2023-12-07 22:45:25 +01:00

58 lines
1.5 KiB
Python

import pygame
from pygame.locals import *
from Classes.Objects.Cards.MonsterCard import MonsterCard
from Classes.System.Window import Window
from Classes.System.InputHandler import InputHandler
class App:
__window:Window
__running:bool = True
__FPS = 60
__clock = pygame.time.Clock()
def __init__(self, width:int=1280, height:int=720, title:str="default title"):
self.__window = Window(width=width, height=height, title=title)
self.startGameLoop()
self.onCleanup()
def startGameLoop(self):
# create sprite groups
cards = pygame.sprite.Group()
testMonsterCard = MonsterCard((500,500), "Assets/Cards/MonsterCards/testmonstercard/")
cards.add(testMonsterCard)
while self.__running:
self.__clock.tick(self.__FPS)
# update sprite groups
cards.update()
# draw groups
self.__window.drawSpriteGroup(cards)
# event handler
self.handleEvent(pygame.event.get())
# emits update to the game
pygame.display.update()
# handles incoming event queue
def handleEvent(self, events):
for event in events:
if event.type == pygame.QUIT:
self.onCleanup()
# sets the running state for the gameloop
def setRunning(self, running:bool):
self.__running = running
# ensures the gameloop stops running and the pygame instance is stopped properly
def onCleanup(self):
self.__running = False
pygame.quit()