66 lines
2.1 KiB
Python
66 lines
2.1 KiB
Python
import socket
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import threading
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import os
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import json
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from dotenv import load_dotenv
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load_dotenv()
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# retrieves host data from environment
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HOST = os.getenv("HOST")
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PORT = os.getenv("PORT")
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# TODO: setup tcp service for authorization
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def handle_connection(socket:socket, address):
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# states that a connection has been established
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print(f"Connected with {address}")
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# Communication with client
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while True:
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data = socket.recv(1024)
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if not data:
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break
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# decode message for handling
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message = data.decode()
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message_json = json.loads(message)
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print(f"received message from {address}: {message}")
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# decide which event should be performed
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if message_json["event"] == "login":
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# encode message and respond to client
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# TODO: Handle login
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response = f"<place_holder_message>"
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socket.sendall(response.encode())
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elif message_json["event"] == "register":
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# encode message and respond to client
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# TODO: Handle registration
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response = f"<place_holder_message>"
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socket.sendall(response.encode())
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elif message_json["event"] == "logout":
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# encode message and respond to client
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# TODO: Handle registration
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response = f"<place_holder_message>"
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socket.sendall(response.encode())
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# connection is not required anymore and gets closed
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socket.close()
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print(f"connection closed for {address}")
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# create tcp socket
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server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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# make socket bind connection info and listen for connections
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socket.bind(HOST, PORT)
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socket.listen()
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print(f"authorization server online on {HOST}:{PORT}")
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# server loop forwards connection to handle_connection
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while True:
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# accept incomming connection
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# TODO: validate this connection is a valid game connection
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client_socket, client_address = server_socket.accept()
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# create network thread for connection
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client_thread = threading.Thread(target=handle_connection, args=(client_socket, client_address))
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client_thread.start() |