import pygame from Classes.Objects.BoardField import BoardField from Classes.System.Components.Label import Label from Classes.Objects.Cards.MonsterCard import MonsterCard from Classes.System.Components.InputHandler import InputHandler class World(): __boardFields:list __labels:list __cards:pygame.sprite.Group() __screen:pygame.surface __cardWidth:int = 150 __cardHeight:int = 200 __cardOffset:int = 400 def __init__(self, screen:pygame.surface, cardWidth:int=200, cardHeight:int=250, cardOffset:int=400): self.__boardFields = [] self.__labels = [] self.__cards = [] self.__screen = screen self.__cardWidth = cardWidth self.__cardHeight = cardHeight self.__cardOffset = cardOffset self.buildGameWorld() def buildGameWorld(self): # construct elements arround the playerfield # Todo add lifepoint label for player and enemy and make them scriptable # presets the y position later passed down to the vector2 eRow1Height = 85 eRow2Height = (self.__cardHeight + 45) pRow1Height = ((2 * self.__cardHeight) + 75) pRow2Height = ((2 * self.__cardHeight) + self.__cardHeight + 30) eDeckPos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * 0)), eRow1Height) eGravePos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * 0)), eRow2Height) eNamePos = pygame.Vector2(15, 45) eHPPos = pygame.Vector2(15, 75) pGravePos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30 ) * 5)), pRow1Height) pDeckPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30 ) * 5)), pRow2Height) pNamePos = pygame.Vector2(20, pRow2Height + 195) pHPPos = pygame.Vector2(20, pRow2Height + 225) self.__labels.append(Label("PlayerHP", self.__screen, "1000 / 1000", pHPPos)) self.__labels.append(Label("PlayerName", self.__screen, "Player", pNamePos)) self.__labels.append(Label("EnemyHP", self.__screen, "1000 / 1000", eHPPos)) self.__labels.append(Label("EnemyName", self.__screen, "Enemy", eNamePos)) self.__boardFields.append(BoardField("EnemyDeck", "Enemy", "Deck", eDeckPos, "Assets/Cards/Arena/field.png")) self.__boardFields.append(BoardField("EnemyGraveyard", "Enemy", "Grave", eGravePos, "Assets/Cards/Arena/field.png")) self.__boardFields.append(BoardField("PlayerDeck", "Player", "Deck", pDeckPos, "Assets/Cards/Arena/field.png")) self.__boardFields.append(BoardField("PlayerGraveyard", "Player", "Grave", pGravePos, "Assets/Cards/Arena/field.png")) for i in range(5): pMonsterPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * i)), pRow1Height) pEffectPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * i)), pRow2Height) eMonsterPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * (i+1)), eRow1Height)) eEffectPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * (i+1))), eRow2Height) self.__boardFields.append(BoardField("PlayerMonsterField-"+str(i), "Player", "MonsterField", pMonsterPos, "Assets/Cards/Arena/field.png")) self.__boardFields.append(BoardField("PlayerEffectField-"+str(i), "Player", "EffectField", pEffectPos, "Assets/Cards/Arena/field.png")) self.__boardFields.append(BoardField("EnemyMonsterField-"+str(i), "Enemy", "MonsterField", eMonsterPos, "Assets/Cards/Arena/field.png")) self.__boardFields.append(BoardField("EnemySpellTrapField-"+str(i), "Enemy", "EffectField", eEffectPos, "Assets/Cards/Arena/field.png")) def getBoardFields(self) -> list: return self.__boardFields def getLabels(self) -> list: return self.__labels def getCardWidth(self) -> int: return self.__cardWidth def getCardHeight(self) -> int: return self.__cardHeight def getCards(self) -> pygame.sprite.Group: return self.__cards def spawnCard(self, asset:str, pos:pygame.Vector2, inputHandler:InputHandler) -> MonsterCard: self.__cards.add(MonsterCard(pos, asset, inputHandler))