Compare commits
No commits in common. "8ba409707a9984ec510d3033bbbf3ff8d7907d54" and "588483ca2d648fb8d280e550d3df8c0b3ecdbd33" have entirely different histories.
8ba409707a
...
588483ca2d
8
.idea/.gitignore
generated
vendored
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@ -0,0 +1,8 @@
|
|||||||
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# Default ignored files
|
||||||
|
/shelf/
|
||||||
|
/workspace.xml
|
||||||
|
# Editor-based HTTP Client requests
|
||||||
|
/httpRequests/
|
||||||
|
# Datasource local storage ignored files
|
||||||
|
/dataSources/
|
||||||
|
/dataSources.local.xml
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21
.idea/Online_TCG.iml
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@ -0,0 +1,21 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<module type="PYTHON_MODULE" version="4">
|
||||||
|
<component name="NewModuleRootManager">
|
||||||
|
<content url="file://$MODULE_DIR$">
|
||||||
|
<excludeFolder url="file://$MODULE_DIR$/venv" />
|
||||||
|
</content>
|
||||||
|
<orderEntry type="inheritedJdk" />
|
||||||
|
<orderEntry type="sourceFolder" forTests="false" />
|
||||||
|
</component>
|
||||||
|
<component name="PyDocumentationSettings">
|
||||||
|
<option name="format" value="PLAIN" />
|
||||||
|
<option name="myDocStringFormat" value="Plain" />
|
||||||
|
</component>
|
||||||
|
<component name="TemplatesService">
|
||||||
|
<option name="TEMPLATE_FOLDERS">
|
||||||
|
<list>
|
||||||
|
<option value="$MODULE_DIR$/card files/Templates" />
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||||||
|
</list>
|
||||||
|
</option>
|
||||||
|
</component>
|
||||||
|
</module>
|
6
.idea/inspectionProfiles/profiles_settings.xml
generated
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|||||||
|
<component name="InspectionProjectProfileManager">
|
||||||
|
<settings>
|
||||||
|
<option name="USE_PROJECT_PROFILE" value="false" />
|
||||||
|
<version value="1.0" />
|
||||||
|
</settings>
|
||||||
|
</component>
|
7
.idea/misc.xml
generated
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@ -0,0 +1,7 @@
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|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="Black">
|
||||||
|
<option name="sdkName" value="Python 3.11 (Online_TCG)" />
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||||||
|
</component>
|
||||||
|
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.11 (Online_TCG)" project-jdk-type="Python SDK" />
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||||||
|
</project>
|
8
.idea/modules.xml
generated
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|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
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||||||
|
<project version="4">
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||||||
|
<component name="ProjectModuleManager">
|
||||||
|
<modules>
|
||||||
|
<module fileurl="file://$PROJECT_DIR$/.idea/Online_TCG.iml" filepath="$PROJECT_DIR$/.idea/Online_TCG.iml" />
|
||||||
|
</modules>
|
||||||
|
</component>
|
||||||
|
</project>
|
6
.idea/vcs.xml
generated
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@ -0,0 +1,6 @@
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|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="VcsDirectoryMappings">
|
||||||
|
<mapping directory="" vcs="Git" />
|
||||||
|
</component>
|
||||||
|
</project>
|
23
.vscode/launch.json
vendored
@ -1,27 +1,14 @@
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|||||||
{
|
{
|
||||||
|
// Use IntelliSense to learn about possible attributes.
|
||||||
|
// Hover to view descriptions of existing attributes.
|
||||||
|
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
|
||||||
"version": "0.2.0",
|
"version": "0.2.0",
|
||||||
"configurations": [
|
"configurations": [
|
||||||
{
|
{
|
||||||
"name": "Old Shadowcrest Engine Server",
|
"name": "Python:app",
|
||||||
"type": "python",
|
"type": "python",
|
||||||
"request": "launch",
|
"request": "launch",
|
||||||
"program": "OLD_Server/index.py",
|
"program": "main.py",
|
||||||
"console": "integratedTerminal",
|
|
||||||
"justMyCode": true
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Shadowcrest Engine Server",
|
|
||||||
"type": "python",
|
|
||||||
"request": "launch",
|
|
||||||
"program": "OLD_Server/index.py",
|
|
||||||
"console": "integratedTerminal",
|
|
||||||
"justMyCode": true
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "ShadowCrest Python GameEngine Client",
|
|
||||||
"type": "python",
|
|
||||||
"request": "launch",
|
|
||||||
"program": "Client/main.py",
|
|
||||||
"console": "integratedTerminal",
|
"console": "integratedTerminal",
|
||||||
"justMyCode": true
|
"justMyCode": true
|
||||||
}
|
}
|
||||||
|
5
.vscode/settings.json
vendored
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|||||||
|
{
|
||||||
|
"cSpell.ignoreWords": [
|
||||||
|
"posx"
|
||||||
|
]
|
||||||
|
}
|
@ -1,110 +0,0 @@
|
|||||||
import json
|
|
||||||
import pygame
|
|
||||||
|
|
||||||
from Classes.System.Components.InputHandler import InputHandler
|
|
||||||
from Classes.Game.Player import Player
|
|
||||||
|
|
||||||
class Card(pygame.sprite.Sprite):
|
|
||||||
__name:str
|
|
||||||
__id:int
|
|
||||||
__description:str
|
|
||||||
__attacks = []
|
|
||||||
__type:str = "Monster"
|
|
||||||
__pos:pygame.Vector2
|
|
||||||
__dragging:bool = False
|
|
||||||
__offset:pygame.Vector2 = pygame.Vector2(0,0)
|
|
||||||
__inputHandler: InputHandler
|
|
||||||
__owner:Player
|
|
||||||
__state:str
|
|
||||||
__dragable:bool = True
|
|
||||||
image:pygame.image
|
|
||||||
rect:pygame.rect
|
|
||||||
|
|
||||||
def __init__(self, pos: pygame.Vector2, assetDir: str, inputHandler: InputHandler, owner: Player, dragable:bool=True):
|
|
||||||
if assetDir == "":
|
|
||||||
raise ValueError("Card: imagePath cannot be empty")
|
|
||||||
|
|
||||||
pygame.sprite.Sprite.__init__(self)
|
|
||||||
|
|
||||||
with open(assetDir + "/card.json", 'r') as file:
|
|
||||||
data = json.load(file)
|
|
||||||
|
|
||||||
self.__owner = owner
|
|
||||||
self.__id = int(data["id"])
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|
||||||
self.__pos = pos
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|
||||||
self.__name = data["name"]
|
|
||||||
self.__type = data.get("type")
|
|
||||||
self.image = pygame.image.load(assetDir + "/card.png").convert_alpha()
|
|
||||||
self.rect = self.image.get_rect()
|
|
||||||
self.__inputHandler = inputHandler
|
|
||||||
self.rect.center = self.__pos
|
|
||||||
self.__description = data["description"]
|
|
||||||
self.original_size = self.image.get_size()
|
|
||||||
self.original_position = self.rect.center
|
|
||||||
self.__state = "onHand"
|
|
||||||
self.__type = "Monster"
|
|
||||||
|
|
||||||
self.__attacks = []
|
|
||||||
for attack in data.get("attacks", []):
|
|
||||||
self.__attacks.append(attack)
|
|
||||||
|
|
||||||
def update(self):
|
|
||||||
if self.__dragging:
|
|
||||||
if self.__dragable:
|
|
||||||
mouse_pos = self.__inputHandler.getMousePos()
|
|
||||||
self.__pos = mouse_pos
|
|
||||||
self.rect.center = self.__pos
|
|
||||||
|
|
||||||
def attacks(self):
|
|
||||||
return self.__attacks
|
|
||||||
|
|
||||||
def getName(self) -> str:
|
|
||||||
return self.__name
|
|
||||||
|
|
||||||
def getCardSprite(self) -> pygame.image:
|
|
||||||
return self.__cardSprite
|
|
||||||
|
|
||||||
def getDescription(self):
|
|
||||||
return self.__description
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|
||||||
|
|
||||||
def getDragging(self):
|
|
||||||
return self.__dragging
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|
||||||
|
|
||||||
def getDragable(self):
|
|
||||||
return self.__dragable
|
|
||||||
|
|
||||||
def getOffset(self):
|
|
||||||
return self.__offset
|
|
||||||
|
|
||||||
def getPos(self) -> pygame.Vector2:
|
|
||||||
return self.__pos
|
|
||||||
|
|
||||||
def getX(self) -> int:
|
|
||||||
return self.__pos.x
|
|
||||||
|
|
||||||
def getY(self) -> int:
|
|
||||||
return self.__pos.y
|
|
||||||
|
|
||||||
def getType(self):
|
|
||||||
return self.__type
|
|
||||||
|
|
||||||
def getID(self) -> int:
|
|
||||||
return self.__id
|
|
||||||
|
|
||||||
def getOwner(self) -> Player:
|
|
||||||
return self.__owner
|
|
||||||
|
|
||||||
def getState(self) -> str:
|
|
||||||
return self.__state
|
|
||||||
|
|
||||||
def setDragging(self, dragging:bool):
|
|
||||||
self.__dragging = dragging
|
|
||||||
|
|
||||||
def setOffset(self, offset:pygame.Vector2):
|
|
||||||
self.__offset = offset
|
|
||||||
|
|
||||||
def setPos(self, pos:pygame.Vector2):
|
|
||||||
self.__pos = pos
|
|
||||||
|
|
||||||
def setState(self, state:str):
|
|
||||||
self.__state = state
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|
@ -1,17 +0,0 @@
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|||||||
import pygame
|
|
||||||
from Classes.Game.World import World
|
|
||||||
from Classes.Game.Cards.Card import Card
|
|
||||||
from Classes.Game.Player import Player
|
|
||||||
from Classes.System.Components.InputHandler import InputHandler
|
|
||||||
from Classes.System.Utils.Path import PathUtil
|
|
||||||
|
|
||||||
|
|
||||||
# send from the server to tell the player the game starts
|
|
||||||
# gives the client its and the opponents stats (not cards!!)
|
|
||||||
def GameStart(world: World, handCards:list, inputHandler:InputHandler, owner:Player):
|
|
||||||
index:int = 0
|
|
||||||
|
|
||||||
for card in handCards:
|
|
||||||
#world.AddToPlayerHand(Card(pygame.Vector2(500 + (index * 100), 1050), PathUtil.getAbsolutePathTo(f"Assets/Cards/{card}/"), inputHandler, Player(1000, 0, "test"), dragable=True))
|
|
||||||
world.spawnCard(PathUtil.getAbsolutePathTo(f"Assets/Cards/{card}"), pygame.Vector2(500 + (index * 100), 1050), inputHandler, world.getPlayer())
|
|
||||||
index=index+1
|
|
@ -1,25 +0,0 @@
|
|||||||
import json
|
|
||||||
import pygame
|
|
||||||
from Classes.Game.World import World
|
|
||||||
from Classes.Game.Player import Player
|
|
||||||
|
|
||||||
|
|
||||||
# event the client sends to let the server know it logged in
|
|
||||||
def Login(tcpClient):
|
|
||||||
payload = {
|
|
||||||
"event":"login",
|
|
||||||
"username": "player",
|
|
||||||
"deck": [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]
|
|
||||||
}
|
|
||||||
|
|
||||||
tcpClient.send(payload)
|
|
||||||
|
|
||||||
# server response for login event
|
|
||||||
def LoginResponse(message:dict, world:World):
|
|
||||||
print("LoginResponse called")
|
|
||||||
# checks if the response on the login request is successfull
|
|
||||||
if message["status"] != "success":
|
|
||||||
print("login failed")
|
|
||||||
else:
|
|
||||||
print("receiving login confirmation from server")
|
|
||||||
world.setPlayer(Player(0,0,message["name"], message["id"]))
|
|
@ -1,32 +0,0 @@
|
|||||||
import pygame
|
|
||||||
from Classes.Game.World import World
|
|
||||||
from Classes.System.Components.InputHandler import InputHandler
|
|
||||||
from Classes.Game.Cards.Card import Card
|
|
||||||
from Classes.System.Utils.Path import PathUtil
|
|
||||||
|
|
||||||
# the event the client sends to the server when it places a card
|
|
||||||
def PlaceCard(tcpClient, card:Card, player):
|
|
||||||
# todo: send card information to the server
|
|
||||||
# todo: required info is:
|
|
||||||
# - position
|
|
||||||
# - field type (used for validating what field the card is played in will be compared on server side)
|
|
||||||
# - card id (server will do the rest to fetch card info)
|
|
||||||
payload = {
|
|
||||||
"event":"placecard",
|
|
||||||
"card": card.getID(),
|
|
||||||
"type": card.getType(),
|
|
||||||
"user": player.getID(),
|
|
||||||
"x": card.getX(),
|
|
||||||
"y": card.getY(),
|
|
||||||
}
|
|
||||||
|
|
||||||
tcpClient.send(payload)
|
|
||||||
|
|
||||||
# the event send from the server to display a card on the field
|
|
||||||
def CardPlaced(world:World, card:int, owner:str, pos:pygame.Vector2, inputHandler:InputHandler):
|
|
||||||
# todo: make this work with all cardtypes
|
|
||||||
print("placing enemy card")
|
|
||||||
world.spawnEnemyCard(PathUtil.getAbsolutePathTo(f"Assets/Cards/{card}"), pos, inputHandler, owner)
|
|
||||||
|
|
||||||
def MovedCard(world:World, card:int, type:str, owner:str, oldPos:pygame.Vector2, newPos:pygame.Vector2, inputHandler:InputHandler):
|
|
||||||
pass
|
|
@ -1,46 +0,0 @@
|
|||||||
import pygame
|
|
||||||
|
|
||||||
class Player:
|
|
||||||
__id:int
|
|
||||||
__hp:int
|
|
||||||
__mana:int
|
|
||||||
__name:str
|
|
||||||
__handCards:pygame.sprite.Group
|
|
||||||
|
|
||||||
def __init__(self, hp:int, mana:int, name:str, id:int=0):
|
|
||||||
self.__hp = hp
|
|
||||||
self.__mana = mana
|
|
||||||
self.__name = name
|
|
||||||
self.__id = id
|
|
||||||
|
|
||||||
def setID(self, id:int):
|
|
||||||
self.__id = id
|
|
||||||
|
|
||||||
def getID(self) -> int:
|
|
||||||
return self.__id
|
|
||||||
|
|
||||||
def getName(self) -> str:
|
|
||||||
return self.__name
|
|
||||||
|
|
||||||
def getHP(self) -> int:
|
|
||||||
return self.__hp
|
|
||||||
|
|
||||||
def getMana(self) -> int:
|
|
||||||
return self.__mana
|
|
||||||
|
|
||||||
def adjustHP(self, hp:int) -> int:
|
|
||||||
self.__hp = self.__hp + hp
|
|
||||||
|
|
||||||
def getHand(self) -> pygame.sprite.Group:
|
|
||||||
return self.__handCards
|
|
||||||
|
|
||||||
def AddToHand(self, card) -> pygame.sprite.Group:
|
|
||||||
self.__handCards.add(card)
|
|
||||||
return self.__handCards
|
|
||||||
|
|
||||||
def removeFromHand(self, pos:int) -> pygame.sprite.Group:
|
|
||||||
self.__handCards.remove(pos)
|
|
||||||
return self.__handCards
|
|
||||||
|
|
||||||
def setMana(self, mana:int):
|
|
||||||
self.__mana = mana
|
|
@ -1,141 +0,0 @@
|
|||||||
import pygame
|
|
||||||
from pygame.locals import *
|
|
||||||
|
|
||||||
from Classes.Game.Cards.MonsterCard import MonsterCard
|
|
||||||
from Classes.System.Components.Window import Window
|
|
||||||
from Classes.System.Components.InputHandler import InputHandler
|
|
||||||
from Classes.Game.World import World
|
|
||||||
from Classes.System.Network.TCPClient import TCPClient
|
|
||||||
from Classes.Game.Events.Login import Login
|
|
||||||
from Classes.Game.Events.PlaceCard import PlaceCard
|
|
||||||
from Classes.Game.Player import Player
|
|
||||||
from Classes.Game.Cards.Card import Card
|
|
||||||
from Classes.System.Utils.Path import PathUtil
|
|
||||||
|
|
||||||
class App:
|
|
||||||
|
|
||||||
__window:Window
|
|
||||||
__running:bool = True
|
|
||||||
__FPS = 60
|
|
||||||
__clock = pygame.time.Clock()
|
|
||||||
__myFont:pygame.font
|
|
||||||
__world:World
|
|
||||||
__inputHandler: InputHandler
|
|
||||||
__tcpClient: TCPClient
|
|
||||||
|
|
||||||
def __init__(self, width:int=1920, height:int=1080, title:str="default title"):
|
|
||||||
pygame.font.init()
|
|
||||||
self.__myFont = pygame.font.SysFont('Comic Sans MS', 30)
|
|
||||||
self.__window = Window(width=width, height=height, title=title)
|
|
||||||
self.__inputHandler = InputHandler()
|
|
||||||
self.selectedCard = None
|
|
||||||
|
|
||||||
# game word
|
|
||||||
self.__world = World(self.__window.getScreen())
|
|
||||||
|
|
||||||
try:
|
|
||||||
self.__tcpClient = TCPClient("127.0.0.1", "54322", self.__world, self.__inputHandler)
|
|
||||||
Login(self.__tcpClient) # will login to the server
|
|
||||||
except Exception as e:
|
|
||||||
print(f"failed to login due to error {e}")
|
|
||||||
print("server connection failed or got refused")
|
|
||||||
pass
|
|
||||||
|
|
||||||
self.startGameLoop()
|
|
||||||
self.onCleanup()
|
|
||||||
|
|
||||||
def startGameLoop(self):
|
|
||||||
|
|
||||||
# create sprite groups
|
|
||||||
# todo: remove these and let server handle card creation instead
|
|
||||||
# blocker: server - client communication [WIP]
|
|
||||||
# self.__world.spawnCard(PathUtil.getAbsolutePathTo("Assets/Cards/1/"), pygame.Vector2(500, 1050), self.__inputHandler, Player(1000, 0, "test"))
|
|
||||||
# self.__world.spawnCard(PathUtil.getAbsolutePathTo("Assets/Cards/1/"), pygame.Vector2(600, 1050), self.__inputHandler, Player(1000, 0, "test"))
|
|
||||||
# self.__world.spawnCard(PathUtil.getAbsolutePathTo("Assets/Cards/1/"), pygame.Vector2(700, 1050), self.__inputHandler, Player(1000, 0, "test"))
|
|
||||||
# self.__world.spawnCard(PathUtil.getAbsolutePathTo("Assets/Cards/1/"), pygame.Vector2(800, 1050), self.__inputHandler, Player(1000, 0, "test"))
|
|
||||||
# self.__world.spawnCard(PathUtil.getAbsolutePathTo("Assets/Cards/1/"), pygame.Vector2(900, 1050), self.__inputHandler, Player(1000, 0, "test"))
|
|
||||||
# self.__world.spawnCard(PathUtil.getAbsolutePathTo("Assets/Cards/1/"), pygame.Vector2(1000, 1050), self.__inputHandler, Player(1000, 0, "test"))
|
|
||||||
|
|
||||||
while self.__running:
|
|
||||||
self.__clock.tick(self.__FPS)
|
|
||||||
|
|
||||||
self.__window.getScreen().fill((0,0,0))
|
|
||||||
|
|
||||||
# render world
|
|
||||||
self.__window.drawWorld(self.__world)
|
|
||||||
|
|
||||||
# updates all cards inside the cards Spritegroup at each step the gameloops does
|
|
||||||
self.__world.getCards().update()
|
|
||||||
self.__world.getHandCards().update()
|
|
||||||
|
|
||||||
# draw groups
|
|
||||||
self.__window.drawSpriteGroup(self.__world.getCards())
|
|
||||||
self.__window.drawSpriteGroup(self.__world.getHandCards())
|
|
||||||
|
|
||||||
# event handler
|
|
||||||
self.handleEvent(pygame.event.get())
|
|
||||||
|
|
||||||
# emits update to the game
|
|
||||||
pygame.display.update()
|
|
||||||
|
|
||||||
# handles incoming event queue
|
|
||||||
def handleEvent(self, events):
|
|
||||||
# TODO: fix bug that stacks cards when dragging them around
|
|
||||||
try:
|
|
||||||
for event in events:
|
|
||||||
if event.type == pygame.QUIT:
|
|
||||||
self.onCleanup()
|
|
||||||
elif self.__inputHandler.getMousePressed()[0]:
|
|
||||||
for card in self.__world.getCards():
|
|
||||||
if card.getDragable() == True:
|
|
||||||
if card.rect.collidepoint(self.__inputHandler.getMousePos()):
|
|
||||||
#self.__logger.info(f"dragging card {card}")
|
|
||||||
self.selectedCard = card
|
|
||||||
|
|
||||||
# failsafe to prevent NoneType errors
|
|
||||||
if self.selectedCard != None:
|
|
||||||
#self.__logger.info(f"working with card: {self.selectedCard}")
|
|
||||||
self.selectedCard.setDragging(True)
|
|
||||||
elif event.type == pygame.MOUSEBUTTONUP:
|
|
||||||
print("left mousebutton")
|
|
||||||
if event.button == 1:
|
|
||||||
if self.selectedCard != None:
|
|
||||||
self.selectedCard.setDragging(False)
|
|
||||||
print(self.selectedCard)
|
|
||||||
for field in self.__world.getBoardFields():
|
|
||||||
print(f"checking field {field} is field mathinc? {field.getRect().collidepoint(self.__inputHandler.getMousePos())}")
|
|
||||||
if field.getRect().collidepoint(self.__inputHandler.getMousePos()):
|
|
||||||
print(f"is position valid? {field.getSide() == 'Player' and field.getType() == self.selectedCard.getType()} ")
|
|
||||||
print(f"side {field.getSide()} fieldtype {field.getType()} card type {self.selectedCard.getType()}")
|
|
||||||
|
|
||||||
if field.getSide() == "Player" and field.getType() == self.selectedCard.getType():
|
|
||||||
print(f"found field {field}")
|
|
||||||
try:
|
|
||||||
print(f"placing card {self.selectedCard} in field {field}")
|
|
||||||
# snap card into the correct field
|
|
||||||
self.selectedCard.rect.center = field.rect.center
|
|
||||||
self.selectedCard.setDragging(False)
|
|
||||||
|
|
||||||
print(self.selectedCard)
|
|
||||||
# TODO: adapt this into the new game engine version
|
|
||||||
PlaceCard(self.__tcpClient, self.selectedCard, self.__world.getPlayer()) # tells te server that the player placed this card
|
|
||||||
self.selectedCard = None
|
|
||||||
except Exception as e:
|
|
||||||
print(f"failed to place card on server due to error: {e}")
|
|
||||||
|
|
||||||
if self.selectedCard != None:
|
|
||||||
self.selectedCard = None
|
|
||||||
else:
|
|
||||||
raise ValueError("selected card in event handler was found empty this should never happen!")
|
|
||||||
pass
|
|
||||||
except:
|
|
||||||
pass
|
|
||||||
|
|
||||||
# sets the running state for the gameloop
|
|
||||||
def setRunning(self, running:bool):
|
|
||||||
self.__running = running
|
|
||||||
|
|
||||||
# ensures the gameloop stops running and the pygame instance is stopped properly
|
|
||||||
def onCleanup(self):
|
|
||||||
self.__running = False
|
|
||||||
pygame.quit()
|
|
@ -1,23 +0,0 @@
|
|||||||
from Classes.Game.Player import Player
|
|
||||||
from Classes.Game.World import World
|
|
||||||
|
|
||||||
|
|
||||||
class GameManager:
|
|
||||||
player:Player
|
|
||||||
enemy:Player
|
|
||||||
world:World
|
|
||||||
|
|
||||||
def __init__(self, world):
|
|
||||||
self.world = world
|
|
||||||
|
|
||||||
def getPlayer(self) -> Player:
|
|
||||||
return self.player
|
|
||||||
|
|
||||||
def getEnemy(self) -> Player:
|
|
||||||
return self.enemy
|
|
||||||
|
|
||||||
def setPlayer(self, player:Player):
|
|
||||||
self.player = player
|
|
||||||
|
|
||||||
def setEnemy(self, enemy:Player):
|
|
||||||
self.enemy = enemy
|
|
@ -1,69 +0,0 @@
|
|||||||
import json
|
|
||||||
import socket
|
|
||||||
import threading
|
|
||||||
|
|
||||||
import pygame
|
|
||||||
|
|
||||||
from Classes.Game.World import World
|
|
||||||
from Classes.System.Components.InputHandler import InputHandler
|
|
||||||
from Classes.Game.Events.GameStart import GameStart
|
|
||||||
from Classes.Game.Events.Login import LoginResponse
|
|
||||||
from Classes.Game.Events.PlaceCard import CardPlaced
|
|
||||||
from Classes.Game.Player import Player
|
|
||||||
|
|
||||||
class TCPClient:
|
|
||||||
def __init__(self, addr: str, port: str, world:World, inputHandler:InputHandler):
|
|
||||||
self.addr = addr
|
|
||||||
self.port = int(port)
|
|
||||||
self.tcpSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
|
|
||||||
self.world = world
|
|
||||||
self.inputHandler = inputHandler
|
|
||||||
|
|
||||||
try:
|
|
||||||
self.tcpSocket.connect((self.addr, self.port))
|
|
||||||
except Exception as e:
|
|
||||||
print(f"Error connecting TCP socket: {e}")
|
|
||||||
|
|
||||||
# Starten des Listener-Threads
|
|
||||||
self.listen()
|
|
||||||
|
|
||||||
def send(self, message: dict):
|
|
||||||
try:
|
|
||||||
self.tcpSocket.sendall(json.dumps(message).encode())
|
|
||||||
except Exception as e:
|
|
||||||
print(f"Error sending TCP data: {e}")
|
|
||||||
|
|
||||||
def receive(self):
|
|
||||||
while True:
|
|
||||||
try:
|
|
||||||
data = self.tcpSocket.recv(1024)
|
|
||||||
if data:
|
|
||||||
decoded_data = json.loads(data.decode())
|
|
||||||
self.handleEvents(decoded_data)
|
|
||||||
except Exception as e:
|
|
||||||
print(f"Error receiving TCP data: {e}")
|
|
||||||
break
|
|
||||||
|
|
||||||
def handleEvents(self, message):
|
|
||||||
print(message)
|
|
||||||
if message["event"] == "loginresponse":
|
|
||||||
if message["status"] != "success":
|
|
||||||
print("login failed")
|
|
||||||
else:
|
|
||||||
print("receiving login confirmation from server")
|
|
||||||
self.world.setPlayer(Player(0,0,message["name"], message["id"]))
|
|
||||||
elif message["event"] == "startgame":
|
|
||||||
print(self.world.player)
|
|
||||||
# world.player.setMana(message["player"]["mana"])
|
|
||||||
# world.player.setHp(message["player"]["hp"])
|
|
||||||
self.world.setEnemy(Player(message["enemy"]["hp"],0,message["enemy"]["name"], message["enemy"]["id"]))
|
|
||||||
GameStart(self.world, message["player"]["hand"], self.inputHandler, self.world.getPlayer())
|
|
||||||
pass
|
|
||||||
elif message["event"] == "PlacedCard":
|
|
||||||
CardPlaced(self.world, message["card"], message["owner"], pygame.Vector2(message["x"], message["y"]), self.inputHandler)
|
|
||||||
pass
|
|
||||||
|
|
||||||
def listen(self):
|
|
||||||
tcpThread = threading.Thread(target=self.receive)
|
|
||||||
tcpThread.daemon = True
|
|
||||||
tcpThread.start()
|
|
@ -1,6 +0,0 @@
|
|||||||
import os
|
|
||||||
|
|
||||||
|
|
||||||
class PathUtil:
|
|
||||||
def getAbsolutePathTo(notAbsolutPath:str) -> str:
|
|
||||||
return os.path.abspath("Client/" + notAbsolutPath)
|
|
@ -1,11 +0,0 @@
|
|||||||
import random
|
|
||||||
import string
|
|
||||||
|
|
||||||
|
|
||||||
class StringUtils:
|
|
||||||
def get_random_string(length) -> str:
|
|
||||||
# choose from all lowercase letter
|
|
||||||
letters = string.ascii_lowercase
|
|
||||||
result_str = ''.join(random.choice(letters) for i in range(length))
|
|
||||||
print("Random string of length", length, "is:", result_str)
|
|
||||||
return result_str
|
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 612 B After Width: | Height: | Size: 612 B |
Before Width: | Height: | Size: 9.3 KiB After Width: | Height: | Size: 9.3 KiB |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
@ -10,7 +10,6 @@ class Player:
|
|||||||
|
|
||||||
def __init__(self, name:str, deck:list, hp:int=1000, mana:int=0):
|
def __init__(self, name:str, deck:list, hp:int=1000, mana:int=0):
|
||||||
self.__hp = hp
|
self.__hp = hp
|
||||||
self.__mana = mana
|
|
||||||
self.__name = name
|
self.__name = name
|
||||||
self.__handCards = []
|
self.__handCards = []
|
||||||
self.__deck = deck
|
self.__deck = deck
|
@ -1,6 +1,5 @@
|
|||||||
import json
|
import json
|
||||||
import socket
|
import socket
|
||||||
import time
|
|
||||||
from Classes.Game.Player import Player
|
from Classes.Game.Player import Player
|
||||||
|
|
||||||
|
|
||||||
@ -9,7 +8,6 @@ class GameManager:
|
|||||||
__playingPlayer:Player
|
__playingPlayer:Player
|
||||||
__state:str
|
__state:str
|
||||||
__round:str
|
__round:str
|
||||||
__cards:list
|
|
||||||
|
|
||||||
def __init__(self, logger):
|
def __init__(self, logger):
|
||||||
self.__players = {}
|
self.__players = {}
|
||||||
@ -17,34 +15,11 @@ class GameManager:
|
|||||||
self.__state = "waiting"
|
self.__state = "waiting"
|
||||||
self.__round = "none"
|
self.__round = "none"
|
||||||
self.logger = logger
|
self.logger = logger
|
||||||
self.__cards = []
|
|
||||||
pass
|
pass
|
||||||
|
|
||||||
def getLogger(self):
|
def getLogger(self):
|
||||||
return self.logger
|
return self.logger
|
||||||
|
|
||||||
# card management
|
|
||||||
def spawnCard(self, card, owner, x, y):
|
|
||||||
# self.logger.info("spawning card")
|
|
||||||
|
|
||||||
self.__cards.append(card)
|
|
||||||
|
|
||||||
payload = {
|
|
||||||
"event":"PlacedCard",
|
|
||||||
"owner": owner,
|
|
||||||
"card": card,
|
|
||||||
"x": x,
|
|
||||||
"y": y,
|
|
||||||
}
|
|
||||||
|
|
||||||
for userAddr in self.__players.keys():
|
|
||||||
try:
|
|
||||||
self.logger.info(f"send to client {self.__players[userAddr]['player'].getID() != owner}")
|
|
||||||
if self.__players[userAddr]["player"].getID() != owner:
|
|
||||||
self.__players[userAddr]["socket"].send(json.dumps(payload).encode())
|
|
||||||
except:
|
|
||||||
pass
|
|
||||||
|
|
||||||
# game round management
|
# game round management
|
||||||
# this section manages the flow of rounds this should inherit itself
|
# this section manages the flow of rounds this should inherit itself
|
||||||
# =============================================================================
|
# =============================================================================
|
||||||
@ -81,7 +56,7 @@ class GameManager:
|
|||||||
user.addMana(1000)
|
user.addMana(1000)
|
||||||
user.adjustHP(1000)
|
user.adjustHP(1000)
|
||||||
user.shuffleDeck()
|
user.shuffleDeck()
|
||||||
cards = self.__players[userAddr]["deck"]
|
cards = user.getDeck()
|
||||||
user.setHand(cards[:5])
|
user.setHand(cards[:5])
|
||||||
|
|
||||||
# iterates until the enemy player is not anymore equal to current player
|
# iterates until the enemy player is not anymore equal to current player
|
||||||
@ -101,8 +76,7 @@ class GameManager:
|
|||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
print(f"user {player_data["socket"]}")
|
tcpSocket.send(json.dumps(payload).encode())
|
||||||
player_data["socket"].send(json.dumps(payload).encode())
|
|
||||||
except Exception as e:
|
except Exception as e:
|
||||||
self.logger.error(f"failed to start game due to error: {e}")
|
self.logger.error(f"failed to start game due to error: {e}")
|
||||||
break
|
break
|
||||||
@ -122,31 +96,19 @@ class GameManager:
|
|||||||
|
|
||||||
# creates a player and handles counting all players and if conditions met starting the game
|
# creates a player and handles counting all players and if conditions met starting the game
|
||||||
# returns the new dict in which the new player now is added
|
# returns the new dict in which the new player now is added
|
||||||
def addPlayers(self, player:Player, socket:socket, clientAddr, deck) -> dict:
|
def addPlayers(self, player:Player, socket:socket, clientAddr) -> dict:
|
||||||
|
|
||||||
self.logger.info(f"creating user with id: {player.getID}")
|
self.logger.info(f"creating user with id: {player.getID}")
|
||||||
self.__players[clientAddr] = {
|
self.__players[clientAddr] = {
|
||||||
"player": player,
|
"player": player,
|
||||||
"deck": deck,
|
|
||||||
"socket":socket
|
"socket":socket
|
||||||
}
|
}
|
||||||
self.logger.info(f"new length of user dictionary: {len(self.__players)}")
|
self.logger.info(f"new length of user dictionary: {len(self.__players)}")
|
||||||
|
|
||||||
payload = {
|
|
||||||
"event":"loginresponse",
|
|
||||||
"status": "success",
|
|
||||||
"id": player.getID(),
|
|
||||||
"name": player.getName()
|
|
||||||
}
|
|
||||||
|
|
||||||
socket.send(json.dumps(payload).encode())
|
|
||||||
|
|
||||||
|
|
||||||
# counts participating players and starts the game if enough have joined
|
# counts participating players and starts the game if enough have joined
|
||||||
if len(self.__players) >= 2:
|
if len(self.__players) == 2:
|
||||||
time.sleep(1)
|
|
||||||
self.logger.info("2 players have join game starts")
|
self.logger.info("2 players have join game starts")
|
||||||
self.startGame()
|
self.startGame(socket)
|
||||||
|
|
||||||
return self.__players
|
return self.__players
|
||||||
|
|
@ -86,7 +86,7 @@ class NetworkManager:
|
|||||||
if messageJson["event"] == "login":
|
if messageJson["event"] == "login":
|
||||||
self.__gameManager.getLogger().info("user logging in")
|
self.__gameManager.getLogger().info("user logging in")
|
||||||
self.__gameManager.getLogger().info("task passed off to gameManager")
|
self.__gameManager.getLogger().info("task passed off to gameManager")
|
||||||
user = self.__gameManager.addPlayers(Player(messageJson["username"], messageJson["deck"]), client_socket, client_address, messageJson["deck"])
|
user = self.__gameManager.addPlayers(Player(messageJson["username"], messageJson["deck"]), client_socket, client_address)
|
||||||
self.__gameManager.getLogger().info(f"connected users {len(self.__gameManager.getPlayers())}")
|
self.__gameManager.getLogger().info(f"connected users {len(self.__gameManager.getPlayers())}")
|
||||||
|
|
||||||
self.__gameManager.getLogger().info(f"confirming login for user")
|
self.__gameManager.getLogger().info(f"confirming login for user")
|
@ -1,6 +1,4 @@
|
|||||||
|
from Classes.Objects.Player import Player
|
||||||
|
|
||||||
from Classes.Game.Player import Player
|
|
||||||
|
|
||||||
|
|
||||||
class QueueManager:
|
class QueueManager:
|
BIN
Game Server/Classes/System/__pycache__/Logger.cpython-312.pyc
Normal file
@ -6,7 +6,6 @@ import sys
|
|||||||
|
|
||||||
from Classes.System.Server import Server
|
from Classes.System.Server import Server
|
||||||
from Classes.System.Logger import Logger
|
from Classes.System.Logger import Logger
|
||||||
from Classes.System.Utils.Path import PathUtil
|
|
||||||
|
|
||||||
def get_random_string(length) -> str:
|
def get_random_string(length) -> str:
|
||||||
# choose from all lowercase letter
|
# choose from all lowercase letter
|
||||||
@ -21,7 +20,7 @@ def main():
|
|||||||
TCPPORT = "54322"
|
TCPPORT = "54322"
|
||||||
UDPPORT = "54323"
|
UDPPORT = "54323"
|
||||||
|
|
||||||
logger = Logger(PathUtil.getAbsolutePathTo("log/"+get_random_string(8)+".log"))
|
logger = Logger("log/"+get_random_string(8)+".log")
|
||||||
logger.info("starting up server")
|
logger.info("starting up server")
|
||||||
server = Server(HOST, TCPPORT, UDPPORT, logging)
|
server = Server(HOST, TCPPORT, UDPPORT, logging)
|
||||||
server.getNetworkManager().tcp.stop()
|
server.getNetworkManager().tcp.stop()
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 612 B After Width: | Height: | Size: 612 B |
Before Width: | Height: | Size: 9.3 KiB After Width: | Height: | Size: 9.3 KiB |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
@ -1,7 +1,7 @@
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import json
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import json
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import pygame
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import pygame
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from Classes.Engine.InputHandler import InputHandler
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from Classes.System.Components.InputHandler import InputHandler
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from Classes.Game.Player import Player
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from Classes.Game.Player import Player
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class Card(pygame.sprite.Sprite):
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class Card(pygame.sprite.Sprite):
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@ -9,7 +9,7 @@ class MonsterCard(pygame.sprite.Sprite):
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__id:int
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__id:int
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__description:str
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__description:str
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__attacks = []
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__attacks = []
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__type:str = "Monster"
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__type:str = "MonsterCard"
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__pos:pygame.Vector2
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__pos:pygame.Vector2
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__dragging:bool = False
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__dragging:bool = False
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__offset:pygame.Vector2 = pygame.Vector2(0,0)
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__offset:pygame.Vector2 = pygame.Vector2(0,0)
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@ -12,7 +12,7 @@ class SpellCard(pygame.sprite.Sprite):
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__dragging:bool = False
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__dragging:bool = False
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__offset:pygame.Vector2 = pygame.Vector2(0,0)
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__offset:pygame.Vector2 = pygame.Vector2(0,0)
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__inputHandler: InputHandler
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__inputHandler: InputHandler
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__type:str = "Effect"
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__type:str = "SpellCard"
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image:pygame.image
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image:pygame.image
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rect:pygame.rect
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rect:pygame.rect
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@ -12,7 +12,7 @@ class TrapCard(pygame.sprite.Sprite):
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__dragging:bool = False
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__dragging:bool = False
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__offset:pygame.Vector2 = pygame.Vector2(0,0)
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__offset:pygame.Vector2 = pygame.Vector2(0,0)
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__inputHandler: InputHandler
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__inputHandler: InputHandler
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__type:str = "Effect"
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__type:str = "TrapCard"
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image:pygame.image
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image:pygame.image
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rect:pygame.rect
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rect:pygame.rect
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