import pygame from pygame.locals import * from Classes.Objects.Cards.MonsterCard import MonsterCard from Classes.System.Window import Window from Classes.System.InputHandler import InputHandler from Classes.Objects.World import World class App: __window:Window __running:bool = True __FPS = 60 __clock = pygame.time.Clock() __myFont:pygame.font __world:World __inputHandler: InputHandler def __init__(self, width:int=1920, height:int=1080, title:str="default title"): pygame.font.init() self.__myFont = pygame.font.SysFont('Comic Sans MS', 30) self.__window = Window(width=width, height=height, title=title) self.__inputHandler = InputHandler() # game word self.__world = World() self.startGameLoop() self.onCleanup() def startGameLoop(self): # create sprite groups cards = pygame.sprite.Group() testMonsterCard = MonsterCard((500,500), "Assets/Cards/MonsterCards/testmonstercard/") cards.add(testMonsterCard) while self.__running: self.__clock.tick(self.__FPS) self.__window.getScreen().fill((0,0,0)) # render world self.__inputHandler.getMouseHover(self.__world) self.__window.drawWorld(self.__world) # update sprite groups cards.update() # draw groups self.__window.drawSpriteGroup(cards) # event handler self.handleEvent(pygame.event.get()) # emits update to the game pygame.display.update() # handles incoming event queue def handleEvent(self, events): for event in events: if event.type == pygame.QUIT: self.onCleanup() if event.type == pygame.MOUSEBUTTONDOWN: pass if event.type == pygame.MOUSEBUTTONUP: pass # sets the running state for the gameloop def setRunning(self, running:bool): self.__running = running # ensures the gameloop stops running and the pygame instance is stopped properly def onCleanup(self): self.__running = False pygame.quit()