72 lines
3.8 KiB
Python
72 lines
3.8 KiB
Python
import pygame
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from Classes.Objects.BoardField import BoardField
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from Classes.System.Components.Label import Label
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class World():
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__boardFields:list
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__labels:list
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__screen:pygame.surface
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__cardWidth:int = 150
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__cardHeight:int = 200
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__cardOffset:int = 400
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def __init__(self, screen:pygame.surface, cardWidth:int=200, cardHeight:int=250, cardOffset:int=400):
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self.__boardFields = []
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self.__labels = []
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self.__screen = screen
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self.__cardWidth = cardWidth
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self.__cardHeight = cardHeight
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self.__cardOffset = cardOffset
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self.buildGameWorld()
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def buildGameWorld(self):
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# construct elements arround the playerfield
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# Todo add lifepoint label for player and enemy and make them scriptable
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# presets the y position later passed down to the vector2
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eRow1Height = 85
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eRow2Height = (self.__cardHeight + 45)
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pRow1Height = ((2 * self.__cardHeight) + 75)
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pRow2Height = ((2 * self.__cardHeight) + self.__cardHeight + 30)
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eDeckPos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * 0)), eRow1Height)
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eGravePos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * 0)), eRow2Height)
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eNamePos = pygame.Vector2(15, 45)
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eHPPos = pygame.Vector2(15, 75)
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pGravePos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30 ) * 5)), pRow1Height)
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pDeckPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30 ) * 5)), pRow2Height)
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pNamePos = pygame.Vector2(20, pRow2Height + 195)
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pHPPos = pygame.Vector2(20, pRow2Height + 225)
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self.__labels.append(Label("PlayerHP", self.__screen, "1000 / 1000", pHPPos))
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self.__labels.append(Label("PlayerName", self.__screen, "Player", pNamePos))
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self.__labels.append(Label("EnemyHP", self.__screen, "1000 / 1000", eHPPos))
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self.__labels.append(Label("EnemyName", self.__screen, "Enemy", eNamePos))
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self.__boardFields.append(BoardField("EnemyDeck", "Enemy", "Deck", eDeckPos, "Assets/Cards/Arena/field.png"))
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self.__boardFields.append(BoardField("EnemyGraveyard", "Enemy", "Grave", eGravePos, "Assets/Cards/Arena/field.png"))
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self.__boardFields.append(BoardField("PlayerDeck", "Player", "Deck", pDeckPos, "Assets/Cards/Arena/field.png"))
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self.__boardFields.append(BoardField("PlayerGraveyard", "Player", "Grave", pGravePos, "Assets/Cards/Arena/field.png"))
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for i in range(5):
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pMonsterPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * i)), pRow1Height)
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pEffectPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * i)), pRow2Height)
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eMonsterPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * (i+1)), eRow1Height))
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eEffectPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * (i+1))), eRow2Height)
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self.__boardFields.append(BoardField("PlayerMonsterField-"+str(i), "Player", "MonsterField", pMonsterPos, "Assets/Cards/Arena/field.png"))
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self.__boardFields.append(BoardField("PlayerEffectField-"+str(i), "Player", "EffectField", pEffectPos, "Assets/Cards/Arena/field.png"))
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self.__boardFields.append(BoardField("EnemyMonsterField-"+str(i), "Enemy", "MonsterField", eMonsterPos, "Assets/Cards/Arena/field.png"))
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self.__boardFields.append(BoardField("EnemySpellTrapField-"+str(i), "Enemy", "EffectField", eEffectPos, "Assets/Cards/Arena/field.png"))
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def getBoardFields(self) -> list:
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return self.__boardFields
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def getLabels(self) -> list:
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return self.__labels
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def getCardWidth(self) -> int:
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return self.__cardWidth
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def getCardHeight(self) -> int:
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return self.__cardHeight |