rewrote serverside netcode to support multiple connections at once

This commit is contained in:
2024-01-04 02:49:43 +01:00
parent b679716fe1
commit e5e42aa6d9
2 changed files with 76 additions and 60 deletions

View File

@ -2,7 +2,7 @@ import json
import socket
import threading
from Classes.System.Network.Handler.EventHandler import TCPEventHandler, UDPEventHandler
from Game_Client.Classes.System.Network.EventHandler import TCPEventHandler, UDPEventHandler
class NetworkManager:
class UDP: