87 lines
3.0 KiB
Python

import socket
import threading
import os
import json
from dotenv import load_dotenv
load_dotenv()
# retrieves host data from environment
HOST = os.getenv("HOST")
PORT = os.getenv("PORT")
# TODO: setup tcp service for authorization
def handle_connection(socket:socket, address):
# states that a connection has been established
print(f"Connected with {address}")
# Communication with client
while True:
data = socket.recv(1024)
if not data:
break
# decode message for handling
message = data.decode()
message_json = json.loads(message)
print(f"received message from {address}: {message}")
# decide which event should be performed
if message_json["event"] == "login":
# encode message and respond to client
# TODO: connect to databasse
# TODO: request user data
# TODO: validate user data
# TODO: create session
# TODO: return session to client
response = f"<place_holder_message>"
socket.sendall(response.encode())
elif message_json["event"] == "register":
# encode message and respond to client
# TODO: connect to databasse
# TODO: request user data
# TODO: validate user data
# TODO: create session
# TODO: return session to client
response = f"<place_holder_message>"
socket.sendall(response.encode())
elif message_json["event"] == "logout":
# encode message and respond to client
# TODO: connect to databasse
# TODO: request user data
# TODO: validate user data
# TODO: create session
# TODO: return session to client
response = f"<place_holder_message>"
socket.sendall(response.encode())
elif message_json["event"] == "sessionrefresh":
# encode message and respond to client
# TODO: connect to databasse
# TODO: request user data
# TODO: validate user data
# TODO: create session
# TODO: return session to client
response = f"<place_holder_message>"
socket.sendall(response.encode())
# connection is not required anymore and gets closed
socket.close()
print(f"connection closed for {address}")
# create tcp socket
server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
# make socket bind connection info and listen for connections
socket.bind(HOST, PORT)
socket.listen()
print(f"authorization server online on {HOST}:{PORT}")
# server loop forwards connection to handle_connection
while True:
# accept incomming connection
# TODO: validate this connection is a valid game connection
client_socket, client_address = server_socket.accept()
# create network thread for connection
client_thread = threading.Thread(target=handle_connection, args=(client_socket, client_address))
client_thread.start()