netcode refactor
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29
Game_Client/Classes/System/Network/EventHandler.py
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29
Game_Client/Classes/System/Network/EventHandler.py
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import socket
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class TCPEventHandler:
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def __init__(self, socket:socket):
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self.tcp_socket = socket
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def handleEvents(self, event):
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pass
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class UDPEventHandler:
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def __init__(self, socket:socket):
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self.udp_socket = socket
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def handleEvents(self, event):
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if event["event"] == "PlaceCard":
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pass
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elif event["event"] == "MoveCard":
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pass
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elif event["event"] == "RemoveCard":
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pass
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elif event["event"] == "AttackCard":
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pass
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elif event["event"] == "AttackPlayer":
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pass
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elif event["event"] == "ActivateEffectCard":
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pass
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elif event["event"] == "ActivateMonsterCard":
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pass
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