import pygame from Classes.Game.World import World from Classes.System.Components.InputHandler import InputHandler # the event the client sends to the server when it places a card def PlaceCard(tcpClient, card): # todo: send card information to the server # todo: required info is: # - position # - field type (used for validating what field the card is played in will be compared on server side) # - card id (server will do the rest to fetch card info) payload = { "event":"placecard", "card": card.getID(), "type": card.getType(), "posx": card.getPos().x, "posy": card.getPos().y, } tcpClient.send(payload) # the event send from the server to display a card on the field def CardPlaced(world:World, card:int, type:str, owner:str, pos:pygame.Vector2, inputHandler:InputHandler): if type == "MonsterCard": world.spawnMonsterCard(f"Assets/Cards/{card}/", pos, inputHandler, owner) pass elif type == "SpellCard": world.spawnSpellCard(f"Assets/Cards/{card}/", pos, inputHandler, owner) pass elif type == "TrapCard": world.spawnTrapCard(f"Assets/Cards/{card}/", pos, inputHandler, owner) pass pass def MovedCard(world:World, card:int, type:str, owner:str, oldPos:pygame.Vector2, newPos:pygame.Vector2, inputHandler:InputHandler): pass