import json import socket import threading from Classes.System.Network.EventHandler import UDPEventHandler, TCPEventHandler class NetworkManager: class UDP: __Addr:str __Port:str __BufferSize:int = 1024 __udpSocket:socket __users:list __eventHandler: list __UDPClientThread:threading.Thread def __init__(self, Addr:str, Port:str): self.__Addr = Addr self.__Port = int(Port) self.__users = {} self.__eventHandler = {} self.__udpSocket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) self.__udpSocket.bind((self.__Addr, self.__Port)) self.__UDPClientThread = threading.Thread(target=self.accept_connections) self.__UDPClientThread.start() def accept_connections(self): while True: client_udp_socket, client_address = self.__udpSocket.accept() print(f"Connected with {client_address}") self.__users[client_address] = client_udp_socket self.__eventHandler[client_address] = TCPEventHandler(client_udp_socket) client_handler_thread = threading.Thread(target=self.receive, args=(client_udp_socket, client_address)) client_handler_thread.start() # handles incomming udp data def receive(self): while True: data, address = self.__udpSocket.recvfrom(self.__BufferSize) message = data.decode() messageJson = json.loads(message) user = messageJson.get("user") if user not in self.__users: self.__users[user] = address # Storing new user in dictionary # Process the message and handle accordingly self.__eventHandler.handleUDPEvents(messageJson) print(f"Received message from {address}: {message}") def broadcast(self, payload:dict): for user_address in self.__users.values(): self.__udpSocket.sendto(json.dumps(payload).encode(), user_address) def send(self, payload:dict, user:str): if user in self.__users: self.__udpSocket.sendto(json.dumps(payload).encode(), self.__users[user]) class TCP: __Addr:str __Port:str __BufferSize:int = 1024 __tcpSocket:socket __users:list __eventHandler: list __TCPClientThread:threading.Thread def __init__(self, Addr:str, Port:str): self.__Addr = Addr self.__Port = int(Port) self.__users = {} self.__eventHandler = {} self.__tcpSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.__tcpSocket.bind((self.__Addr, self.__Port)) self.__TCPClientThread = threading.Thread(target=self.accept_connections) self.__TCPClientThread.start() def accept_connections(self): while True: client_tcp_socket, client_address = self.__tcpSocket.accept() print(f"Connected with {client_address}") self.__users[client_address] = client_tcp_socket self.__eventHandler[client_address] = TCPEventHandler(client_tcp_socket) client_handler_thread = threading.Thread(target=self.receive, args=(client_tcp_socket, client_address)) client_handler_thread.start() # handles incomming udp data def receive(self): while True: data, address = self.__tcpSocket.recvfrom(self.__BufferSize) message = data.decode() messageJson = json.loads(message) user = messageJson.get("user") if user not in self.__users: self.__users[user] = address # Storing new user in dictionary # Process the message and handle accordingly self.__eventHandler.handleTCPEvents(messageJson) print(f"Received message from {address}: {message}") def broadcast(self, payload:dict): for user_address in self.__users.values(): self.__tcpSocket.sendto(json.dumps(payload).encode(), user_address) def send(self, payload:dict, user:str): if user in self.__users: self.__tcpSocket.sendto(json.dumps(payload).encode(), self.__users[user]) tcp: TCP udp: UDP def __init__(self, Addr:str, TCPPort:str, UDPPort:str): self.tcp = self.TCP(Addr, TCPPort) self.udp = self.UDP(Addr, UDPPort)