reworked client netcode
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34
Game Server/Classes/System/Network/Handler/EventHandler.py
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34
Game Server/Classes/System/Network/Handler/EventHandler.py
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import socket
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class TCPEventHandler:
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__tcpSocket:socket
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def __init__(self, socket:socket):
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self.__tcpSocket = socket
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# handles passing of event data to the right functions
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def handleTCPEvents(self, event):
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pass
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class UDPEventHandler:
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__udpSocket:socket
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def __init__(self, socket:socket):
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self.__udpSocket = socket
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def handleUDPEvents(self, event):
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if event["event"] == "PlaceCard":
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pass
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elif event["event"] == "MoveCard":
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pass
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elif event["event"] == "RemoveCard":
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pass
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elif event["event"] == "AttackCard":
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pass
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elif event["event"] == "AttackPlayer":
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pass
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elif event["event"] == "ActivateEffectCard":
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pass
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elif event["event"] == "ActivateMonsterCard":
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pass
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