reworked client netcode
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102
Game Server/Classes/System/Network/NetworkManger.py
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102
Game Server/Classes/System/Network/NetworkManger.py
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@ -0,0 +1,102 @@
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import json
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import socket
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import threading
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from Classes.System.Network.Handler.EventHandler import UDPEventHandler, TCPEventHandler
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class NetworkManager:
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class UDP:
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__Addr:str
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__Port:str
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__BufferSize:int = 1024
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__udpSocket:socket
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__UDPClientThread:threading.Thread
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__eventHandler: UDPEventHandler
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def __init__(self, Addr:str, Port:str):
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clientUdpSocket, clientUdpAddress = self.__udpSocket.accept()
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self.__Addr = Addr
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self.__Port = Port
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self.__eventHandler = UDPEventHandler(clientUdpSocket)
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self.__UDPClientThread = threading.Thread(target=self.handleUDPConnection, args=(clientUdpSocket, clientUdpAddress))
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self.__UDPClientThread.start()
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# handles ticking the game loop server side converting data and passing of to the event handler
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def handleUDPConnection(self, socket:socket, address):
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# states that a connection has been established
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print(f"Connected with {address}")
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# Communication with client
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while True:
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data = socket.recv(self.__bufferSize)
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if not data:
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break
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# decode message for handling
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message = data.decode()
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messageJson = json.loads(message)
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if messageJson["user"] in self.__users:
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self.__eventHandler.handleUDPEvents(messageJson)
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else:
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break
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print(f"received message from {address}: {message}")
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def send(payload:bytes):
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# todo: lookup how to send data
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pass
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class TCP:
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__Addr:str
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__Port:str
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__BufferSize:int = 1024
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__tcpSocket:socket
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__TCPClientThread:threading.Thread
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__eventHandler:TCPEventHandler
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def __init__(self, Addr:str, Port:str):
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clientTcpSocket, clientTcpAddress = self.__tcpSocket.accept()
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self.__Addr = Addr
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self.__Port = Port
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self.__eventHandler = TCPEventHandler(clientTcpSocket)
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self.__TCPClientThread = threading.Thread(target=self.handleTCPConnection, args=(clientTcpSocket, clientTcpAddress))
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self.__TCPClientThread.start()
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# handles ticking the game loop server side converting data and passing of to the event handler
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def handleTCPConnection(self, socket:socket, address):
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# states that a connection has been established
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print(f"Connected with {address}")
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# Communication with client
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while True:
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data = socket.recv(1024)
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if not data:
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break
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# decode message for handling
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message = data.decode()
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messageJson = json.loads(message)
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if messageJson["user"] in self.__users:
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self.__eventHandler.handleTCPEvents(messageJson)
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else:
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break
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print(f"received message from {address}: {message}")
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def send(payload:bytes):
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# todo: lookup how to send data
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pass
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tcp: TCP
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udp: UDP
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def __init__(self, Addr:str, TCPPort:str, UDPPort:str):
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self.tcp = self.TCP(Addr, TCPPort)
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self.udp = self.UDP(Addr, UDPPort)
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