added db connection to auth server and added usermanagement code
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parent
48acef0436
commit
da68c8ee8d
@ -1,3 +1,7 @@
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HOST="127.0.0.1"
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HOST="127.0.0.1"
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PORT=54321
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PORT=54322
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ENV="DEV"
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ENV="DEV"
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DBHOST=""
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DBUNAME=""
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DBPASSWORD=""
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DBNAME=""
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20
Auth Server/database.py
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20
Auth Server/database.py
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import psycopg2
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class Database:
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__conn:psycopg2.connect
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__cursor:psycopg2.cursor
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def __init__(self, database:str, host:str, user:str, password:str, port:str):
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self.__conn = psycopg2.connect(database=database, host=host, user=user, password=password, port=port)
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self.__cursor = self.__conn.cursor()
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def getConnection(self) -> psycopg2.connect:
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return self.__conn
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def fetchall(self, query:str):
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self.__cursor.execute(query)
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return self.__cursor.fetchall()
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def fetchall(self, query:str):
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self.__cursor.execute(query)
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return self.__cursor.fetchone()
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@ -29,20 +29,41 @@ def handle_connection(socket:socket, address):
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# decide which event should be performed
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# decide which event should be performed
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if message_json["event"] == "login":
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if message_json["event"] == "login":
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# encode message and respond to client
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# encode message and respond to client
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# TODO: Handle login
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# TODO: connect to databasse
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# TODO: request user data
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# TODO: validate user data
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# TODO: create session
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# TODO: return session to client
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response = f"<place_holder_message>"
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response = f"<place_holder_message>"
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socket.sendall(response.encode())
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socket.sendall(response.encode())
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elif message_json["event"] == "register":
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elif message_json["event"] == "register":
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# encode message and respond to client
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# encode message and respond to client
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# TODO: Handle registration
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# TODO: connect to databasse
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# TODO: request user data
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# TODO: validate user data
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# TODO: create session
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# TODO: return session to client
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response = f"<place_holder_message>"
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response = f"<place_holder_message>"
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socket.sendall(response.encode())
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socket.sendall(response.encode())
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elif message_json["event"] == "logout":
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elif message_json["event"] == "logout":
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# encode message and respond to client
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# encode message and respond to client
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# TODO: Handle registration
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# TODO: connect to databasse
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# TODO: request user data
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# TODO: validate user data
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# TODO: create session
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# TODO: return session to client
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response = f"<place_holder_message>"
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response = f"<place_holder_message>"
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socket.sendall(response.encode())
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socket.sendall(response.encode())
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elif message_json["event"] == "sessionrefresh":
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# encode message and respond to client
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# TODO: connect to databasse
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# TODO: request user data
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# TODO: validate user data
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# TODO: create session
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# TODO: return session to client
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response = f"<place_holder_message>"
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socket.sendall(response.encode())
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# connection is not required anymore and gets closed
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# connection is not required anymore and gets closed
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socket.close()
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socket.close()
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print(f"connection closed for {address}")
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print(f"connection closed for {address}")
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3
User Management/.env
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3
User Management/.env
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HOST="127.0.0.1"
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PORT=54321
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ENV="DEV"
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70
User Management/index.py
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70
User Management/index.py
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import socket
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import threading
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import os
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import json
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from dotenv import load_dotenv
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load_dotenv()
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# retrieves host data from environment
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HOST = os.getenv("HOST")
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PORT = os.getenv("PORT")
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# TODO: setup tcp service for authorization
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def handle_connection(socket:socket, address):
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# states that a connection has been established
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print(f"Connected with {address}")
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# Communication with client
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while True:
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data = socket.recv(1024)
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if not data:
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break
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# decode message for handling
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message = data.decode()
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message_json = json.loads(message)
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print(f"received message from {address}: {message}")
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# decide which event should be performed
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if message_json["event"] == "login":
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# encode message and respond to client
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# TODO: Handle login
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# TODO: request user information based on input
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# TODO: validate informateion given is valid
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# TODO: create session id for user
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# TODO: send session information to user
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response = f"<place_holder_message>"
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socket.sendall(response.encode())
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elif message_json["event"] == "register":
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# encode message and respond to client
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# TODO: Handle registration
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response = f"<place_holder_message>"
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socket.sendall(response.encode())
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elif message_json["event"] == "logout":
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# encode message and respond to client
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# TODO: Handle registration
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response = f"<place_holder_message>"
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socket.sendall(response.encode())
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# connection is not required anymore and gets closed
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socket.close()
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print(f"connection closed for {address}")
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# create tcp socket
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server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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# make socket bind connection info and listen for connections
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socket.bind(HOST, PORT)
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socket.listen()
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print(f"authorization server online on {HOST}:{PORT}")
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# server loop forwards connection to handle_connection
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while True:
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# accept incomming connection
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# TODO: validate this connection is a valid game connection
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client_socket, client_address = server_socket.accept()
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# create network thread for connection
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client_thread = threading.Thread(target=handle_connection, args=(client_socket, client_address))
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client_thread.start()
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