72 lines
2.0 KiB
Python

import json
from typing import Any
import pygame
from Classes.System.Components.InputHandler import InputHandler
class SpellCard(pygame.sprite.Sprite):
__name:str
__description:str
__pos:pygame.Vector2
__dragging:bool = False
__offset:pygame.Vector2 = pygame.Vector2(0,0)
__inputHandler: InputHandler
__type:str = "SpellCard"
image:pygame.image
rect:pygame.rect
def __init__(self, pos:pygame.Vector2, assetDir:str, inputHandler:InputHandler):
if assetDir == "":
return ValueError.add_note("Card: imagePath cannot be empty")
pygame.sprite.Sprite.__init__(self)
data = json.load(open(assetDir + "/card.json"))
self.__pos = pos
self.__name = data["name"]
self.image = pygame.image.load(assetDir + "/card.png").convert_alpha()
self.rect = self.image.get_rect()
self.dragging = False
self.offset = pygame.Vector2(0, 0) # Offset zwischen der Karte und der Mausposition
self.__inputHandler = inputHandler
self.rect.center = self.__pos
self.__description = data["description"]
self.original_size = self.image.get_size()
self.original_position = self.rect.center
def update(self):
if self.getDragging():
mouse_pos = self.__inputHandler.getMousePos()
self.__pos = mouse_pos
self.rect.center = self.__pos
def getName(self) -> str:
return self.__name
def getCardSprite(self) -> pygame.image:
return self.__cardSprite
def getDescription(self):
return self.__description
def getDragging(self):
return self.__dragging
def getOffset(self):
return self.__offset
def getPos(self):
return self.__pos
def getType(self):
return self.__type
def setDragging(self, dragging:bool):
self.__dragging = dragging
def setOffset(self, offset:pygame.Vector2):
self.__offset = offset
def setPos(self, pos:pygame.Vector2):
self.__pos = pos