import pygame from pygame.locals import * from Classes.Objects.BoardField import BoardField from Classes.Objects.World import World class Window: __width:int = 800 __height:int = 600 # takes 80% of width which tranlates to 640 __title:str = "python game engine" __screen:pygame.Surface __clock:pygame.time.Clock def __init__(self, width:int=800, height:int=600, title:str="python game engine"): self.__width = width self.__height = height self.__title = title self.__screen = pygame.display.set_mode((self.__width, self.__height), pygame.FULLSCREEN) pygame.display.init() pygame.display.set_caption = self.__title # set framerate (where the fuck is it?) def Render(self): # dear future me figure out what past me did! pass def setWidth(self, width:int): self.__width = width def setHeight(self, height:int): self.__height = height def setTitle(self, title:str): self.__title = title def getScreen(self) -> pygame.surface: return self.__screen # draws a passed sprite group to the screen def drawSpriteGroup(self, group:pygame.sprite.Group): group.draw(self.__screen) # draws a given group of rectangles onto the screen def drawWorld(self, world:World): for field in world.getBoardFields(): pygame.draw.rect(self.__screen, field.getColor(), field.getRect()) for label in world.getLabels(): label.draw()