reworked client netcode
This commit is contained in:
parent
2eddf27f88
commit
ccb507369d
14
Game Server/.vscode/settings.json
vendored
Normal file
14
Game Server/.vscode/settings.json
vendored
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@ -0,0 +1,14 @@
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{
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"cSpell.words": [
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"DGRAM"
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],
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"cSpell.ignoreWords": [
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"activateeffectcard",
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"activatemonstereffect",
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"attackcard",
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"attackplayer",
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"movecard",
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"placecard",
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"removecard"
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]
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}
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34
Game Server/Classes/System/Network/Handler/EventHandler.py
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34
Game Server/Classes/System/Network/Handler/EventHandler.py
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import socket
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class TCPEventHandler:
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__tcpSocket:socket
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def __init__(self, socket:socket):
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self.__tcpSocket = socket
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# handles passing of event data to the right functions
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def handleTCPEvents(self, event):
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pass
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class UDPEventHandler:
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__udpSocket:socket
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def __init__(self, socket:socket):
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self.__udpSocket = socket
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def handleUDPEvents(self, event):
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if event["event"] == "PlaceCard":
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pass
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elif event["event"] == "MoveCard":
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pass
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elif event["event"] == "RemoveCard":
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pass
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elif event["event"] == "AttackCard":
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pass
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elif event["event"] == "AttackPlayer":
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pass
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elif event["event"] == "ActivateEffectCard":
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pass
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elif event["event"] == "ActivateMonsterCard":
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pass
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102
Game Server/Classes/System/Network/NetworkManger.py
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102
Game Server/Classes/System/Network/NetworkManger.py
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@ -0,0 +1,102 @@
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import json
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import socket
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import threading
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from Classes.System.Network.Handler.EventHandler import UDPEventHandler, TCPEventHandler
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class NetworkManager:
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class UDP:
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__Addr:str
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__Port:str
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__BufferSize:int = 1024
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__udpSocket:socket
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__UDPClientThread:threading.Thread
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__eventHandler: UDPEventHandler
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def __init__(self, Addr:str, Port:str):
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clientUdpSocket, clientUdpAddress = self.__udpSocket.accept()
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self.__Addr = Addr
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self.__Port = Port
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self.__eventHandler = UDPEventHandler(clientUdpSocket)
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self.__UDPClientThread = threading.Thread(target=self.handleUDPConnection, args=(clientUdpSocket, clientUdpAddress))
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self.__UDPClientThread.start()
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# handles ticking the game loop server side converting data and passing of to the event handler
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def handleUDPConnection(self, socket:socket, address):
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# states that a connection has been established
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print(f"Connected with {address}")
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# Communication with client
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while True:
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data = socket.recv(self.__bufferSize)
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if not data:
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break
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# decode message for handling
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message = data.decode()
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messageJson = json.loads(message)
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if messageJson["user"] in self.__users:
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self.__eventHandler.handleUDPEvents(messageJson)
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else:
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break
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print(f"received message from {address}: {message}")
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def send(payload:bytes):
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# todo: lookup how to send data
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pass
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class TCP:
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__Addr:str
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__Port:str
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__BufferSize:int = 1024
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__tcpSocket:socket
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__TCPClientThread:threading.Thread
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__eventHandler:TCPEventHandler
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def __init__(self, Addr:str, Port:str):
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clientTcpSocket, clientTcpAddress = self.__tcpSocket.accept()
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self.__Addr = Addr
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self.__Port = Port
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self.__eventHandler = TCPEventHandler(clientTcpSocket)
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self.__TCPClientThread = threading.Thread(target=self.handleTCPConnection, args=(clientTcpSocket, clientTcpAddress))
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self.__TCPClientThread.start()
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# handles ticking the game loop server side converting data and passing of to the event handler
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def handleTCPConnection(self, socket:socket, address):
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# states that a connection has been established
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print(f"Connected with {address}")
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# Communication with client
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while True:
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data = socket.recv(1024)
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if not data:
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break
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# decode message for handling
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message = data.decode()
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messageJson = json.loads(message)
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if messageJson["user"] in self.__users:
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self.__eventHandler.handleTCPEvents(messageJson)
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else:
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break
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print(f"received message from {address}: {message}")
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def send(payload:bytes):
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# todo: lookup how to send data
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pass
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tcp: TCP
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udp: UDP
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def __init__(self, Addr:str, TCPPort:str, UDPPort:str):
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self.tcp = self.TCP(Addr, TCPPort)
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self.udp = self.UDP(Addr, UDPPort)
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@ -2,123 +2,24 @@ import json
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import socket
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import threading
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from Classes.System.Network.NetworkManger import NetworkManager
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class Server:
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__address:str
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__tcpPort:str
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__udpPort:str
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__tcpSocket:socket
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__udpSocket:socket
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__TCPclientThread:threading.Thread
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__UDPclientThread:threading.Thread
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networkManager:NetworkManager
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def __init__(self, address:str, tcpPort:str, udpPort:str):
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self.__address = address
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self.__tcpPort = tcpPort
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self.__udpPort = udpPort
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self.__tcpSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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self.__udpSocket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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self.__UDPClientThread = None
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self.__TCPClientThread = None
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self.startServer()
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# handles starting the server and assigning socket values to the local reference
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def startServer(self):
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self.__tcpSocket.bind(self.__address, self.__tcpPort)
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self.__tcpSocket.listen()
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print(f"tcp server started on: {self.__address}:{self.__tcpPort}")
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self.__udpSocket.bind(self.__address, self.__udpPort)
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self.__udpSocket.listen()
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print(f"tcp server started on: {self.__address}:{self.__udpPort}")
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# server loop forwards connection to handleConnection
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while True:
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# accept incoming connection
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# TODO: validate this connection is a valid game connection
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clientTcpSocket, clientTcpAddress = self.__tcpSocket.accept()
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# create network thread for connection
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self.__TCPClientThread = threading.Thread(target=self.handleTCPConnection, args=(clientTcpSocket, clientTcpAddress))
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self.__TCPClientThread.start()
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clientUdpSocket, clientUdpAddress = self.__udpSocket.accept()
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self.__UDPClientThread = threading.Thread(target=self.handleUDPConnection, args=(clientUdpSocket, clientUdpAddress))
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self.__UDPClientThread.start()
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# handles ticking the game loop server side converting data and passing of to the event handler
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def handleTCPConnection(self, socket:socket, address):
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# states that a connection has been established
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print(f"Connected with {address}")
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# Communication with client
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while True:
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data = socket.recv(1024)
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if not data:
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break
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# decode message for handling
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message = data.decode()
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messageJson = json.loads(message)
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if messageJson["user"] in self.__users:
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self.handleTCPEvents(messageJson)
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else:
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break
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print(f"received message from {address}: {message}")
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# handles ticking the game loop server side converting data and passing of to the event handler
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def handleUDPConnection(self, socket:socket, address):
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# states that a connection has been established
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print(f"Connected with {address}")
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# Communication with client
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while True:
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data = socket.recv(1024)
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if not data:
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break
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# decode message for handling
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message = data.decode()
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messageJson = json.loads(message)
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if messageJson["user"] in self.__users:
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self.handleUDPEvents(messageJson)
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else:
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break
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print(f"received message from {address}: {message}")
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# handles passing of event data to the right functions
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def handleTCPEvents(self, event):
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# decide which event should be performed
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if event["event"] == "login":
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pass
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elif event["event"] == "join_queue":
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# count queue
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# move start game if 2 players are in the queue
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# remove player from the queue once game starts
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pass
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elif event["event"] == "leave_queue":
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# just remove player from the queue
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pass
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def handleUDPEvents(self, event):
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if event["event"] == "placecard":
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pass
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elif event["event"] == "movecard":
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pass
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elif event["event"] == "removecard":
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pass
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elif event["event"] == "attackcard":
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pass
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elif event["event"] == "attackplayer":
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pass
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elif event["event"] == "activateeffectcard":
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pass
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elif event["event"] == "activatemonstereffect":
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pass
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self.__networkManager = NetworkManager(self.__address, self.__tcpPort, self.__udpPort)
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9
Game_Client/.vscode/settings.json
vendored
9
Game_Client/.vscode/settings.json
vendored
@ -2,5 +2,14 @@
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"cSpell.words": [
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"pygame",
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"yvel"
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],
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"cSpell.ignoreWords": [
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"activateeffectcard",
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"activatemonstereffect",
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"attackcard",
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"attackplayer",
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"movecard",
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"placecard",
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"removecard"
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]
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}
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@ -5,6 +5,7 @@ from Classes.Objects.Cards.MonsterCard import MonsterCard
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from Classes.System.Components.Window import Window
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from Classes.System.Components.InputHandler import InputHandler
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from Classes.Objects.World import World
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from Classes.System.Network.NetworkManager import NetworkManager
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class App:
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@ -15,12 +16,14 @@ class App:
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__myFont:pygame.font
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__world:World
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__inputHandler: InputHandler
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__networkManager: NetworkManager
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def __init__(self, width:int=1920, height:int=1080, title:str="default title"):
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pygame.font.init()
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self.__myFont = pygame.font.SysFont('Comic Sans MS', 30)
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self.__window = Window(width=width, height=height, title=title)
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self.__inputHandler = InputHandler()
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self.__networkManager("127.0.0.1", "54322", "54323")
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# game word
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self.__world = World(self.__window.getScreen())
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@ -32,7 +35,7 @@ class App:
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# create sprite groups
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# todo: remove these and let server handle card creation instead
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# blocker: server - client communication
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# blocker: server - client communication [WIP]
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self.__world.spawnCard("Assets/Cards/MonsterCards/testmonstercard/", (pygame.Vector2(500, 1050), self.__inputHandler))
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self.__world.spawnCard("Assets/Cards/MonsterCards/testmonstercard/", (pygame.Vector2(600, 1050), self.__inputHandler))
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self.__world.spawnCard("Assets/Cards/MonsterCards/testmonstercard/", (pygame.Vector2(700, 1050), self.__inputHandler))
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@ -64,34 +67,33 @@ class App:
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def handleEvent(self, events):
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# TODO: fix bug that stacks cards when dragging them around
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selectedCard = None
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for event in events:
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if event.type == pygame.QUIT:
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self.onCleanup()
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elif pygame.mouse.get_pressed()[0]: # Wenn linke Maustaste gedrückt wird
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mouse_x, mouse_y = pygame.mouse.get_pos()
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mouse_pos = pygame.Vector2(mouse_x, mouse_y)
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for card in self.__world.getCards():
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if card.rect.collidepoint(mouse_pos) and selectedCard == None:
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card.setDragging(True)
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selectedCard = card
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# card.setOffset(mouse_pos - card.getPos())
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for field in self.__world.getBoardFields():
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if field.getRect().collidepoint(mouse_pos):
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if field.getSide() == "Player":
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if field.getType() == "MonsterField" and card.getType() == "MonsterCard":
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# todo: resize card so that it fits into the card field
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# card.image = pygame.transform.scale(card.image, (field.getSize()[0] - 10, field.getSize()[1] - 10))
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card.rect.center = field.rect.center
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field.image = card.image.copy()
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card.setDragging(False)
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# card.kill()
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elif field.getType() == "EffectField" and card.getType() == "SpellCard" or field.getType() == "EffectField" and card.getType() == "TrapCard":
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# todo: resize card so that it fits into the card field
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# card.image = pygame.transform.scale(card.image, (field.getSize()[0] - 10, field.getSize()[1] - 10))
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card.rect.center = field.rect.center
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field.image = card.image.copy()
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card.setDragging(False)
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# card.kill()
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elif event.type == pygame.MOUSEBUTTONUP:
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mouse_x, mouse_y = pygame.mouse.get_pos()
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mouse_pos = pygame.Vector2(mouse_x, mouse_y)
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29
Game_Client/Classes/System/Network/Handler/EventHandler.py
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29
Game_Client/Classes/System/Network/Handler/EventHandler.py
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import socket
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class TCPEventHandler:
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def __init__(self, socket:socket):
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self.tcp_socket = socket
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def handleEvents(self, event):
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pass
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class UDPEventHandler:
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def __init__(self, socket:socket):
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self.udp_socket = socket
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def handleEvents(self, event):
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if event["event"] == "PlaceCard":
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pass
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elif event["event"] == "MoveCard":
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pass
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elif event["event"] == "RemoveCard":
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pass
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elif event["event"] == "AttackCard":
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pass
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elif event["event"] == "AttackPlayer":
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pass
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elif event["event"] == "ActivateEffectCard":
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pass
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elif event["event"] == "ActivateMonsterCard":
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pass
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73
Game_Client/Classes/System/Network/NetworkManager.py
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73
Game_Client/Classes/System/Network/NetworkManager.py
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@ -0,0 +1,73 @@
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import json
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import socket
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import threading
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from Classes.System.Network.Handler.EventHandler import TCPEventHandler, UDPEventHandler
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class NetworkManager:
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class UDP:
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def __init__(self, addr: str, port: str):
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self.addr = addr
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self.port = int(port)
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self.udpSocket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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self.eventHandler = UDPEventHandler(self.udpSocket)
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# start listener thread
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self.listen()
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def send(self, message: dict):
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self.udpSocket.sendto(json.dumps(message).encode(), (self.addr, self.port))
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# starts a listener thread for udp data
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def listen(self):
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udpThread = threading.Thread(target=self.receive)
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udpThread.daemon = True
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udpThread.start()
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def receive(self):
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while True:
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try:
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data, addr = self.udpSocket.recvfrom(1024)
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if data:
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decoded_data = json.loads(data.decode())
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self.eventHandler.handleEvents(decoded_data)
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except Exception as e:
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print(f"Error receiving UDP data: {e}")
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break
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class TCP:
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def __init__(self, addr: str, port: str):
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self.addr = addr
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self.port = int(port)
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self.tcpSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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self.eventHandler = TCPEventHandler(self.tcpSocket)
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# start listener thread
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self.listen()
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def connect(self):
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self.tcpSocket.connect((self.addr, self.port))
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def send(self, message: dict):
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self.tcpSocket.sendall(json.dumps(message).encode())
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# starts a listener thread for tcp data
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def listen(self):
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tcp_thread = threading.Thread(target=self.receive)
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tcp_thread.daemon = True
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tcp_thread.start()
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def receive(self):
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while True:
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try:
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data = self.tcpSocket.recv(1024)
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if data:
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decoded_data = json.loads(data.decode())
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self.eventHandler.handleEvents(decoded_data)
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except Exception as e:
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print(f"Error receiving TCP data: {e}")
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break
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def __init__(self, addr: str, port: str):
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self.tcp = self.TCP(addr, port)
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self.udp = self.UDP(addr, port)
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0
Game_Client/Classes/System/chatgpt client.py
Normal file
0
Game_Client/Classes/System/chatgpt client.py
Normal file
66
Game_Client/Classes/System/chatgpt server.py
Normal file
66
Game_Client/Classes/System/chatgpt server.py
Normal file
@ -0,0 +1,66 @@
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import selectors
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import socket
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import json
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sel = selectors.DefaultSelector()
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clients = {} # Dictonary, um Clients zu speichern
|
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def accept_wrapper(sock):
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conn, addr = sock.accept()
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print(f"Verbunden mit {addr}")
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conn.setblocking(False)
|
||||
data = types.SimpleNamespace(addr=addr, inb=b"", outb=b"")
|
||||
events = selectors.EVENT_READ | selectors.EVENT_WRITE
|
||||
sel.register(conn, events, data=data)
|
||||
|
||||
def service_connection(key, mask):
|
||||
sock = key.fileobj
|
||||
data = key.data
|
||||
|
||||
if mask & selectors.EVENT_READ:
|
||||
recv_data = sock.recv(1024)
|
||||
if recv_data:
|
||||
data.outb += recv_data
|
||||
try:
|
||||
received_json = json.loads(recv_data.decode())
|
||||
# Hier könnte man weitere Verarbeitungsschritte für die empfangenen Daten durchführen
|
||||
except json.JSONDecodeError:
|
||||
pass
|
||||
else:
|
||||
print("Verbindung geschlossen mit", data.addr)
|
||||
sel.unregister(sock)
|
||||
sock.close()
|
||||
del clients[data.addr]
|
||||
|
||||
if mask & selectors.EVENT_WRITE:
|
||||
if data.outb:
|
||||
sent = sock.send(data.outb)
|
||||
data.outb = data.outb[sent:]
|
||||
|
||||
def start_server():
|
||||
host = '127.0.0.1'
|
||||
port_tcp = 65432
|
||||
port_udp = 65433
|
||||
|
||||
server_tcp = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
|
||||
server_tcp.bind((host, port_tcp))
|
||||
server_tcp.listen()
|
||||
server_tcp.setblocking(False)
|
||||
sel.register(server_tcp, selectors.EVENT_READ, data=None)
|
||||
|
||||
server_udp = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
|
||||
server_udp.bind((host, port_udp))
|
||||
server_udp.setblocking(False)
|
||||
sel.register(server_udp, selectors.EVENT_READ, data=None)
|
||||
|
||||
while True:
|
||||
events = sel.select(timeout=None)
|
||||
for key, mask in events:
|
||||
if key.data is None:
|
||||
accept_wrapper(key.fileobj)
|
||||
else:
|
||||
service_connection(key, mask)
|
||||
|
||||
if __name__ == "__main__":
|
||||
start_server()
|
@ -1,3 +1,3 @@
|
||||
source_md5="477bc93796f16089b049552bd9aab759"
|
||||
source_md5="f884a33dc45460879bc3345ad8a19b00"
|
||||
dest_md5="26b57e7ecef6103a8c1aecaba90772c1"
|
||||
|
||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
12
Online_TCG.code-workspace
Normal file
12
Online_TCG.code-workspace
Normal file
@ -0,0 +1,12 @@
|
||||
{
|
||||
"folders": [
|
||||
{
|
||||
"path": "."
|
||||
}
|
||||
],
|
||||
"settings": {
|
||||
"cSpell.words": [
|
||||
"MOUSEBUTTONUP"
|
||||
]
|
||||
}
|
||||
}
|
BIN
card files/MonsterCard/MonsterCard.blend
Normal file
BIN
card files/MonsterCard/MonsterCard.blend
Normal file
Binary file not shown.
2
card files/MonsterCard/MonsterCard.mtl
Normal file
2
card files/MonsterCard/MonsterCard.mtl
Normal file
@ -0,0 +1,2 @@
|
||||
# Blender 3.4.1 MTL File: 'MonsterCard.blend'
|
||||
# www.blender.org
|
45
card files/MonsterCard/MonsterCard.obj
Normal file
45
card files/MonsterCard/MonsterCard.obj
Normal file
@ -0,0 +1,45 @@
|
||||
# Blender 3.4.1
|
||||
# www.blender.org
|
||||
mtllib MonsterCard.mtl
|
||||
g Cube_Mesh
|
||||
v -1.779980 -0.015007 2.505141
|
||||
v -1.779980 0.015007 2.505141
|
||||
v -1.779980 -0.015007 -2.505141
|
||||
v -1.779980 0.015007 -2.505141
|
||||
v 1.779980 -0.015007 2.505141
|
||||
v 1.779980 0.015007 2.505141
|
||||
v 1.779980 -0.015007 -2.505141
|
||||
v 1.779980 0.015007 -2.505141
|
||||
vn -1.0000 -0.0000 -0.0000
|
||||
vn -0.0000 -0.0000 -1.0000
|
||||
vn 1.0000 -0.0000 -0.0000
|
||||
vn -0.0000 -0.0000 1.0000
|
||||
vn -0.0000 -1.0000 -0.0000
|
||||
vn -0.0000 1.0000 -0.0000
|
||||
vt 0.375000 0.000000
|
||||
vt 0.375000 1.000000
|
||||
vt 0.125000 0.750000
|
||||
vt 0.625000 0.000000
|
||||
vt 0.625000 1.000000
|
||||
vt 0.875000 0.750000
|
||||
vt 0.125000 0.500000
|
||||
vt 0.375000 0.250000
|
||||
vt 0.625000 0.250000
|
||||
vt 0.875000 0.500000
|
||||
vt 0.375000 0.750000
|
||||
vt 0.625000 0.750000
|
||||
vt 0.375000 0.500000
|
||||
vt 0.625000 0.500000
|
||||
s 0
|
||||
f 2/4/1 3/8/1 1/1/1
|
||||
f 4/9/2 7/13/2 3/8/2
|
||||
f 8/14/3 5/11/3 7/13/3
|
||||
f 6/12/4 1/2/4 5/11/4
|
||||
f 7/13/5 1/3/5 3/7/5
|
||||
f 4/10/6 6/12/6 8/14/6
|
||||
f 2/4/1 4/9/1 3/8/1
|
||||
f 4/9/2 8/14/2 7/13/2
|
||||
f 8/14/3 6/12/3 5/11/3
|
||||
f 6/12/4 2/5/4 1/2/4
|
||||
f 7/13/5 5/11/5 1/3/5
|
||||
f 4/10/6 2/6/6 6/12/6
|
BIN
card files/MonsterCard/MonsterCard.png
Normal file
BIN
card files/MonsterCard/MonsterCard.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 22 KiB |
BIN
card files/MonsterCard/MonsterCard.psd
Normal file
BIN
card files/MonsterCard/MonsterCard.psd
Normal file
Binary file not shown.
BIN
card files/Templates/Card_Template.blend
Normal file
BIN
card files/Templates/Card_Template.blend
Normal file
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 8.2 KiB |
Binary file not shown.
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user