67 lines
1.7 KiB
Python

import pygame
class BoardField(pygame.sprite.Sprite):
__name:str
__side:str
__type:str
__pos:pygame.Vector2
__size:tuple
__color:tuple = (255,255,255)
image:pygame.image
rect:pygame.rect
def __init__(self, name:str, side:str, type:str, pos:pygame.Vector2, size:tuple, color:tuple, imagePath:str="Assets/Arena/field.png"):
pygame.sprite.Sprite.__init__(self)
self.__name = name
self.__side = side
self.__type = type
self.__pos = pos
self.__size = size
self.__color = color
self.image = pygame.image.load(imagePath).convert_alpha()
self.rect = self.image.get_rect()
self.rect.center = self.__pos
def getName(self) -> str:
return self.__name
def getSide(self) -> str:
return self.__side
def getType(self) -> str:
return self.__type
def getPos(self) -> pygame.Vector2:
return self.__pos
def getSize(self) -> tuple:
return self.__size
def getColor(self) -> tuple:
return self.__color
def getRect(self) -> pygame.Rect:
return self.rect
def getImage(self) -> pygame.image:
return self.image
def setName(self, name:str) -> str:
self.__name = name
return self.__name
def setType(self,type:str) -> str:
self.__type = type
return self.__type
def setPos(self, pos:pygame.Vector2) -> pygame.Vector2:
self.pos = pos
return self.__pos
def setSize(self, size:tuple) -> tuple:
self.__size = size
return self.__size
def setColor(self, color:tuple) -> tuple:
self.__color = color
return self.__color