import pygame from pygame.locals import * from Classes.System.Window import Window from Classes.System.InputHandler import InputHandler class App: __window:Window __running:bool = True __player = pygame.Rect((300,250, 50,50)) __FPS = 60 __speed = 5 __clock = pygame.time.Clock() def __init__(self, width:int=800, height:int=600, title:str="default title"): self.__window = Window(width=width, height=height, title=title) self.startGameLoop() self.onCleanup() def startGameLoop(self): while self.__running: self.__clock.tick(self.__FPS) #temporary refresh self.__window.getScreen().fill((0,0,0)) pygame.draw.rect(self.__window.getScreen(), (255,0,0), self.__player) self.__player.move_ip((InputHandler.getInputAxis()[0]*self.__speed),(InputHandler.getInputAxis()[1]*self.__speed)) # event handler self.handleEvent(pygame.event.get()) # emits update to the game pygame.display.update() # handles incoming eventqueue def handleEvent(self, events): for event in events: if event.type == pygame.QUIT: self.onCleanup() # sets the running state for the gameloop def setRunning(self, running:bool): self.__running = running # ensures the gameloop stops running and the pygame instance is stopped properly def onCleanup(self): self.__running = False pygame.quit()