reworked client netcode
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@ -5,6 +5,7 @@ from Classes.Objects.Cards.MonsterCard import MonsterCard
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from Classes.System.Components.Window import Window
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from Classes.System.Components.InputHandler import InputHandler
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from Classes.Objects.World import World
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from Classes.System.Network.NetworkManager import NetworkManager
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class App:
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@ -15,12 +16,14 @@ class App:
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__myFont:pygame.font
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__world:World
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__inputHandler: InputHandler
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__networkManager: NetworkManager
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def __init__(self, width:int=1920, height:int=1080, title:str="default title"):
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pygame.font.init()
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self.__myFont = pygame.font.SysFont('Comic Sans MS', 30)
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self.__window = Window(width=width, height=height, title=title)
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self.__inputHandler = InputHandler()
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self.__networkManager("127.0.0.1", "54322", "54323")
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# game word
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self.__world = World(self.__window.getScreen())
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@ -32,7 +35,7 @@ class App:
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# create sprite groups
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# todo: remove these and let server handle card creation instead
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# blocker: server - client communication
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# blocker: server - client communication [WIP]
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self.__world.spawnCard("Assets/Cards/MonsterCards/testmonstercard/", (pygame.Vector2(500, 1050), self.__inputHandler))
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self.__world.spawnCard("Assets/Cards/MonsterCards/testmonstercard/", (pygame.Vector2(600, 1050), self.__inputHandler))
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self.__world.spawnCard("Assets/Cards/MonsterCards/testmonstercard/", (pygame.Vector2(700, 1050), self.__inputHandler))
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@ -64,34 +67,33 @@ class App:
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def handleEvent(self, events):
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# TODO: fix bug that stacks cards when dragging them around
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selectedCard = None
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for event in events:
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if event.type == pygame.QUIT:
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self.onCleanup()
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elif pygame.mouse.get_pressed()[0]: # Wenn linke Maustaste gedrückt wird
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mouse_x, mouse_y = pygame.mouse.get_pos()
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mouse_pos = pygame.Vector2(mouse_x, mouse_y)
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for card in self.__world.getCards():
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if card.rect.collidepoint(mouse_pos) and selectedCard == None:
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card.setDragging(True)
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selectedCard = card
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# card.setOffset(mouse_pos - card.getPos())
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for field in self.__world.getBoardFields():
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if field.getRect().collidepoint(mouse_pos):
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if field.getSide() == "Player":
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if field.getType() == "MonsterField" and card.getType() == "MonsterCard":
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# todo: resize card so that it fits into the card field
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# card.image = pygame.transform.scale(card.image, (field.getSize()[0] - 10, field.getSize()[1] - 10))
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card.rect.center = field.rect.center
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field.image = card.image.copy()
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card.setDragging(False)
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# card.kill()
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elif field.getType() == "EffectField" and card.getType() == "SpellCard" or field.getType() == "EffectField" and card.getType() == "TrapCard":
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# todo: resize card so that it fits into the card field
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# card.image = pygame.transform.scale(card.image, (field.getSize()[0] - 10, field.getSize()[1] - 10))
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card.rect.center = field.rect.center
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field.image = card.image.copy()
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card.setDragging(False)
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# card.kill()
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elif event.type == pygame.MOUSEBUTTONUP:
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mouse_x, mouse_y = pygame.mouse.get_pos()
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mouse_pos = pygame.Vector2(mouse_x, mouse_y)
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29
Game_Client/Classes/System/Network/Handler/EventHandler.py
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29
Game_Client/Classes/System/Network/Handler/EventHandler.py
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@ -0,0 +1,29 @@
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import socket
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class TCPEventHandler:
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def __init__(self, socket:socket):
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self.tcp_socket = socket
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def handleEvents(self, event):
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pass
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class UDPEventHandler:
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def __init__(self, socket:socket):
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self.udp_socket = socket
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def handleEvents(self, event):
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if event["event"] == "PlaceCard":
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pass
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elif event["event"] == "MoveCard":
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pass
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elif event["event"] == "RemoveCard":
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pass
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elif event["event"] == "AttackCard":
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pass
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elif event["event"] == "AttackPlayer":
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pass
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elif event["event"] == "ActivateEffectCard":
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pass
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elif event["event"] == "ActivateMonsterCard":
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pass
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73
Game_Client/Classes/System/Network/NetworkManager.py
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73
Game_Client/Classes/System/Network/NetworkManager.py
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@ -0,0 +1,73 @@
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import json
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import socket
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import threading
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from Classes.System.Network.Handler.EventHandler import TCPEventHandler, UDPEventHandler
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class NetworkManager:
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class UDP:
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def __init__(self, addr: str, port: str):
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self.addr = addr
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self.port = int(port)
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self.udpSocket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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self.eventHandler = UDPEventHandler(self.udpSocket)
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# start listener thread
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self.listen()
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def send(self, message: dict):
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self.udpSocket.sendto(json.dumps(message).encode(), (self.addr, self.port))
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# starts a listener thread for udp data
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def listen(self):
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udpThread = threading.Thread(target=self.receive)
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udpThread.daemon = True
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udpThread.start()
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def receive(self):
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while True:
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try:
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data, addr = self.udpSocket.recvfrom(1024)
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if data:
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decoded_data = json.loads(data.decode())
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self.eventHandler.handleEvents(decoded_data)
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except Exception as e:
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print(f"Error receiving UDP data: {e}")
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break
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class TCP:
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def __init__(self, addr: str, port: str):
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self.addr = addr
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self.port = int(port)
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self.tcpSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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self.eventHandler = TCPEventHandler(self.tcpSocket)
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# start listener thread
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self.listen()
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def connect(self):
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self.tcpSocket.connect((self.addr, self.port))
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def send(self, message: dict):
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self.tcpSocket.sendall(json.dumps(message).encode())
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# starts a listener thread for tcp data
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def listen(self):
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tcp_thread = threading.Thread(target=self.receive)
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tcp_thread.daemon = True
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tcp_thread.start()
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def receive(self):
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while True:
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try:
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data = self.tcpSocket.recv(1024)
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if data:
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decoded_data = json.loads(data.decode())
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self.eventHandler.handleEvents(decoded_data)
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except Exception as e:
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print(f"Error receiving TCP data: {e}")
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break
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def __init__(self, addr: str, port: str):
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self.tcp = self.TCP(addr, port)
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self.udp = self.UDP(addr, port)
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0
Game_Client/Classes/System/chatgpt client.py
Normal file
0
Game_Client/Classes/System/chatgpt client.py
Normal file
66
Game_Client/Classes/System/chatgpt server.py
Normal file
66
Game_Client/Classes/System/chatgpt server.py
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@ -0,0 +1,66 @@
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import selectors
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import socket
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import json
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sel = selectors.DefaultSelector()
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clients = {} # Dictonary, um Clients zu speichern
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def accept_wrapper(sock):
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conn, addr = sock.accept()
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print(f"Verbunden mit {addr}")
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conn.setblocking(False)
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data = types.SimpleNamespace(addr=addr, inb=b"", outb=b"")
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events = selectors.EVENT_READ | selectors.EVENT_WRITE
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sel.register(conn, events, data=data)
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def service_connection(key, mask):
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sock = key.fileobj
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data = key.data
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if mask & selectors.EVENT_READ:
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recv_data = sock.recv(1024)
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if recv_data:
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data.outb += recv_data
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try:
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received_json = json.loads(recv_data.decode())
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# Hier könnte man weitere Verarbeitungsschritte für die empfangenen Daten durchführen
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except json.JSONDecodeError:
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pass
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else:
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print("Verbindung geschlossen mit", data.addr)
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sel.unregister(sock)
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sock.close()
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del clients[data.addr]
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if mask & selectors.EVENT_WRITE:
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if data.outb:
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sent = sock.send(data.outb)
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data.outb = data.outb[sent:]
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def start_server():
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host = '127.0.0.1'
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port_tcp = 65432
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port_udp = 65433
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server_tcp = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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server_tcp.bind((host, port_tcp))
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server_tcp.listen()
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server_tcp.setblocking(False)
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sel.register(server_tcp, selectors.EVENT_READ, data=None)
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server_udp = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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server_udp.bind((host, port_udp))
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server_udp.setblocking(False)
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sel.register(server_udp, selectors.EVENT_READ, data=None)
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while True:
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events = sel.select(timeout=None)
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for key, mask in events:
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if key.data is None:
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accept_wrapper(key.fileobj)
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else:
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service_connection(key, mask)
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if __name__ == "__main__":
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start_server()
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