reworked client netcode

This commit is contained in:
2024-01-04 01:28:28 +01:00
parent 2eddf27f88
commit ccb507369d
26 changed files with 401 additions and 112 deletions

View File

@ -5,6 +5,7 @@ from Classes.Objects.Cards.MonsterCard import MonsterCard
from Classes.System.Components.Window import Window
from Classes.System.Components.InputHandler import InputHandler
from Classes.Objects.World import World
from Classes.System.Network.NetworkManager import NetworkManager
class App:
@ -15,12 +16,14 @@ class App:
__myFont:pygame.font
__world:World
__inputHandler: InputHandler
__networkManager: NetworkManager
def __init__(self, width:int=1920, height:int=1080, title:str="default title"):
pygame.font.init()
self.__myFont = pygame.font.SysFont('Comic Sans MS', 30)
self.__window = Window(width=width, height=height, title=title)
self.__inputHandler = InputHandler()
self.__networkManager("127.0.0.1", "54322", "54323")
# game word
self.__world = World(self.__window.getScreen())
@ -32,7 +35,7 @@ class App:
# create sprite groups
# todo: remove these and let server handle card creation instead
# blocker: server - client communication
# blocker: server - client communication [WIP]
self.__world.spawnCard("Assets/Cards/MonsterCards/testmonstercard/", (pygame.Vector2(500, 1050), self.__inputHandler))
self.__world.spawnCard("Assets/Cards/MonsterCards/testmonstercard/", (pygame.Vector2(600, 1050), self.__inputHandler))
self.__world.spawnCard("Assets/Cards/MonsterCards/testmonstercard/", (pygame.Vector2(700, 1050), self.__inputHandler))
@ -64,34 +67,33 @@ class App:
def handleEvent(self, events):
# TODO: fix bug that stacks cards when dragging them around
selectedCard = None
for event in events:
if event.type == pygame.QUIT:
self.onCleanup()
elif pygame.mouse.get_pressed()[0]: # Wenn linke Maustaste gedrückt wird
mouse_x, mouse_y = pygame.mouse.get_pos()
mouse_pos = pygame.Vector2(mouse_x, mouse_y)
for card in self.__world.getCards():
if card.rect.collidepoint(mouse_pos) and selectedCard == None:
card.setDragging(True)
selectedCard = card
# card.setOffset(mouse_pos - card.getPos())
for field in self.__world.getBoardFields():
if field.getRect().collidepoint(mouse_pos):
if field.getSide() == "Player":
if field.getType() == "MonsterField" and card.getType() == "MonsterCard":
# todo: resize card so that it fits into the card field
# card.image = pygame.transform.scale(card.image, (field.getSize()[0] - 10, field.getSize()[1] - 10))
card.rect.center = field.rect.center
field.image = card.image.copy()
card.setDragging(False)
# card.kill()
elif field.getType() == "EffectField" and card.getType() == "SpellCard" or field.getType() == "EffectField" and card.getType() == "TrapCard":
# todo: resize card so that it fits into the card field
# card.image = pygame.transform.scale(card.image, (field.getSize()[0] - 10, field.getSize()[1] - 10))
card.rect.center = field.rect.center
field.image = card.image.copy()
card.setDragging(False)
# card.kill()
elif event.type == pygame.MOUSEBUTTONUP:
mouse_x, mouse_y = pygame.mouse.get_pos()
mouse_pos = pygame.Vector2(mouse_x, mouse_y)