119 lines
4.4 KiB
Python

import json
import socket
import threading
from Classes.System.Network.EventHandler import UDPEventHandler, TCPEventHandler
class NetworkManager:
class UDP:
__Addr:str
__Port:str
__BufferSize:int = 1024
__udpSocket:socket
__users:list
__UDPClientThread:threading.Thread
__eventHandler: UDPEventHandler
def __init__(self, Addr:str, Port:str):
clientUdpSocket, clientUdpAddress = self.__udpSocket.accept()
self.__Addr = Addr
self.__Port = int(Port)
self.__users = {}
self.__udpSocket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
self.__udpSocket.bind((self.__Addr, self.__Port))
self.__eventHandler = UDPEventHandler(clientUdpSocket)
self.__UDPClientThread = threading.Thread(target=self.receive)
self.__UDPClientThread.start()
# handles incomming udp data
def receive(self):
while True:
data, address = self.__udpSocket.recvfrom(self.__BufferSize)
message = data.decode()
messageJson = json.loads(message)
user = messageJson.get("user")
if user not in self.__users:
self.__users[user] = address # Storing new user in dictionary
# Process the message and handle accordingly
self.__eventHandler.handleUDPEvents(messageJson)
print(f"Received message from {address}: {message}")
def broadcast(self, payload:dict):
for user_address in self.__users.values():
self.__udpSocket.sendto(json.dumps(payload).encode(), user_address)
def send(self, payload:dict, user:str):
if user in self.__users:
self.__udpSocket.sendto(json.dumps(payload).encode(), self.__users[user])
class TCP:
def __init__(self, Addr: str, Port: str):
self.__Addr = Addr
self.__Port = int(Port)
self.__users = {}
self.__tcpSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.__tcpSocket.bind((self.__Addr, self.__Port))
self.__tcpSocket.listen()
self.__eventHandler = TCPEventHandler()
self.__receive_thread = threading.Thread(target=self.accept_connections)
self.__receive_thread.start()
def accept_connections(self):
while True:
client_tcp_socket, client_address = self.__tcpSocket.accept()
print(f"Connected with {client_address}")
self.__users[client_address] = client_tcp_socket
client_handler_thread = threading.Thread(target=self.receive, args=(client_tcp_socket, client_address))
client_handler_thread.start()
def receive(self, __tcpSocket: socket.socket, address):
while True:
try:
data = __tcpSocket.recv(1024)
if not data:
break
message = data.decode()
message_json = json.loads(message)
user = message_json.get("user")
if user not in self.__users:
self.__users[user] = address # Storing new user in dictionary
# Process the message and handle accordingly
self.__eventHandler.handleTCPEvents(message_json)
print(f"Received message from {address}: {message}")
except ConnectionResetError:
print(f"Connection with {address} closed.")
del self.__users[address]
break
def broadcast(self, payload: dict):
for user_socket in self.__users.values():
user_socket.send(json.dumps(payload).encode())
def send(self, payload: dict, user_address):
if user_address in self.__users:
user_socket = self.__users[user_address]
user_socket.send(json.dumps(payload).encode())
else:
print(f"User {user_address} is not connected.")
def close(self):
self.__tcpSocket.close()
tcp: TCP
udp: UDP
def __init__(self, Addr:str, TCPPort:str, UDPPort:str):
self.tcp = self.TCP(Addr, TCPPort)
self.udp = self.UDP(Addr, UDPPort)