added labels to ui
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@ -2,8 +2,8 @@ import pygame
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from pygame.locals import *
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from Classes.Objects.Cards.MonsterCard import MonsterCard
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from Classes.System.Window import Window
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from Classes.System.InputHandler import InputHandler
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from Classes.System.Components.Window import Window
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from Classes.System.Components.InputHandler import InputHandler
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from Classes.Objects.World import World
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class App:
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@ -23,7 +23,7 @@ class App:
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self.__inputHandler = InputHandler()
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# game word
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self.__world = World()
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self.__world = World(self.__window.getScreen())
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self.startGameLoop()
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self.onCleanup()
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@ -33,8 +33,19 @@ class App:
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# create sprite groups
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self.cards = pygame.sprite.Group()
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testMonsterCard = MonsterCard(pygame.Vector2(500, 850), "Assets/Cards/MonsterCards/testmonstercard/", self.__inputHandler)
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# ui trial assets
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testMonsterCard = MonsterCard(pygame.Vector2(500, 1050), "Assets/Cards/MonsterCards/testmonstercard/", self.__inputHandler)
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testMonsterCard1 = MonsterCard(pygame.Vector2(600, 1050), "Assets/Cards/MonsterCards/testmonstercard/", self.__inputHandler)
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testMonsterCard2 = MonsterCard(pygame.Vector2(700, 1050), "Assets/Cards/MonsterCards/testmonstercard/", self.__inputHandler)
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testMonsterCard3 = MonsterCard(pygame.Vector2(800, 1050), "Assets/Cards/MonsterCards/testmonstercard/", self.__inputHandler)
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testMonsterCard4 = MonsterCard(pygame.Vector2(900, 1050), "Assets/Cards/MonsterCards/testmonstercard/", self.__inputHandler)
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testMonsterCard5 = MonsterCard(pygame.Vector2(1000, 1050), "Assets/Cards/MonsterCards/testmonstercard/", self.__inputHandler)
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self.cards.add(testMonsterCard)
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self.cards.add(testMonsterCard1)
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self.cards.add(testMonsterCard2)
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self.cards.add(testMonsterCard3)
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self.cards.add(testMonsterCard4)
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self.cards.add(testMonsterCard5)
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while self.__running:
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self.__clock.tick(self.__FPS)
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@ -44,7 +55,7 @@ class App:
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# render world
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self.__window.drawWorld(self.__world)
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# update sprite groups
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# updates all cards inside the cards Spritegroup at each step the gameloops does
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self.cards.update()
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# draw groups
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@ -58,6 +69,8 @@ class App:
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# handles incoming event queue
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def handleEvent(self, events):
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# TODO: fix bug that stacks cards when dragging them around
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selectedCard = None
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for event in events:
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if event.type == pygame.QUIT:
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self.onCleanup()
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@ -65,9 +78,9 @@ class App:
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mouse_x, mouse_y = pygame.mouse.get_pos()
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mouse_pos = pygame.Vector2(mouse_x, mouse_y)
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for card in self.cards:
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if card.rect.collidepoint(mouse_pos):
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if card.rect.collidepoint(mouse_pos) and selectedCard == None:
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card.setDragging(True)
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selectedCard = card
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# card.setOffset(mouse_pos - card.getPos())
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for field in self.__world.getBoardFields():
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if field.getRect().collidepoint(mouse_pos):
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@ -87,6 +100,8 @@ class App:
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if event.button == 1: # Wenn linke Maustaste losgelassen wird
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for card in self.cards:
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card.setDragging(False)
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if not card == None:
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card = None
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# sets the running state for the gameloop
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def setRunning(self, running:bool):
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46
Game_Client/Classes/System/Components/Label.py
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46
Game_Client/Classes/System/Components/Label.py
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@ -0,0 +1,46 @@
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import pygame
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class Label:
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rect:pygame.rect
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image:pygame.image
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__screen:pygame.surface
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__text:str
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__pos:pygame.Vector2
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__font:pygame.font
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font:pygame.font
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__name:str
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def __init__(self, name:str, screen:pygame.surface, text:str, pos:pygame.Vector2, size:float=20, color:str="white"):
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self.__font = pygame.font.SysFont("Arial", size)
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self.font = pygame.font.SysFont("Arial", size)
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self.image = self.font.render(text, 1, color)
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_, _, w, h = self.image.get_rect()
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self.__pos = pos
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self.rect = pygame.Rect(self.__pos.x, self.__pos.y, w, h)
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self.__screen = screen
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self.__text = text
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def getText(self) -> str:
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return self.__text
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def getFont(self) -> pygame.font:
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return self.__font
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def getPos(self) -> pygame.Vector2:
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return self.__pos
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def getName(self) -> str:
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return self.__name
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def setText(self, newtext:str, color:str="white"):
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self.image = self.font.render(newtext, 1, color)
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def setFont(self, font:pygame.font, size:float, color:str="white"):
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self.__font = pygame.font.SysFont(font, size)
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self.change_text(self.text, color)
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def setPos(self, pos:pygame.Vector2):
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self.__pos = pos
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def draw(self):
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self.__screen.blit(self.image, (self.rect))
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@ -21,9 +21,9 @@ class Window:
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pygame.display.set_caption = self.__title
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# set framerate
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# set framerate (where the fuck is it?)
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def Render(self):
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# dear future me figure out what past me did!
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pass
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def setWidth(self, width:int):
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@ -45,4 +45,6 @@ class Window:
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# draws a given group of rectangles onto the screen
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def drawWorld(self, world:World):
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for field in world.getBoardFields():
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pygame.draw.rect(self.__screen, field.getColor(), field.getRect())
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pygame.draw.rect(self.__screen, field.getColor(), field.getRect())
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for label in world.getLabels():
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label.draw()
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