import random class Player: __id:int __hp:int __mana:int __name:str __handCards:list __deck:list def __init__(self, name:str, deck:list, hp:int=1000, mana:int=0): self.__hp = hp self.__name = name self.__handCards = [] self.__deck = deck self.__id = random.randint(3, 99999) self.__mana = mana def shuffleDeck(self): self.__deck = random.shuffle(self.__deck) def getDeck(self) -> list: return self.__deck def getName(self) -> str: return self.__name def getHP(self) -> int: return self.__hp def adjustHP(self, hp:int) -> int: self.__hp = self.__hp + hp def getID(self) -> int: return self.__id def getHand(self) -> list: return self.__handCards def getMana(self) -> int: return self.__mana def addMana(self, amount) -> int: self.__mana + amount return self.__mana def AddToHand(self, card) -> list: self.__handCards.append(card) return self.__handCards def setHand(self, hand:list): self.__handCards = hand def removeFromHand(self, pos:int) -> list: self.__handCards.remove(pos) return self.__handCards