89 lines
3.0 KiB
Python

import socket
from Classes.Game.Player import Player
class GameManager:
__players:dict
__playingPlayer:Player
__state:str
__round:str
def __init__(self):
self.__players = {}
self.__playingPlayer = None
self.__state = "waiting"
self.__round = "none"
pass
# game round management
# this section manages the flow of rounds this should inherit itself
# =============================================================================
# this function iterates all
def progressRound(self):
# phases
# - playerPrep => playing player switches, gets a mana point and gets verified
if self.__playingPlayer != None:
for player in self.__players:
if self.__playingPlayer != player:
self.__playingPlayer = player
else:
self.__playingPlayer = next(iter(self.__players))
# - playerDraw => player draws a card
# - playerPlay => player can place cards and active effects
# - playerEnd => player ends his turn and the code reiterates with the remaining player
pass
# game state management
# this section mostly only used by the networking and event handling classes
# other parts should never need to interface with this unless really required
# =============================================================================
def startGame(self):
self.__state = "running"
print("game starts")
for userAddr in self.__users.keys():
try:
user = self.__serverWorld.getPlayers[userAddr]
user.addMana(1000)
user.adjustHP(1000)
payload = {
"event":"startgame",
"mana": user.getMana(),
"hp": user.getHP()
}
self.send(payload, userAddr)
except Exception as e:
print(f"failed to start game due to error: {e}")
break
# handles notifying all players that the game starts
pass
def stopGame(self):
# handles notifying all players that the game stops
# handles stoping the game itself and notifies server to stop itself
pass
# player management
# the network manager will create a player instance
# =============================================================
# gets all player known to the game manager and returns them
def getPlayers(self) -> dict:
return self.__players
# creates a player and handles counting all players and if conditions met starting the game
# returns the new dict in which the new player now is added
def addPlayers(self, player:Player, socket:socket, clientAddr) -> dict:
self.__players[clientAddr] = {
player: player,
socket:socket
}
# counts participating players and starts the game if enough have joined
if len(self.__players) == 2:
self.startGame()
return self.__players