53 lines
3.1 KiB
Python

import pygame
from Classes.Objects.BoardField import BoardField
class World():
__boardFields:list
__cardWidth:int = 150
__cardHeight:int = 200
__cardOffset:int = 400
def __init__(self, cardWidth:int=150, cardHeight:int=200, cardOffset:int=400):
self.__boardFields = []
self.__cardWidth = cardWidth
self.__cardHeight = cardHeight
self.__cardOffset = cardOffset
self.buildGameWorld()
def buildGameWorld(self):
# construct elements arround the playerfield
# Todo add lifepoint label for player and enemy and make them scriptable
eRow1Height = 105
eRow2Height = (self.__cardHeight + 110)
pRow1Height = ((2 * self.__cardHeight) + 145)
pRow2Height = ((2 * self.__cardHeight) + self.__cardHeight + 150)
eDeckPos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * 0)), eRow1Height)
eGravePos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * 0)), eRow2Height)
pGravePos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * 5)), pRow1Height)
pDeckPos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * 5)), pRow2Height)
self.__boardFields.append(BoardField("EnemyDeck", "Enemy", "Deck", eDeckPos, (self.__cardWidth, self.__cardHeight), (0,255,0)))
self.__boardFields.append(BoardField("EnemyGraveyard", "Enemy", "Grave", eGravePos, (self.__cardWidth, self.__cardHeight), (0,255,0)))
self.__boardFields.append(BoardField("PlayerDeck", "Player", "Deck", pDeckPos, (self.__cardWidth, self.__cardHeight), (255,0,0)))
self.__boardFields.append(BoardField("PlayerGraveyard", "Player", "Grave", pGravePos, (self.__cardWidth, self.__cardHeight), (255,0,200)))
for i in range(5):
pMonsterPos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * i)), pRow1Height)
pEffectPos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * i)), pRow2Height)
eMonsterPos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * (i+1)), eRow1Height))
eEffectPos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * (i+1))), eRow2Height)
self.__boardFields.append(BoardField("PlayerMonsterField-"+str(i), "Player", "MonsterField", pMonsterPos, (self.__cardWidth, self.__cardHeight), (255,255,255)))
self.__boardFields.append(BoardField("PlayerEffectField-"+str(i), "Player", "EffectField", pEffectPos, (self.__cardWidth, self.__cardHeight), (255,255,255)))
self.__boardFields.append(BoardField("EnemyMonsterField-"+str(i), "Enemy", "MonsterField", eMonsterPos, (self.__cardWidth, self.__cardHeight), (255,255,255)))
self.__boardFields.append(BoardField("EnemySpellTrapField-"+str(i), "Enemy", "EffectField", eEffectPos, (self.__cardWidth, self.__cardHeight), (255,255,255)))
def getBoardFields(self) -> list:
return self.__boardFields
def getCardWidth(self) -> int:
return self.__cardWidth
def getCardHeight(self) -> int:
return self.__cardHeight