import pygame from Classes.Objects.BoardField import BoardField class World(): __boardFields:list __cardWidth:int = 150 __cardHeight:int = 200 __cardOffset:int = 400 def __init__(self, cardWidth:int=150, cardHeight:int=200, cardOffset:int=400): self.__boardFields = [] self.__cardWidth = cardWidth self.__cardHeight = cardHeight self.__cardOffset = cardOffset self.buildGameWorld() def buildGameWorld(self): # construct elements arround the playerfield # Todo add lifepoint label for player and enemy and make them scriptable eRow1Height = 105 eRow2Height = (self.__cardHeight + 110) pRow1Height = ((2 * self.__cardHeight) + 145) pRow2Height = ((2 * self.__cardHeight) + self.__cardHeight + 150) eDeckPos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * 0)), eRow1Height) eGravePos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * 0)), eRow2Height) pGravePos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * 5)), pRow1Height) pDeckPos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * 5)), pRow2Height) self.__boardFields.append(BoardField("EnemyDeck", "Enemy", "Deck", eDeckPos, (self.__cardWidth, self.__cardHeight), (0,255,0))) self.__boardFields.append(BoardField("EnemyGraveyard", "Enemy", "Grave", eGravePos, (self.__cardWidth, self.__cardHeight), (0,255,0))) self.__boardFields.append(BoardField("PlayerDeck", "Player", "Deck", pDeckPos, (self.__cardWidth, self.__cardHeight), (255,0,0))) self.__boardFields.append(BoardField("PlayerGraveyard", "Player", "Grave", pGravePos, (self.__cardWidth, self.__cardHeight), (255,0,200))) for i in range(5): pMonsterPos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * i)), pRow1Height) pEffectPos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * i)), pRow2Height) eMonsterPos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * (i+1)), eRow1Height)) eEffectPos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * (i+1))), eRow2Height) self.__boardFields.append(BoardField("PlayerMonsterField-"+str(i), "Player", "MonsterField", pMonsterPos, (self.__cardWidth, self.__cardHeight), (255,255,255))) self.__boardFields.append(BoardField("PlayerEffectField-"+str(i), "Player", "EffectField", pEffectPos, (self.__cardWidth, self.__cardHeight), (255,255,255))) self.__boardFields.append(BoardField("EnemyMonsterField-"+str(i), "Enemy", "MonsterField", eMonsterPos, (self.__cardWidth, self.__cardHeight), (255,255,255))) self.__boardFields.append(BoardField("EnemySpellTrapField-"+str(i), "Enemy", "EffectField", eEffectPos, (self.__cardWidth, self.__cardHeight), (255,255,255))) pass def getBoardFields(self) -> list: return self.__boardFields def getCardWidth(self) -> int: return self.__cardWidth def getCardHeight(self) -> int: return self.__cardHeight