94 lines
3.6 KiB
Python

import pygame
from pygame.locals import *
from Classes.Objects.Cards.MonsterCard import MonsterCard
from Classes.System.Window import Window
from Classes.System.InputHandler import InputHandler
from Classes.Objects.World import World
class App:
__window:Window
__running:bool = True
__FPS = 60
__clock = pygame.time.Clock()
__myFont:pygame.font
__world:World
__inputHandler: InputHandler
def __init__(self, width:int=1920, height:int=1080, title:str="default title"):
pygame.font.init()
self.__myFont = pygame.font.SysFont('Comic Sans MS', 30)
self.__window = Window(width=width, height=height, title=title)
self.__inputHandler = InputHandler()
# game word
self.__world = World()
self.startGameLoop()
self.onCleanup()
def startGameLoop(self):
# create sprite groups
self.cards = pygame.sprite.Group()
testMonsterCard = MonsterCard(pygame.Vector2(500, 850), "Assets/Cards/MonsterCards/testmonstercard/", self.__inputHandler)
self.cards.add(testMonsterCard)
while self.__running:
self.__clock.tick(self.__FPS)
self.__window.getScreen().fill((0,0,0))
# render world
self.__window.drawWorld(self.__world)
# update sprite groups
self.cards.update()
# draw groups
self.__window.drawSpriteGroup(self.cards)
# event handler
self.handleEvent(pygame.event.get())
# emits update to the game
pygame.display.update()
# handles incoming event queue
def handleEvent(self, events):
for event in events:
if event.type == pygame.QUIT:
self.onCleanup()
elif pygame.mouse.get_pressed()[0]: # Wenn linke Maustaste gedrückt wird
mouse_x, mouse_y = pygame.mouse.get_pos()
mouse_pos = pygame.Vector2(mouse_x, mouse_y)
for card in self.cards:
if card.rect.collidepoint(mouse_pos):
card.setDragging(True)
# card.setOffset(mouse_pos - card.getPos())
for field in self.__world.getBoardFields():
if field.getRect().collidepoint(mouse_pos):
if field.getSide() == "Player":
if field.getType() == "MonsterField" and card.getType() == "MonsterCard":
# todo: resize card so that it fits into the card field
pygame.transform.scale(card.image,(int((field.getRect().width - 10)),int((field.getRect().height - 10))))
card.rect.center = field.getRect().center
card.setDragging(False)
self.__window.getScreen().blit(card.image, field.getRect().center)
elif event.type == pygame.MOUSEBUTTONUP:
if event.button == 1: # Wenn linke Maustaste losgelassen wird
for card in self.cards:
card.setDragging(False)
# sets the running state for the gameloop
def setRunning(self, running:bool):
self.__running = running
# ensures the gameloop stops running and the pygame instance is stopped properly
def onCleanup(self):
self.__running = False
pygame.quit()