import pygame from Classes.Game.World import World from Classes.System.Network.NetworkManager import NetworkManager # the event the client sends to the server when it places a card def PlaceCard(networkManager: NetworkManager, card): # todo: send card information to the server # todo: required info is: # - position # - field type (used for validating what field the card is played in will be compared on server side) # - card id (server will do the rest to fetch card info) payload = { "event":"placecard", "card": card.getID(), "pos": card.getPos(), } networkManager.udp.send(payload) # the event send from the server to display a card on the field def CardPlaced(world:World, card:int, pos:pygame.Vector2): pass