60 lines
1.9 KiB
Python
60 lines
1.9 KiB
Python
import json
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import socket
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class Server:
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__address:str
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__port:str
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__socket:socket
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def __init__(self, address:str, port:str):
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self.__address = address
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self.__port = port
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self.__socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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self.startServer()
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# handles starting the server and assigning socket values to the local reference
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def startServer(self):
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self.__socket.bind(self.__address, self.__port)
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self.__socket.listen()
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print(f"server started on: {self.__address}:{self.__port}")
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# handles ticking the game loop server side converting data and passing of to the event handler
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def handleConnection(self, socket:socket, address):
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# states that a connection has been established
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print(f"Connected with {address}")
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# Communication with client
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while True:
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data = socket.recv(1024)
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if not data:
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break
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# decode message for handling
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message = data.decode()
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messageJson = json.loads(message)
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if messageJson["user"] in self.__users:
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self.handleEvents(messageJson)
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else:
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break
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print(f"received message from {address}: {message}")
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# handles passing of event data to the right functions
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def handleEvents(self, event):
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# decide which event should be performed
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if event["event"] == "login":
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pass
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elif event["event"] == "join_queue":
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# count queue
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# move start game if 2 players are in the queue
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# remove player from the queue once game starts
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pass
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elif event["event"] == "leave_queue":
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# just remove player from the queue
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pass
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elif event["event"] == "gameAction":
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# pass of to own handler function which handles game logic
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pass |