import pygame from Classes.Game.World import World from Classes.Game.Cards.Card import Card from Classes.Game.Player import Player from Classes.System.Components.InputHandler import InputHandler # send from the server to tell the player the game starts # gives the client its and the opponents stats (not cards!!) def GameStart(world: World, handCards:list, inputHandler:InputHandler, owner:Player, opponent:Player): index:int = 0 world.setEnemy(opponent) for card in handCards: world.AddToPlayerHand(Card(pygame.Vector2(500 + (index + 100), 1050), f"Assets/Cards/{card}/", inputHandler, owner))