import json import pygame from Classes.Game.World import World from Classes.Game.Player import Player # event the client sends to let the server know it logged in def Login(tcpClient): payload = { "event":"login", "username": "player", "deck": [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1] } tcpClient.send(payload) # server response for login event def LoginResponse(message:dict, world:World): print("LoginResponse called") # checks if the response on the login request is successfull if message["status"] != "success": print("login failed") else: print("receiving login confirmation from server") world.setPlayer(Player(0,0,message["name"], message["id"]))