rewrote serverside netcode to support multiple connections at once
This commit is contained in:
@ -2,7 +2,7 @@ import json
|
||||
import socket
|
||||
import threading
|
||||
|
||||
from Classes.System.Network.Handler.EventHandler import TCPEventHandler, UDPEventHandler
|
||||
from Game_Client.Classes.System.Network.EventHandler import TCPEventHandler, UDPEventHandler
|
||||
|
||||
class NetworkManager:
|
||||
class UDP:
|
||||
|
Reference in New Issue
Block a user