reworked client netcode

This commit is contained in:
2024-01-04 01:28:28 +01:00
parent 2eddf27f88
commit ccb507369d
26 changed files with 401 additions and 112 deletions

View File

@ -5,6 +5,7 @@ from Classes.Objects.Cards.MonsterCard import MonsterCard
from Classes.System.Components.Window import Window
from Classes.System.Components.InputHandler import InputHandler
from Classes.Objects.World import World
from Classes.System.Network.NetworkManager import NetworkManager
class App:
@ -15,12 +16,14 @@ class App:
__myFont:pygame.font
__world:World
__inputHandler: InputHandler
__networkManager: NetworkManager
def __init__(self, width:int=1920, height:int=1080, title:str="default title"):
pygame.font.init()
self.__myFont = pygame.font.SysFont('Comic Sans MS', 30)
self.__window = Window(width=width, height=height, title=title)
self.__inputHandler = InputHandler()
self.__networkManager("127.0.0.1", "54322", "54323")
# game word
self.__world = World(self.__window.getScreen())
@ -32,7 +35,7 @@ class App:
# create sprite groups
# todo: remove these and let server handle card creation instead
# blocker: server - client communication
# blocker: server - client communication [WIP]
self.__world.spawnCard("Assets/Cards/MonsterCards/testmonstercard/", (pygame.Vector2(500, 1050), self.__inputHandler))
self.__world.spawnCard("Assets/Cards/MonsterCards/testmonstercard/", (pygame.Vector2(600, 1050), self.__inputHandler))
self.__world.spawnCard("Assets/Cards/MonsterCards/testmonstercard/", (pygame.Vector2(700, 1050), self.__inputHandler))
@ -64,34 +67,33 @@ class App:
def handleEvent(self, events):
# TODO: fix bug that stacks cards when dragging them around
selectedCard = None
for event in events:
if event.type == pygame.QUIT:
self.onCleanup()
elif pygame.mouse.get_pressed()[0]: # Wenn linke Maustaste gedrückt wird
mouse_x, mouse_y = pygame.mouse.get_pos()
mouse_pos = pygame.Vector2(mouse_x, mouse_y)
for card in self.__world.getCards():
if card.rect.collidepoint(mouse_pos) and selectedCard == None:
card.setDragging(True)
selectedCard = card
# card.setOffset(mouse_pos - card.getPos())
for field in self.__world.getBoardFields():
if field.getRect().collidepoint(mouse_pos):
if field.getSide() == "Player":
if field.getType() == "MonsterField" and card.getType() == "MonsterCard":
# todo: resize card so that it fits into the card field
# card.image = pygame.transform.scale(card.image, (field.getSize()[0] - 10, field.getSize()[1] - 10))
card.rect.center = field.rect.center
field.image = card.image.copy()
card.setDragging(False)
# card.kill()
elif field.getType() == "EffectField" and card.getType() == "SpellCard" or field.getType() == "EffectField" and card.getType() == "TrapCard":
# todo: resize card so that it fits into the card field
# card.image = pygame.transform.scale(card.image, (field.getSize()[0] - 10, field.getSize()[1] - 10))
card.rect.center = field.rect.center
field.image = card.image.copy()
card.setDragging(False)
# card.kill()
elif event.type == pygame.MOUSEBUTTONUP:
mouse_x, mouse_y = pygame.mouse.get_pos()
mouse_pos = pygame.Vector2(mouse_x, mouse_y)

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@ -0,0 +1,29 @@
import socket
class TCPEventHandler:
def __init__(self, socket:socket):
self.tcp_socket = socket
def handleEvents(self, event):
pass
class UDPEventHandler:
def __init__(self, socket:socket):
self.udp_socket = socket
def handleEvents(self, event):
if event["event"] == "PlaceCard":
pass
elif event["event"] == "MoveCard":
pass
elif event["event"] == "RemoveCard":
pass
elif event["event"] == "AttackCard":
pass
elif event["event"] == "AttackPlayer":
pass
elif event["event"] == "ActivateEffectCard":
pass
elif event["event"] == "ActivateMonsterCard":
pass

View File

@ -0,0 +1,73 @@
import json
import socket
import threading
from Classes.System.Network.Handler.EventHandler import TCPEventHandler, UDPEventHandler
class NetworkManager:
class UDP:
def __init__(self, addr: str, port: str):
self.addr = addr
self.port = int(port)
self.udpSocket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
self.eventHandler = UDPEventHandler(self.udpSocket)
# start listener thread
self.listen()
def send(self, message: dict):
self.udpSocket.sendto(json.dumps(message).encode(), (self.addr, self.port))
# starts a listener thread for udp data
def listen(self):
udpThread = threading.Thread(target=self.receive)
udpThread.daemon = True
udpThread.start()
def receive(self):
while True:
try:
data, addr = self.udpSocket.recvfrom(1024)
if data:
decoded_data = json.loads(data.decode())
self.eventHandler.handleEvents(decoded_data)
except Exception as e:
print(f"Error receiving UDP data: {e}")
break
class TCP:
def __init__(self, addr: str, port: str):
self.addr = addr
self.port = int(port)
self.tcpSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.eventHandler = TCPEventHandler(self.tcpSocket)
# start listener thread
self.listen()
def connect(self):
self.tcpSocket.connect((self.addr, self.port))
def send(self, message: dict):
self.tcpSocket.sendall(json.dumps(message).encode())
# starts a listener thread for tcp data
def listen(self):
tcp_thread = threading.Thread(target=self.receive)
tcp_thread.daemon = True
tcp_thread.start()
def receive(self):
while True:
try:
data = self.tcpSocket.recv(1024)
if data:
decoded_data = json.loads(data.decode())
self.eventHandler.handleEvents(decoded_data)
except Exception as e:
print(f"Error receiving TCP data: {e}")
break
def __init__(self, addr: str, port: str):
self.tcp = self.TCP(addr, port)
self.udp = self.UDP(addr, port)

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@ -0,0 +1,66 @@
import selectors
import socket
import json
sel = selectors.DefaultSelector()
clients = {} # Dictonary, um Clients zu speichern
def accept_wrapper(sock):
conn, addr = sock.accept()
print(f"Verbunden mit {addr}")
conn.setblocking(False)
data = types.SimpleNamespace(addr=addr, inb=b"", outb=b"")
events = selectors.EVENT_READ | selectors.EVENT_WRITE
sel.register(conn, events, data=data)
def service_connection(key, mask):
sock = key.fileobj
data = key.data
if mask & selectors.EVENT_READ:
recv_data = sock.recv(1024)
if recv_data:
data.outb += recv_data
try:
received_json = json.loads(recv_data.decode())
# Hier könnte man weitere Verarbeitungsschritte für die empfangenen Daten durchführen
except json.JSONDecodeError:
pass
else:
print("Verbindung geschlossen mit", data.addr)
sel.unregister(sock)
sock.close()
del clients[data.addr]
if mask & selectors.EVENT_WRITE:
if data.outb:
sent = sock.send(data.outb)
data.outb = data.outb[sent:]
def start_server():
host = '127.0.0.1'
port_tcp = 65432
port_udp = 65433
server_tcp = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server_tcp.bind((host, port_tcp))
server_tcp.listen()
server_tcp.setblocking(False)
sel.register(server_tcp, selectors.EVENT_READ, data=None)
server_udp = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
server_udp.bind((host, port_udp))
server_udp.setblocking(False)
sel.register(server_udp, selectors.EVENT_READ, data=None)
while True:
events = sel.select(timeout=None)
for key, mask in events:
if key.data is None:
accept_wrapper(key.fileobj)
else:
service_connection(key, mask)
if __name__ == "__main__":
start_server()