import pygame class Label: rect:pygame.rect image:pygame.image __screen:pygame.surface __text:str __pos:pygame.Vector2 __font:pygame.font font:pygame.font __name:str def __init__(self, name:str, screen:pygame.surface, text:str, pos:pygame.Vector2, size:float=20, color:str="white"): self.__font = pygame.font.SysFont("Arial", size) self.font = pygame.font.SysFont("Arial", size) self.image = self.font.render(text, 1, color) _, _, w, h = self.image.get_rect() self.__pos = pos self.rect = pygame.Rect(self.__pos.x, self.__pos.y, w, h) self.__screen = screen self.__text = text def getText(self) -> str: return self.__text def getFont(self) -> pygame.font: return self.__font def getPos(self) -> pygame.Vector2: return self.__pos def getName(self) -> str: return self.__name def setText(self, newtext:str, color:str="white"): self.image = self.font.render(newtext, 1, color) def setFont(self, font:pygame.font, size:float, color:str="white"): self.__font = pygame.font.SysFont(font, size) self.change_text(self.text, color) def setPos(self, pos:pygame.Vector2): self.__pos = pos def draw(self): self.__screen.blit(self.image, (self.rect))