32 lines
936 B
Python

import json
import socket
import threading
from Classes.System.GameManager import GameManager
from Classes.System.Network.NetworkManger import NetworkManager
from Classes.System.PlayerManager import Player
from Classes.System.World import World
class Server:
__address:str
__tcpPort:str
__udpPort:str
__world:World
__gameManager:GameManager
networkManager:NetworkManager
def __init__(self, address:str, tcpPort:str, udpPort:str):
self.__address = address
self.__tcpPort = tcpPort
self.__udpPort = udpPort
self.__world = World()
self.__gameManager = GameManager()
self.startServer(self.__gameManager)
# handles starting the server and assigning socket values to the local reference
def startServer(self, gameManager:GameManager):
self.__networkManager = NetworkManager(self.__address, self.__tcpPort, self.__udpPort, gameManager)