManager gameManager;
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public PlayerDeathListener(GameManager gameManager) {
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this.gameManager = gameManager;
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}
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@EventHandler
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public void onPlayerDeath(PlayerDeathEvent event) {
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this.gameManager.getPlayerManager().playerDeath();
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}
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}
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@ -25,14 +25,24 @@ public class GameManager {
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switch (gameState){
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case ACTIVE:
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Bukkit.broadcastMessage("Active!");
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this.playerManager.setAlive(Bukkit.getOnlinePlayers().size());
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this.playerManager.giveKits();
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break;
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case STARTING:
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if(Bukkit.getOnlinePlayers().size() < 2) return; // TODO: Message about minimal player count not beeing reached
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Bukkit.broadcastMessage("Starting!");
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this.gameStartCountdownTask = new GameStartCountdownTask(this);
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this.gameStartCountdownTask.runTaskTimer(plugin, 0 , 20);
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// teleport players
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// clear inventories
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break;
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case WON:
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Bukkit.broadcastMessage("WON");
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break;
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case STOPPING:
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Bukkit.broadcastMessage("Stopping Game");
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break;
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case ABORTING:
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Bukkit.broadcastMessage("No Player Alive game aborts");
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break;
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}
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}
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@ -1,5 +1,5 @@
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package de.steev.Tridentwar.manager;
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public enum GameState {
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LOBBY, STARTING, ACTIVE, WON, RESTARTING, STOPPING;
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LOBBY, STARTING, ACTIVE, WON, RESTARTING, STOPPING, ABORTING;
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}
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@ -8,16 +8,26 @@ import org.bukkit.inventory.ItemStack;
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public class PlayerManager {
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private GameManager gameManager;
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private int alive = 0;
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public PlayerManager(GameManager gameManager) {
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this.gameManager = gameManager;
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}
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public void giveKits() {
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Bukkit.getOnlinePlayers().stream().filter(player -> player.getGameMode() == GameMode.SURVIVAL).forEach(this::giveKit);
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}
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public void giveKits() { Bukkit.getOnlinePlayers().stream().filter(player -> player.getGameMode() == GameMode.SURVIVAL).forEach(this::giveKit); }
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public void giveKit(Player player){
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player.getInventory().addItem(new ItemStack(Material.TRIDENT));
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}
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public void playerDeath(){
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this.alive--;
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if(this.alive == 1) {
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this.gameManager.setGameState(GameState.WON);
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} else if(this.alive == 0) {
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this.gameManager.setGameState(GameState.ABORTING);
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}
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}
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public int getAlive() { return alive; }
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public void setAlive(int alive) { this.alive = alive; }
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}
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