46 lines
1.3 KiB
Python

import pygame
from pygame.locals import *
from Classes.System.Window import Window
from Classes.System.InputHandler import InputHandler
class App:
__window:Window
__running:bool = True
__player = pygame.Rect((300,250, 50,50))
__FPS = 60
__speed = 5
__clock = pygame.time.Clock()
def __init__(self, width:int=800, height:int=600, title:str="default title"):
self.__window = Window(width=width, height=height, title=title)
self.startGameLoop()
self.onCleanup()
def startGameLoop(self):
while self.__running:
self.__clock.tick(self.__FPS)
#temporary refresh
self.__window.getScreen().fill((0,0,0))
pygame.draw.rect(self.__window.getScreen(), (255,0,0), self.__player)
self.__player.move_ip((InputHandler.getInputAxis()[0]*self.__speed),(InputHandler.getInputAxis()[1]*self.__speed))
# event handler
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.onCleanup()
# emits update to the game
pygame.display.update()
def setRunning(self, running:bool):
self.__running = running
def onCleanup(self):
self.__running = False
pygame.quit()