refactor: 🔥 removed server from repository
@ -36,7 +36,6 @@ class World():
|
|||||||
|
|
||||||
def buildGameWorld(self):
|
def buildGameWorld(self):
|
||||||
# construct elements arround the playerfield
|
# construct elements arround the playerfield
|
||||||
# Todo add lifepoint label for player and enemy and make them scriptable move to player class
|
|
||||||
|
|
||||||
# presets the y position later passed down to the vector2
|
# presets the y position later passed down to the vector2
|
||||||
eRow1Height = 85
|
eRow1Height = 85
|
||||||
@ -56,17 +55,10 @@ class World():
|
|||||||
pManaPos = pygame.Vector2(20, pRow2Height + 255)
|
pManaPos = pygame.Vector2(20, pRow2Height + 255)
|
||||||
|
|
||||||
# labeling
|
# labeling
|
||||||
<<<<<<< HEAD:Game_Client/Classes/Game/World.py
|
|
||||||
self.__labels.append(Label("PlayerHP", self.__screen, "0 / 0", pHPPos))
|
|
||||||
self.__labels.append(Label("PlayerName", self.__screen, "Not Connected", pNamePos))
|
|
||||||
self.__labels.append(Label("PlayerMana", self.__screen, "0", pManaPos))
|
|
||||||
self.__labels.append(Label("EnemyHP", self.__screen, "0 / 0", eHPPos))
|
|
||||||
=======
|
|
||||||
self.__labels.append(Label("PlayerHP", self.__screen, "1000 / 1000", pHPPos))
|
self.__labels.append(Label("PlayerHP", self.__screen, "1000 / 1000", pHPPos))
|
||||||
self.__labels.append(Label("PlayerName", self.__screen, "Not Connected", pNamePos))
|
self.__labels.append(Label("PlayerName", self.__screen, "Not Connected", pNamePos))
|
||||||
self.__labels.append(Label("PlayerName", self.__screen, "0", pManaPos))
|
self.__labels.append(Label("PlayerName", self.__screen, "0", pManaPos))
|
||||||
self.__labels.append(Label("EnemyHP", self.__screen, "1000 / 1000", eHPPos))
|
self.__labels.append(Label("EnemyHP", self.__screen, "1000 / 1000", eHPPos))
|
||||||
>>>>>>> 18dcd6cc42f1f23e221702147a36f650f6aae6ac:Client/Classes/Game/World.py
|
|
||||||
self.__labels.append(Label("EnemyName", self.__screen, "Not Connected", eNamePos))
|
self.__labels.append(Label("EnemyName", self.__screen, "Not Connected", eNamePos))
|
||||||
|
|
||||||
self.__boardFields.append(BoardField("EnemyDeck", "Enemy", "Deck", eDeckPos, PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "e-deck"))
|
self.__boardFields.append(BoardField("EnemyDeck", "Enemy", "Deck", eDeckPos, PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "e-deck"))
|
||||||
|
@ -13,15 +13,9 @@ class TCPEventHandler:
|
|||||||
def __init__(self, socket:socket):
|
def __init__(self, socket:socket):
|
||||||
self.tcp_socket = socket
|
self.tcp_socket = socket
|
||||||
|
|
||||||
<<<<<<< HEAD:Game_Client/Classes/System/Network/EventHandler.py
|
|
||||||
def handleEvents(self, message:dict, inputHandler:InputHandler, world:World):
|
|
||||||
if message["event"] == "loginresponse":
|
|
||||||
# todo: handle login response here
|
|
||||||
=======
|
|
||||||
def handleEvents(self, message, inputHandler:InputHandler, world:World):
|
def handleEvents(self, message, inputHandler:InputHandler, world:World):
|
||||||
print(message)
|
print(message)
|
||||||
if message["event"] == "loginresponse":
|
if message["event"] == "loginresponse":
|
||||||
>>>>>>> 18dcd6cc42f1f23e221702147a36f650f6aae6ac:Client/Classes/System/Network/EventHandler.py
|
|
||||||
LoginResponse(message, world)
|
LoginResponse(message, world)
|
||||||
pass
|
pass
|
||||||
elif message["event"] == "startgame":
|
elif message["event"] == "startgame":
|
||||||
@ -34,17 +28,6 @@ class TCPEventHandler:
|
|||||||
CardPlaced(world, message["card"], message["type"], message["owner"], pygame.Vector2(int(message["x"]), int(message["y"]), inputHandler))
|
CardPlaced(world, message["card"], message["type"], message["owner"], pygame.Vector2(int(message["x"]), int(message["y"]), inputHandler))
|
||||||
pass
|
pass
|
||||||
elif message["event"] == "MoveCard":
|
elif message["event"] == "MoveCard":
|
||||||
<<<<<<< HEAD:Game_Client/Classes/System/Network/EventHandler.py
|
|
||||||
# CardMoved(
|
|
||||||
# world,
|
|
||||||
# message["card"],
|
|
||||||
# message["type"],
|
|
||||||
# message["owner"],
|
|
||||||
# pygame.Vector2(int(message["old_x"]), int(message["old_y"])),
|
|
||||||
# pygame.Vector2(int(message["new_x"]), int(message["new_y"])),
|
|
||||||
# inputHandler, world)
|
|
||||||
=======
|
|
||||||
>>>>>>> 18dcd6cc42f1f23e221702147a36f650f6aae6ac:Client/Classes/System/Network/EventHandler.py
|
|
||||||
pass
|
pass
|
||||||
elif message["event"] == "RemoveCard":
|
elif message["event"] == "RemoveCard":
|
||||||
pass
|
pass
|
||||||
|
@ -1,76 +0,0 @@
|
|||||||
import pygame
|
|
||||||
from Classes.Engine.EventHandler import EngineEventHandler
|
|
||||||
from Classes.Engine.InputHandler import InputHandler
|
|
||||||
from Classes.Engine.Logger import Logger
|
|
||||||
from Classes.Engine.TCPClient import TCPClient
|
|
||||||
|
|
||||||
from Classes.Engine.Window import Window
|
|
||||||
from Classes.Game.World import World
|
|
||||||
from Classes.Game.NetworkEvents.Login import Login
|
|
||||||
|
|
||||||
|
|
||||||
class App:
|
|
||||||
|
|
||||||
__running:bool
|
|
||||||
__FPS:int = 60
|
|
||||||
__clock:pygame.time.Clock()
|
|
||||||
__myFont:pygame.font
|
|
||||||
__window:Window
|
|
||||||
__world:World
|
|
||||||
__inputHandler: InputHandler
|
|
||||||
__tcpClient: TCPClient
|
|
||||||
__eventHandler: EngineEventHandler
|
|
||||||
logger:Logger
|
|
||||||
|
|
||||||
def __init__(self, logger:Logger, width:int=1280, height:int=720, title:str="default title"):
|
|
||||||
self.logger = logger
|
|
||||||
|
|
||||||
self.logger.info("initializing dependencies")
|
|
||||||
pygame.init()
|
|
||||||
pygame.font.init()
|
|
||||||
self.__myFont = pygame.font.SysFont('Comic Sans MS', 30)
|
|
||||||
self.__window = Window(width=width, height=height, title=title)
|
|
||||||
self.__world = World(self.logger, self.__window.getScreen())
|
|
||||||
self.__inputHandler = InputHandler()
|
|
||||||
|
|
||||||
# attempt to connect to server
|
|
||||||
try:
|
|
||||||
self.logger.info("logging into server")
|
|
||||||
self.__tcpClient = TCPClient("127.0.0.1", "54322", self.__world, self.__inputHandler)
|
|
||||||
Login(self.__tcpClient) # will login to the server
|
|
||||||
except Exception as e:
|
|
||||||
print(f"failed to login due to error {e}")
|
|
||||||
print("server connection failed or got refused")
|
|
||||||
pass
|
|
||||||
|
|
||||||
def startGameLoop(self):
|
|
||||||
self.__running = True
|
|
||||||
|
|
||||||
while self.__running:
|
|
||||||
|
|
||||||
self.__clock.tick(self.__FPS)
|
|
||||||
|
|
||||||
self.__window.getScreen().fill((0,0,0))
|
|
||||||
|
|
||||||
# render world
|
|
||||||
self.__window.drawWorld(self.__world)
|
|
||||||
|
|
||||||
# updates all cards inside the cards Spritegroup at each step the gameloops does
|
|
||||||
self.__world.getCards().update()
|
|
||||||
self.__world.getHandCards().update()
|
|
||||||
|
|
||||||
# draw groups
|
|
||||||
self.__window.drawSpriteGroup(self.__world.getCards())
|
|
||||||
self.__window.drawSpriteGroup(self.__world.getHandCards())
|
|
||||||
|
|
||||||
self.__eventHandler.handleEvent(pygame.event.get())
|
|
||||||
|
|
||||||
# emits update to the game
|
|
||||||
pygame.display.update()
|
|
||||||
|
|
||||||
self.__running = False
|
|
||||||
|
|
||||||
# ensures the gameloop stops running and the pygame instance is stopped properly
|
|
||||||
def onCleanup(self):
|
|
||||||
self.__running = False
|
|
||||||
pygame.quit()
|
|
Before Width: | Height: | Size: 612 B |
@ -1,23 +0,0 @@
|
|||||||
{
|
|
||||||
"id": 1,
|
|
||||||
"type":"MonsterCard",
|
|
||||||
"name": "Test Monster",
|
|
||||||
"image": "Assets/Cards/1/cards.png",
|
|
||||||
"description": "can attack other monsters",
|
|
||||||
"costs": 30,
|
|
||||||
"defense": 40,
|
|
||||||
"attacks":[
|
|
||||||
{
|
|
||||||
"id": 1,
|
|
||||||
"name":"test attack",
|
|
||||||
"description": "can attack another Monster",
|
|
||||||
"damage": 80
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": 2,
|
|
||||||
"name":"test attack",
|
|
||||||
"description": "can attack another Monster",
|
|
||||||
"damage": 80
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
Before Width: | Height: | Size: 4.1 KiB |
Before Width: | Height: | Size: 2.3 KiB |
@ -1,9 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "testspell",
|
|
||||||
"type":"EffectCard",
|
|
||||||
"image":"Assets/Cards/2/artwork.png",
|
|
||||||
"costs": 30,
|
|
||||||
"defense": 0,
|
|
||||||
"description":"this is a test spell card",
|
|
||||||
"attacks": []
|
|
||||||
}
|
|
Before Width: | Height: | Size: 2.3 KiB |
@ -1,9 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "testtrap",
|
|
||||||
"type":"EffectCard",
|
|
||||||
"image":"Assets/Cards/3/artwork.png",
|
|
||||||
"costs": 30,
|
|
||||||
"defense": 0,
|
|
||||||
"description":"this is a test trap card",
|
|
||||||
"attacks": []
|
|
||||||
}
|
|
Before Width: | Height: | Size: 11 KiB |
@ -1,85 +0,0 @@
|
|||||||
import os
|
|
||||||
import pygame
|
|
||||||
|
|
||||||
class BoardField(pygame.sprite.Sprite):
|
|
||||||
__fieldID:str
|
|
||||||
__name:str
|
|
||||||
__side:str
|
|
||||||
__type:str
|
|
||||||
__pos:pygame.Vector2
|
|
||||||
__size:tuple
|
|
||||||
__color:tuple = (255,255,255)
|
|
||||||
__holdsCard = None
|
|
||||||
image:pygame.image
|
|
||||||
rect:pygame.rect
|
|
||||||
|
|
||||||
def __init__(self, name:str, side:str, type:str, pos:pygame.Vector2, imagePath:str, fid:str):
|
|
||||||
pygame.sprite.Sprite.__init__(self)
|
|
||||||
self.__name = name
|
|
||||||
self.__side = side
|
|
||||||
self.__type = type
|
|
||||||
self.__pos = pos
|
|
||||||
self.__holdsCard = None
|
|
||||||
self.__fieldID = fid
|
|
||||||
|
|
||||||
# Überprüfen des Dateipfads
|
|
||||||
if not os.path.exists(imagePath):
|
|
||||||
print("could not find image Location.")
|
|
||||||
else:
|
|
||||||
# Wenn der Pfad gültig ist, versuchen Sie, das Bild zu laden
|
|
||||||
self.image = pygame.image.load(imagePath).convert_alpha()
|
|
||||||
self.rect = self.image.get_rect()
|
|
||||||
self.rect.center = self.__pos
|
|
||||||
|
|
||||||
def getName(self) -> str:
|
|
||||||
return self.__name
|
|
||||||
|
|
||||||
def getSide(self) -> str:
|
|
||||||
return self.__side
|
|
||||||
|
|
||||||
def getType(self) -> str:
|
|
||||||
return self.__type
|
|
||||||
|
|
||||||
def getPos(self) -> pygame.Vector2:
|
|
||||||
return self.__pos
|
|
||||||
|
|
||||||
def getSize(self) -> tuple:
|
|
||||||
return self.__size
|
|
||||||
|
|
||||||
def getColor(self) -> tuple:
|
|
||||||
return self.__color
|
|
||||||
|
|
||||||
def getRect(self) -> pygame.Rect:
|
|
||||||
return self.rect
|
|
||||||
|
|
||||||
def getImage(self) -> pygame.image:
|
|
||||||
return self.image
|
|
||||||
|
|
||||||
def getHoldingCard(self):
|
|
||||||
return self.__holdsCard
|
|
||||||
|
|
||||||
def setName(self, name:str) -> str:
|
|
||||||
self.__name = name
|
|
||||||
return self.__name
|
|
||||||
|
|
||||||
def setType(self,type:str) -> str:
|
|
||||||
self.__type = type
|
|
||||||
return self.__type
|
|
||||||
|
|
||||||
def setPos(self, pos:pygame.Vector2) -> pygame.Vector2:
|
|
||||||
self.pos = pos
|
|
||||||
return self.__pos
|
|
||||||
|
|
||||||
def setSize(self, size:tuple) -> tuple:
|
|
||||||
self.__size = size
|
|
||||||
return self.__size
|
|
||||||
|
|
||||||
def setColor(self, color:tuple) -> tuple:
|
|
||||||
self.__color = color
|
|
||||||
return self.__color
|
|
||||||
|
|
||||||
def setCardHolding(self, card):
|
|
||||||
self.__holdsCard = card
|
|
||||||
|
|
||||||
def getFieldID(self) -> str:
|
|
||||||
return self.__fieldID
|
|
@ -1,47 +0,0 @@
|
|||||||
import pygame
|
|
||||||
|
|
||||||
class Label:
|
|
||||||
rect:pygame.rect
|
|
||||||
image:pygame.image
|
|
||||||
__screen:pygame.surface
|
|
||||||
__text:str
|
|
||||||
__pos:pygame.Vector2
|
|
||||||
__font:pygame.font
|
|
||||||
font:pygame.font
|
|
||||||
__name:str
|
|
||||||
|
|
||||||
def __init__(self, name:str, screen:pygame.surface, text:str, pos:pygame.Vector2, size:float=20, color:str="white"):
|
|
||||||
self.__font = pygame.font.SysFont("Arial", size)
|
|
||||||
self.font = pygame.font.SysFont("Arial", size)
|
|
||||||
self.image = self.font.render(text, 1, color)
|
|
||||||
_, _, w, h = self.image.get_rect()
|
|
||||||
self.__pos = pos
|
|
||||||
self.rect = pygame.Rect(self.__pos.x, self.__pos.y, w, h)
|
|
||||||
self.__screen = screen
|
|
||||||
self.__text = text
|
|
||||||
self.__name = name
|
|
||||||
|
|
||||||
def getText(self) -> str:
|
|
||||||
return self.__text
|
|
||||||
|
|
||||||
def getFont(self) -> pygame.font:
|
|
||||||
return self.__font
|
|
||||||
|
|
||||||
def getPos(self) -> pygame.Vector2:
|
|
||||||
return self.__pos
|
|
||||||
|
|
||||||
def getName(self) -> str:
|
|
||||||
return self.__name
|
|
||||||
|
|
||||||
def setText(self, newtext:str, color:str="white"):
|
|
||||||
self.image = self.font.render(newtext, 1, color)
|
|
||||||
|
|
||||||
def setFont(self, font:pygame.font, size:float, color:str="white"):
|
|
||||||
self.__font = pygame.font.SysFont(font, size)
|
|
||||||
self.change_text(self.text, color)
|
|
||||||
|
|
||||||
def setPos(self, pos:pygame.Vector2):
|
|
||||||
self.__pos = pos
|
|
||||||
|
|
||||||
def draw(self):
|
|
||||||
self.__screen.blit(self.image, (self.rect))
|
|
@ -1,117 +0,0 @@
|
|||||||
import socket
|
|
||||||
|
|
||||||
import pygame
|
|
||||||
from Classes.Engine.Logger import Logger
|
|
||||||
|
|
||||||
from Classes.Game.NetworkEvents.PlaceCard import CardPlaced
|
|
||||||
from Classes.Game.NetworkEvents.GameStart import GameStart
|
|
||||||
from Classes.Game.NetworkEvents.PlaceCard import PlaceCard
|
|
||||||
from Classes.Engine.InputHandler import InputHandler
|
|
||||||
from Classes.Game.World import World
|
|
||||||
from Classes.Game.Player import Player
|
|
||||||
from Classes.Game.NetworkEvents.Login import LoginResponse
|
|
||||||
|
|
||||||
# network event handler this only handles events coming from the server
|
|
||||||
class TCPEventHandler:
|
|
||||||
def __init__(self, socket:socket, inputHandler:InputHandler, world:World):
|
|
||||||
self.tcp_socket = socket
|
|
||||||
self.__world = world
|
|
||||||
self.__inputHandler = inputHandler
|
|
||||||
|
|
||||||
def handleEvents(self, message:dict):
|
|
||||||
if message["event"] == "loginresponse":
|
|
||||||
LoginResponse(message)
|
|
||||||
pass
|
|
||||||
elif message["event"] == "startgame":
|
|
||||||
print("gamestart")
|
|
||||||
GameStart(self.__world, message["hand"], self.__inputHandler, self.__world.getPlayer())
|
|
||||||
pass
|
|
||||||
elif message["event"] == "PlaceCard":
|
|
||||||
CardPlaced(self.__world, message["card"], message["type"], message["owner"], pygame.Vector2(int(message["x"]), int(message["y"]), self.__inputHandler))
|
|
||||||
pass
|
|
||||||
elif message["event"] == "MoveCard":
|
|
||||||
CardMoved(
|
|
||||||
self.__world,
|
|
||||||
message["card"],
|
|
||||||
message["type"],
|
|
||||||
message["owner"],
|
|
||||||
pygame.Vector2(int(message["old_x"]), int(message["old_y"])),
|
|
||||||
pygame.Vector2(int(message["new_x"]), int(message["new_y"])),
|
|
||||||
self.__inputHandler)
|
|
||||||
pass
|
|
||||||
elif message["event"] == "RemoveCard":
|
|
||||||
pass
|
|
||||||
elif message["event"] == "AttackCard":
|
|
||||||
pass
|
|
||||||
elif message["event"] == "AttackPlayer":
|
|
||||||
pass
|
|
||||||
elif message["event"] == "ActivateEffectCard":
|
|
||||||
pass
|
|
||||||
elif message["event"] == "ActivateMonsterCard":
|
|
||||||
pass
|
|
||||||
|
|
||||||
# handles engine events this is separate from the network event handler
|
|
||||||
class EngineEventHandler:
|
|
||||||
|
|
||||||
__inputHandler:InputHandler
|
|
||||||
__world:World
|
|
||||||
__logger:Logger
|
|
||||||
|
|
||||||
def __init__(self, inputHandler:InputHandler, world:World, logger:Logger, tcpClient):
|
|
||||||
self.__logger = logger
|
|
||||||
self.__logger.info("initializing engine Event Handler")
|
|
||||||
if inputHandler == None:
|
|
||||||
raise ValueError("InputHandler was found to be None")
|
|
||||||
|
|
||||||
if world == None:
|
|
||||||
raise ValueError("world was found to be None")
|
|
||||||
|
|
||||||
if world == tcpClient:
|
|
||||||
raise ValueError("tcpCLient was found to be None")
|
|
||||||
|
|
||||||
self.__inputHandler = inputHandler
|
|
||||||
self.__world = world
|
|
||||||
self.__tcpClient = tcpClient
|
|
||||||
|
|
||||||
# handles the incoming event queue
|
|
||||||
def handleEvent(self, events):
|
|
||||||
# TODO: fix bug that stacks cards when dragging them around
|
|
||||||
self.selectedCard = None
|
|
||||||
self.mousePos = self.__inputHandler.getMousePos()
|
|
||||||
|
|
||||||
for event in events:
|
|
||||||
if event.type == pygame.QUIT:
|
|
||||||
self.onCleanup()
|
|
||||||
elif self.__inputHandler.getMousePos()[0]:
|
|
||||||
for card in self.__world.getCards():
|
|
||||||
if card.rect.collidepoint(self.mousePos):
|
|
||||||
self.__logger.info(f"dragging card {card}")
|
|
||||||
self.selectedCard = card
|
|
||||||
|
|
||||||
# failsafe to prevent NoneType errors
|
|
||||||
if self.selectedCard != None:
|
|
||||||
self.__logger.info(f"working with card: {self.selectedCard}")
|
|
||||||
self.selectedCard.setDragging(True)
|
|
||||||
elif event.type == pygame.MOUSEBUTTONUP:
|
|
||||||
if event.button == 1:
|
|
||||||
if self.selectedCard != None:
|
|
||||||
for field in self.__world.getBoardFields():
|
|
||||||
if field.getRect().collidepoint(self.mousePos):
|
|
||||||
if field.getSide() == "Player" and field.getType() == self.selectedCard.getType():
|
|
||||||
try:
|
|
||||||
# snap card into the correct field
|
|
||||||
self.selectedCard.rect.center = field.rect.center
|
|
||||||
self.selectedCard.setDragging(False)
|
|
||||||
print(self.selectedCard)
|
|
||||||
if self.selectedCard == card:
|
|
||||||
# TODO: adapt this into the new game engine version
|
|
||||||
PlaceCard(self.__tcpClient, self.selectedCard) # tells te server that the player placed this card
|
|
||||||
self.selectedCard = None
|
|
||||||
except Exception as e:
|
|
||||||
print(f"failed to place card on server due to error: {e}")
|
|
||||||
|
|
||||||
if self.selectedCard != None:
|
|
||||||
self.selectedCard = None
|
|
||||||
else:
|
|
||||||
raise ValueError("selected card in event handler was found empty this should never happen!")
|
|
||||||
pass
|
|
@ -1,53 +0,0 @@
|
|||||||
import pygame
|
|
||||||
|
|
||||||
from Classes.Engine.Components.BoardField import BoardField
|
|
||||||
|
|
||||||
class InputHandler:
|
|
||||||
# returns pressed key
|
|
||||||
@staticmethod
|
|
||||||
def getPressed():
|
|
||||||
return pygame.key.get_pressed()
|
|
||||||
|
|
||||||
# returns pressed key
|
|
||||||
@staticmethod
|
|
||||||
def getMousePressed():
|
|
||||||
return pygame.mouse.get_pressed()
|
|
||||||
|
|
||||||
# takes in movement inputs and maps them to x and y axis
|
|
||||||
@staticmethod
|
|
||||||
def getInputAxis() -> tuple:
|
|
||||||
xvel = 0
|
|
||||||
yvel = 0
|
|
||||||
|
|
||||||
# construct x and y velocity input axis
|
|
||||||
if InputHandler.getPressed()[pygame.K_a] or InputHandler.getPressed()[pygame.K_LEFT]:
|
|
||||||
xvel = -1
|
|
||||||
if InputHandler.getPressed()[pygame.K_d] or InputHandler.getPressed()[pygame.K_RIGHT]:
|
|
||||||
xvel = 1
|
|
||||||
if InputHandler.getPressed()[pygame.K_w] or InputHandler.getPressed()[pygame.K_UP]:
|
|
||||||
yvel = -1
|
|
||||||
if InputHandler.getPressed()[pygame.K_s] or InputHandler.getPressed()[pygame.K_DOWN]:
|
|
||||||
yvel = 1
|
|
||||||
|
|
||||||
return tuple((xvel, yvel))
|
|
||||||
|
|
||||||
@staticmethod
|
|
||||||
def getMousePos() -> pygame.Vector2:
|
|
||||||
return pygame.Vector2(pygame.mouse.get_pos())
|
|
||||||
|
|
||||||
# get field under mousbutton
|
|
||||||
@staticmethod
|
|
||||||
def getMouseHover(mouse_pos: pygame.Vector2, world_card_width: int, world_card_height: int, board_fields: list) -> BoardField:
|
|
||||||
x_pos = mouse_pos.x / world_card_width
|
|
||||||
y_pos = mouse_pos.y / world_card_height
|
|
||||||
|
|
||||||
for field in board_fields:
|
|
||||||
field_x = field.getPos().x
|
|
||||||
field_y = field.getPos().y
|
|
||||||
field_width = world_card_width # Annahme: Jedes Feld hat eine Breite von 1 Einheit
|
|
||||||
field_height = world_card_height # Annahme: Jedes Feld hat eine Höhe von 1 Einheit
|
|
||||||
|
|
||||||
if field_x <= x_pos < field_x + field_width and field_y <= y_pos < field_y + field_height:
|
|
||||||
return field
|
|
||||||
|
|
||||||
return None
|
|
@ -1,18 +0,0 @@
|
|||||||
import logging
|
|
||||||
|
|
||||||
|
|
||||||
class Logger:
|
|
||||||
def __init__(self, filename):
|
|
||||||
logging.basicConfig(filename=filename,
|
|
||||||
filemode='a',
|
|
||||||
format='%(asctime)s,%(msecs)d %(name)s %(levelname)s %(message)s',
|
|
||||||
datefmt='%H:%M:%S',
|
|
||||||
level=logging.DEBUG)
|
|
||||||
|
|
||||||
def info(self, message):
|
|
||||||
print(message)
|
|
||||||
logging.info(message)
|
|
||||||
|
|
||||||
def error(self, message):
|
|
||||||
print(message)
|
|
||||||
logging.error(message)
|
|
@ -1,52 +0,0 @@
|
|||||||
import json
|
|
||||||
import socket
|
|
||||||
import threading
|
|
||||||
|
|
||||||
from Classes.Engine.EventHandler import TCPEventHandler
|
|
||||||
from Classes.Game.World import World
|
|
||||||
from Classes.Engine.InputHandler import InputHandler
|
|
||||||
|
|
||||||
class TCPClient:
|
|
||||||
|
|
||||||
__running:bool
|
|
||||||
|
|
||||||
def __init__(self, addr: str, port: str, world:World, inputHandler:InputHandler):
|
|
||||||
self.addr = addr
|
|
||||||
self.port = int(port)
|
|
||||||
self.tcpSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
|
|
||||||
self.world = world
|
|
||||||
self.inputHandler = inputHandler
|
|
||||||
self.eventHandler = TCPEventHandler(self.tcpSocket, self.inputHandler, self.world)
|
|
||||||
|
|
||||||
try:
|
|
||||||
self.tcpSocket.connect((self.addr, self.port))
|
|
||||||
self.__running = True
|
|
||||||
|
|
||||||
except Exception as e:
|
|
||||||
print(f"Error connecting TCP socket: {e}")
|
|
||||||
self.__running = False
|
|
||||||
|
|
||||||
# Starten des Listener-Threads
|
|
||||||
self.listen()
|
|
||||||
|
|
||||||
def send(self, message: dict):
|
|
||||||
try:
|
|
||||||
self.tcpSocket.sendall(json.dumps(message).encode())
|
|
||||||
except Exception as e:
|
|
||||||
print(f"Error sending TCP data: {e}")
|
|
||||||
|
|
||||||
def receive(self):
|
|
||||||
while True:
|
|
||||||
try:
|
|
||||||
data = self.tcpSocket.recv(1024)
|
|
||||||
if data:
|
|
||||||
decoded_data = json.loads(data.decode())
|
|
||||||
self.eventHandler.handleEvents(decoded_data)
|
|
||||||
except Exception as e:
|
|
||||||
print(f"Error receiving TCP data: {e}")
|
|
||||||
break
|
|
||||||
|
|
||||||
def listen(self):
|
|
||||||
self.tcpThread = threading.Thread(target=self.receive)
|
|
||||||
self.tcpThread.daemon = True
|
|
||||||
self.tcpThread.start()
|
|
@ -1,6 +0,0 @@
|
|||||||
import os
|
|
||||||
|
|
||||||
|
|
||||||
class PathUtil:
|
|
||||||
def getAbsolutePathTo(notAbsolutPath:str) -> str:
|
|
||||||
return os.path.abspath("Client/" + notAbsolutPath)
|
|
@ -1,11 +0,0 @@
|
|||||||
import random
|
|
||||||
import string
|
|
||||||
|
|
||||||
|
|
||||||
class StringUtils:
|
|
||||||
def get_random_string(length) -> str:
|
|
||||||
# choose from all lowercase letter
|
|
||||||
letters = string.ascii_lowercase
|
|
||||||
result_str = ''.join(random.choice(letters) for i in range(length))
|
|
||||||
print("Random string of length", length, "is:", result_str)
|
|
||||||
return result_str
|
|
@ -1,54 +0,0 @@
|
|||||||
import pygame
|
|
||||||
from pygame.locals import *
|
|
||||||
|
|
||||||
from Classes.Engine.Components.BoardField import BoardField
|
|
||||||
from Classes.Game.World import World
|
|
||||||
|
|
||||||
class Window:
|
|
||||||
__width:int = 800
|
|
||||||
__height:int = 600 # takes 80% of width which tranlates to 640
|
|
||||||
__title:str = "python game engine"
|
|
||||||
__screen:pygame.Surface
|
|
||||||
__clock:pygame.time.Clock
|
|
||||||
|
|
||||||
def __init__(self, width:int=800, height:int=600, title:str="python game engine"):
|
|
||||||
self.__width = width
|
|
||||||
self.__height = height
|
|
||||||
self.__title = title
|
|
||||||
|
|
||||||
pygame.init()
|
|
||||||
|
|
||||||
self.__screen = pygame.display.set_mode((self.__width, self.__height))
|
|
||||||
self.__screen.fill((236, 240, 241)) # Hier liegt der Fehler, es muss eine Tuple übergeben werden
|
|
||||||
pygame.display.set_caption(self.__title)
|
|
||||||
|
|
||||||
self.__clock = pygame.time.Clock()
|
|
||||||
self.__framerate = 60 # Framerate auf 60 FPS festlegen
|
|
||||||
|
|
||||||
# set framerate (where the fuck is it?)
|
|
||||||
def Render(self):
|
|
||||||
# dear future me figure out what past me did!
|
|
||||||
pass
|
|
||||||
|
|
||||||
def setWidth(self, width:int):
|
|
||||||
self.__width = width
|
|
||||||
|
|
||||||
def setHeight(self, height:int):
|
|
||||||
self.__height = height
|
|
||||||
|
|
||||||
def setTitle(self, title:str):
|
|
||||||
self.__title = title
|
|
||||||
|
|
||||||
def getScreen(self) -> pygame.surface:
|
|
||||||
return self.__screen
|
|
||||||
|
|
||||||
# draws a passed sprite group to the screen
|
|
||||||
def drawSpriteGroup(self, group:pygame.sprite.Group):
|
|
||||||
group.draw(self.__screen)
|
|
||||||
|
|
||||||
# draws a given group of rectangles onto the screen
|
|
||||||
def drawWorld(self, world:World):
|
|
||||||
for field in world.getBoardFields():
|
|
||||||
pygame.draw.rect(self.__screen, field.getColor(), field.getRect())
|
|
||||||
for label in world.getLabels():
|
|
||||||
label.draw()
|
|
@ -1,98 +0,0 @@
|
|||||||
import json
|
|
||||||
import pygame
|
|
||||||
|
|
||||||
from Classes.Engine.InputHandler import InputHandler
|
|
||||||
from Classes.Game.Player import Player
|
|
||||||
|
|
||||||
class Card(pygame.sprite.Sprite):
|
|
||||||
__name:str
|
|
||||||
__id:int
|
|
||||||
__description:str
|
|
||||||
__attacks = []
|
|
||||||
__type:str = "MonsterCard"
|
|
||||||
__pos:pygame.Vector2
|
|
||||||
__dragging:bool = False
|
|
||||||
__offset:pygame.Vector2 = pygame.Vector2(0,0)
|
|
||||||
__inputHandler: InputHandler
|
|
||||||
__owner:Player
|
|
||||||
__state:str
|
|
||||||
image:pygame.image
|
|
||||||
rect:pygame.rect
|
|
||||||
|
|
||||||
def __init__(self, pos: pygame.Vector2, assetDir: str, inputHandler: InputHandler, owner: Player):
|
|
||||||
if assetDir == "":
|
|
||||||
raise ValueError("Card: imagePath cannot be empty")
|
|
||||||
|
|
||||||
pygame.sprite.Sprite.__init__(self)
|
|
||||||
|
|
||||||
with open(assetDir + "/card.json", 'r') as file:
|
|
||||||
data = json.load(file)
|
|
||||||
|
|
||||||
self.__owner = owner
|
|
||||||
self.__id = int(data["id"])
|
|
||||||
self.__pos = pos
|
|
||||||
self.__name = data["name"]
|
|
||||||
self.__type = data.get("type")
|
|
||||||
self.image = pygame.image.load(assetDir + "/card.png").convert_alpha()
|
|
||||||
self.rect = self.image.get_rect()
|
|
||||||
self.__inputHandler = inputHandler
|
|
||||||
self.rect.center = self.__pos
|
|
||||||
self.__description = data["description"]
|
|
||||||
self.original_size = self.image.get_size()
|
|
||||||
self.original_position = self.rect.center
|
|
||||||
self.__state = "onHand"
|
|
||||||
|
|
||||||
self.__attacks = []
|
|
||||||
for attack in data.get("attacks", []):
|
|
||||||
self.__attacks.append(attack)
|
|
||||||
|
|
||||||
def update(self):
|
|
||||||
if self.__dragging:
|
|
||||||
mouse_pos = self.__inputHandler.getMousePos()
|
|
||||||
self.__pos = mouse_pos
|
|
||||||
self.rect.center = self.__pos
|
|
||||||
|
|
||||||
def attacks(self):
|
|
||||||
return self.__attacks
|
|
||||||
|
|
||||||
def getName(self) -> str:
|
|
||||||
return self.__name
|
|
||||||
|
|
||||||
def getCardSprite(self) -> pygame.image:
|
|
||||||
return self.__cardSprite
|
|
||||||
|
|
||||||
def getDescription(self):
|
|
||||||
return self.__description
|
|
||||||
|
|
||||||
def getDragging(self):
|
|
||||||
return self.__dragging
|
|
||||||
|
|
||||||
def getOffset(self):
|
|
||||||
return self.__offset
|
|
||||||
|
|
||||||
def getPos(self):
|
|
||||||
return self.__pos
|
|
||||||
|
|
||||||
def getType(self):
|
|
||||||
return self.__type
|
|
||||||
|
|
||||||
def getID(self) -> int:
|
|
||||||
return self.__id
|
|
||||||
|
|
||||||
def getOwner(self) -> Player:
|
|
||||||
return self.__owner
|
|
||||||
|
|
||||||
def getState(self) -> str:
|
|
||||||
return self.__state
|
|
||||||
|
|
||||||
def setDragging(self, dragging:bool):
|
|
||||||
self.__dragging = dragging
|
|
||||||
|
|
||||||
def setOffset(self, offset:pygame.Vector2):
|
|
||||||
self.__offset = offset
|
|
||||||
|
|
||||||
def setPos(self, pos:pygame.Vector2):
|
|
||||||
self.__pos = pos
|
|
||||||
|
|
||||||
def setState(self, state:str):
|
|
||||||
self.__state = state
|
|
@ -1,88 +0,0 @@
|
|||||||
import json
|
|
||||||
import pygame
|
|
||||||
|
|
||||||
from Classes.Engine.InputHandler import InputHandler
|
|
||||||
from Classes.Game.Player import Player
|
|
||||||
|
|
||||||
class MonsterCard(pygame.sprite.Sprite):
|
|
||||||
__name:str
|
|
||||||
__id:int
|
|
||||||
__description:str
|
|
||||||
__attacks = []
|
|
||||||
__type:str = "Monster"
|
|
||||||
__pos:pygame.Vector2
|
|
||||||
__dragging:bool = False
|
|
||||||
__offset:pygame.Vector2 = pygame.Vector2(0,0)
|
|
||||||
__inputHandler: InputHandler
|
|
||||||
__owner:Player
|
|
||||||
image:pygame.image
|
|
||||||
rect:pygame.rect
|
|
||||||
|
|
||||||
def __init__(self, pos:pygame.Vector2, assetDir:str, inputHandler:InputHandler, owner:Player):
|
|
||||||
if assetDir == "":
|
|
||||||
return ValueError.add_note("Card: imagePath cannot be empty")
|
|
||||||
|
|
||||||
pygame.sprite.Sprite.__init__(self)
|
|
||||||
|
|
||||||
data = json.load(open(assetDir + "/card.json"))
|
|
||||||
self.__owner = owner
|
|
||||||
self.__id = int(data["id"])
|
|
||||||
self.__pos = pos
|
|
||||||
self.__name = data["name"]
|
|
||||||
self.image = pygame.image.load(assetDir + "/card.png").convert_alpha()
|
|
||||||
self.rect = self.image.get_rect()
|
|
||||||
self.dragging = False
|
|
||||||
self.offset = pygame.Vector2(0, 0) # Offset zwischen der Karte und der Mausposition
|
|
||||||
self.__inputHandler = inputHandler
|
|
||||||
self.rect.center = self.__pos
|
|
||||||
self.__description = data["description"]
|
|
||||||
self.original_size = self.image.get_size()
|
|
||||||
self.original_position = self.rect.center
|
|
||||||
|
|
||||||
for attack in data["attacks"]:
|
|
||||||
self.__attacks.append(attack)
|
|
||||||
|
|
||||||
def update(self):
|
|
||||||
if self.__dragging:
|
|
||||||
mouse_pos = self.__inputHandler.getMousePos()
|
|
||||||
self.__pos = mouse_pos
|
|
||||||
self.rect.center = self.__pos
|
|
||||||
|
|
||||||
def attacks(self):
|
|
||||||
return self.__attacks
|
|
||||||
|
|
||||||
def getName(self) -> str:
|
|
||||||
return self.__name
|
|
||||||
|
|
||||||
def getCardSprite(self) -> pygame.image:
|
|
||||||
return self.__cardSprite
|
|
||||||
|
|
||||||
def getDescription(self):
|
|
||||||
return self.__description
|
|
||||||
|
|
||||||
def getDragging(self):
|
|
||||||
return self.__dragging
|
|
||||||
|
|
||||||
def getOffset(self):
|
|
||||||
return self.__offset
|
|
||||||
|
|
||||||
def getPos(self):
|
|
||||||
return self.__pos
|
|
||||||
|
|
||||||
def getType(self):
|
|
||||||
return self.__type
|
|
||||||
|
|
||||||
def getID(self) -> int:
|
|
||||||
return self.__id
|
|
||||||
|
|
||||||
def getOwner(self) -> Player:
|
|
||||||
return self.__owner
|
|
||||||
|
|
||||||
def setDragging(self, dragging:bool):
|
|
||||||
self.__dragging = dragging
|
|
||||||
|
|
||||||
def setOffset(self, offset:pygame.Vector2):
|
|
||||||
self.__offset = offset
|
|
||||||
|
|
||||||
def setPos(self, pos:pygame.Vector2):
|
|
||||||
self.__pos = pos
|
|
@ -1,72 +0,0 @@
|
|||||||
import json
|
|
||||||
from typing import Any
|
|
||||||
|
|
||||||
import pygame
|
|
||||||
|
|
||||||
from Classes.Engine.InputHandler import InputHandler
|
|
||||||
|
|
||||||
class SpellCard(pygame.sprite.Sprite):
|
|
||||||
__name:str
|
|
||||||
__description:str
|
|
||||||
__pos:pygame.Vector2
|
|
||||||
__dragging:bool = False
|
|
||||||
__offset:pygame.Vector2 = pygame.Vector2(0,0)
|
|
||||||
__inputHandler: InputHandler
|
|
||||||
__type:str = "Effect"
|
|
||||||
image:pygame.image
|
|
||||||
rect:pygame.rect
|
|
||||||
|
|
||||||
def __init__(self, pos:pygame.Vector2, assetDir:str, inputHandler:InputHandler):
|
|
||||||
if assetDir == "":
|
|
||||||
return ValueError.add_note("Card: imagePath cannot be empty")
|
|
||||||
|
|
||||||
pygame.sprite.Sprite.__init__(self)
|
|
||||||
|
|
||||||
data = json.load(open(assetDir + "/card.json"))
|
|
||||||
self.__pos = pos
|
|
||||||
self.__name = data["name"]
|
|
||||||
self.image = pygame.image.load(assetDir + "/card.png").convert_alpha()
|
|
||||||
self.rect = self.image.get_rect()
|
|
||||||
self.dragging = False
|
|
||||||
self.offset = pygame.Vector2(0, 0) # Offset zwischen der Karte und der Mausposition
|
|
||||||
self.__inputHandler = inputHandler
|
|
||||||
self.rect.center = self.__pos
|
|
||||||
self.__description = data["description"]
|
|
||||||
self.original_size = self.image.get_size()
|
|
||||||
self.original_position = self.rect.center
|
|
||||||
|
|
||||||
def update(self):
|
|
||||||
if self.getDragging():
|
|
||||||
mouse_pos = self.__inputHandler.getMousePos()
|
|
||||||
self.__pos = mouse_pos
|
|
||||||
self.rect.center = self.__pos
|
|
||||||
|
|
||||||
def getName(self) -> str:
|
|
||||||
return self.__name
|
|
||||||
|
|
||||||
def getCardSprite(self) -> pygame.image:
|
|
||||||
return self.__cardSprite
|
|
||||||
|
|
||||||
def getDescription(self):
|
|
||||||
return self.__description
|
|
||||||
|
|
||||||
def getDragging(self):
|
|
||||||
return self.__dragging
|
|
||||||
|
|
||||||
def getOffset(self):
|
|
||||||
return self.__offset
|
|
||||||
|
|
||||||
def getPos(self):
|
|
||||||
return self.__pos
|
|
||||||
|
|
||||||
def getType(self):
|
|
||||||
return self.__type
|
|
||||||
|
|
||||||
def setDragging(self, dragging:bool):
|
|
||||||
self.__dragging = dragging
|
|
||||||
|
|
||||||
def setOffset(self, offset:pygame.Vector2):
|
|
||||||
self.__offset = offset
|
|
||||||
|
|
||||||
def setPos(self, pos:pygame.Vector2):
|
|
||||||
self.__pos = pos
|
|
@ -1,72 +0,0 @@
|
|||||||
import json
|
|
||||||
from typing import Any
|
|
||||||
|
|
||||||
import pygame
|
|
||||||
|
|
||||||
from Classes.Engine.InputHandler import InputHandler
|
|
||||||
|
|
||||||
class TrapCard(pygame.sprite.Sprite):
|
|
||||||
__name:str
|
|
||||||
__description:str
|
|
||||||
__pos:pygame.Vector2
|
|
||||||
__dragging:bool = False
|
|
||||||
__offset:pygame.Vector2 = pygame.Vector2(0,0)
|
|
||||||
__inputHandler: InputHandler
|
|
||||||
__type:str = "Effect"
|
|
||||||
image:pygame.image
|
|
||||||
rect:pygame.rect
|
|
||||||
|
|
||||||
def __init__(self, pos:pygame.Vector2, assetDir:str, inputHandler:InputHandler):
|
|
||||||
if assetDir == "":
|
|
||||||
return ValueError.add_note("Card: imagePath cannot be empty")
|
|
||||||
|
|
||||||
pygame.sprite.Sprite.__init__(self)
|
|
||||||
|
|
||||||
data = json.load(open(assetDir + "/card.json"))
|
|
||||||
self.__pos = pos
|
|
||||||
self.__name = data["name"]
|
|
||||||
self.__inputHandler = inputHandler
|
|
||||||
self.__description = data["description"]
|
|
||||||
self.original_size = self.image.get_size()
|
|
||||||
self.original_position = self.rect.center
|
|
||||||
self.offset = pygame.Vector2(0, 0) # Offset zwischen der Karte und der Mausposition
|
|
||||||
self.rect = self.image.get_rect()
|
|
||||||
self.rect.center = self.__pos
|
|
||||||
self.image = pygame.image.load(assetDir + "/card.png").convert_alpha()
|
|
||||||
self.__dragging = False
|
|
||||||
|
|
||||||
def update(self):
|
|
||||||
if self.getDragging():
|
|
||||||
mouse_pos = self.__inputHandler.getMousePos()
|
|
||||||
self.__pos = mouse_pos
|
|
||||||
self.rect.center = self.__pos
|
|
||||||
|
|
||||||
def getName(self) -> str:
|
|
||||||
return self.__name
|
|
||||||
|
|
||||||
def getCardSprite(self) -> pygame.image:
|
|
||||||
return self.__cardSprite
|
|
||||||
|
|
||||||
def getDescription(self):
|
|
||||||
return self.__description
|
|
||||||
|
|
||||||
def getDragging(self):
|
|
||||||
return self.__dragging
|
|
||||||
|
|
||||||
def getOffset(self):
|
|
||||||
return self.__offset
|
|
||||||
|
|
||||||
def getPos(self):
|
|
||||||
return self.__pos
|
|
||||||
|
|
||||||
def getType(self):
|
|
||||||
return self.__type
|
|
||||||
|
|
||||||
def setDragging(self, dragging:bool):
|
|
||||||
self.__dragging = dragging
|
|
||||||
|
|
||||||
def setOffset(self, offset:pygame.Vector2):
|
|
||||||
self.__offset = offset
|
|
||||||
|
|
||||||
def setPos(self, pos:pygame.Vector2):
|
|
||||||
self.__pos = pos
|
|
@ -1,16 +0,0 @@
|
|||||||
import pygame
|
|
||||||
from Classes.Game.World import World
|
|
||||||
from Classes.Game.Cards.Card import Card
|
|
||||||
from Classes.Game.Player import Player
|
|
||||||
from Classes.Engine.InputHandler import InputHandler
|
|
||||||
|
|
||||||
|
|
||||||
# send from the server to tell the player the game starts
|
|
||||||
# gives the client its and the opponents stats (not cards!!)
|
|
||||||
def GameStart(world: World, handCards:list, inputHandler:InputHandler, opponent:Player):
|
|
||||||
index:int = 0
|
|
||||||
world.setEnemy(opponent)
|
|
||||||
|
|
||||||
for card in handCards:
|
|
||||||
world.AddToPlayerHand(Card(pygame.Vector2(500 + (index + 100), 1050), f"Assets/Cards/{card}/", inputHandler, world.getPlayer()))
|
|
||||||
|
|
@ -1,23 +0,0 @@
|
|||||||
import json
|
|
||||||
import pygame
|
|
||||||
from Classes.Game.World import World
|
|
||||||
from Classes.Game.Player import Player
|
|
||||||
|
|
||||||
|
|
||||||
# event the client sends to let the server know it logged in
|
|
||||||
def Login(tcpClient):
|
|
||||||
payload = {
|
|
||||||
"event":"login",
|
|
||||||
"username": "player",
|
|
||||||
"deck": [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]
|
|
||||||
}
|
|
||||||
|
|
||||||
tcpClient.send(payload)
|
|
||||||
|
|
||||||
# server response for login event
|
|
||||||
def LoginResponse(message:dict, world:World):
|
|
||||||
# checks if the response on the login request is successfull
|
|
||||||
if message["status"] != "success":
|
|
||||||
print("login failed")
|
|
||||||
else:
|
|
||||||
world.setPlayer(Player(0,0, message["username"], message["id"]))
|
|
@ -1,37 +0,0 @@
|
|||||||
import pygame
|
|
||||||
from Classes.Game.World import World
|
|
||||||
from Classes.Engine.InputHandler import InputHandler
|
|
||||||
|
|
||||||
# the event the client sends to the server when it places a card
|
|
||||||
def PlaceCard(tcpClient, card, id):
|
|
||||||
# todo: send card information to the server
|
|
||||||
# todo: required info is:
|
|
||||||
# - position
|
|
||||||
# - field type (used for validating what field the card is played in will be compared on server side)
|
|
||||||
# - card id (server will do the rest to fetch card info)
|
|
||||||
payload = {
|
|
||||||
"event":"placecard",
|
|
||||||
"card": card.getID(),
|
|
||||||
"type": card.getType(),
|
|
||||||
"user": id,
|
|
||||||
"x": card.getPos().x,
|
|
||||||
"y": card.getPos().y,
|
|
||||||
}
|
|
||||||
|
|
||||||
tcpClient.send(payload)
|
|
||||||
|
|
||||||
# the event send from the server to display a card on the field
|
|
||||||
def CardPlaced(world:World, card:int, type:str, owner:str, pos:pygame.Vector2, inputHandler:InputHandler):
|
|
||||||
if type == "MonsterCard":
|
|
||||||
world.spawnMonsterCard(f"Assets/Cards/{card}/", pos, inputHandler, owner)
|
|
||||||
pass
|
|
||||||
elif type == "SpellCard":
|
|
||||||
world.spawnSpellCard(f"Assets/Cards/{card}/", pos, inputHandler, owner)
|
|
||||||
pass
|
|
||||||
elif type == "TrapCard":
|
|
||||||
world.spawnTrapCard(f"Assets/Cards/{card}/", pos, inputHandler, owner)
|
|
||||||
pass
|
|
||||||
pass
|
|
||||||
|
|
||||||
def MovedCard(world:World, card:int, type:str, owner:str, oldPos:pygame.Vector2, newPos:pygame.Vector2, inputHandler:InputHandler):
|
|
||||||
pass
|
|
@ -1,44 +0,0 @@
|
|||||||
import pygame
|
|
||||||
|
|
||||||
class Player:
|
|
||||||
__id:int
|
|
||||||
__hp:int
|
|
||||||
__mana:int
|
|
||||||
__name:str
|
|
||||||
__handCards:pygame.sprite.Group
|
|
||||||
|
|
||||||
def __init__(self, hp:int, mana:int, name:str, id:int):
|
|
||||||
self.__hp = hp
|
|
||||||
self.__mana = mana
|
|
||||||
self.__name = name
|
|
||||||
self.__id = id
|
|
||||||
|
|
||||||
def setID(self, id:int):
|
|
||||||
self.__id = id
|
|
||||||
|
|
||||||
def getID(self) -> int:
|
|
||||||
return self.__id
|
|
||||||
|
|
||||||
def getName(self) -> str:
|
|
||||||
return self.__name
|
|
||||||
|
|
||||||
def getHP(self) -> int:
|
|
||||||
return self.__hp
|
|
||||||
|
|
||||||
def getMana(self) -> int:
|
|
||||||
return self.__mana
|
|
||||||
|
|
||||||
def adjustHP(self, hp:int) -> int:
|
|
||||||
self.__hp = self.__hp + hp
|
|
||||||
|
|
||||||
def getHand(self) -> pygame.sprite.Group:
|
|
||||||
return self.__handCards
|
|
||||||
|
|
||||||
def AddToHand(self, card) -> pygame.sprite.Group:
|
|
||||||
self.__handCards.add(card)
|
|
||||||
return self.__handCards
|
|
||||||
|
|
||||||
def removeFromHand(self, pos:int) -> pygame.sprite.Group:
|
|
||||||
self.__handCards.remove(pos)
|
|
||||||
return self.__handCards
|
|
||||||
|
|
@ -1,116 +0,0 @@
|
|||||||
import pygame
|
|
||||||
from Classes.Engine.Logger import Logger
|
|
||||||
from Classes.Engine.Components.BoardField import BoardField
|
|
||||||
from Classes.Engine.Components.Label import Label
|
|
||||||
from Classes.Game.Cards.MonsterCard import MonsterCard
|
|
||||||
from Classes.Game.Cards.SpellCard import SpellCard
|
|
||||||
from Classes.Game.Cards.TrapCard import TrapCard
|
|
||||||
from Classes.Engine.InputHandler import InputHandler
|
|
||||||
from Classes.Game.Player import Player
|
|
||||||
from Classes.Game.Cards.Card import Card
|
|
||||||
from Classes.Engine.Utils.Path import PathUtil
|
|
||||||
|
|
||||||
class World():
|
|
||||||
__boardFields:list
|
|
||||||
__player:Player
|
|
||||||
__enemy:Player
|
|
||||||
__labels:list
|
|
||||||
__cards:pygame.sprite.Group()
|
|
||||||
__PlayerHandCards:pygame.sprite.Group()
|
|
||||||
__screen:pygame.surface
|
|
||||||
__cardWidth:int = 150
|
|
||||||
__cardHeight:int = 200
|
|
||||||
__cardOffset:int = 400
|
|
||||||
__logger:Logger
|
|
||||||
|
|
||||||
def __init__(self, logger:Logger, screen:pygame.surface, cardWidth:int=200, cardHeight:int=250, cardOffset:int=400):
|
|
||||||
self.__logger = logger
|
|
||||||
|
|
||||||
self.__logger.info("initializing world")
|
|
||||||
self.__boardFields = []
|
|
||||||
self.__labels = []
|
|
||||||
self.__cards = pygame.sprite.Group()
|
|
||||||
self.__PlayerHandCards = pygame.sprite.Group()
|
|
||||||
self.__screen = screen
|
|
||||||
self.__cardWidth = cardWidth
|
|
||||||
self.__cardHeight = cardHeight
|
|
||||||
self.__cardOffset = cardOffset
|
|
||||||
self.__player = None
|
|
||||||
self.__enemy = None
|
|
||||||
self.buildGameWorld()
|
|
||||||
|
|
||||||
def buildGameWorld(self):
|
|
||||||
# construct elements around the player field
|
|
||||||
self.__logger.info("building game world")
|
|
||||||
|
|
||||||
# presets the y position later passed down to the vector2
|
|
||||||
eRow1Height = 85
|
|
||||||
eRow2Height = (self.__cardHeight + 45)
|
|
||||||
pRow1Height = ((2 * self.__cardHeight) + 75)
|
|
||||||
pRow2Height = ((2 * self.__cardHeight) + self.__cardHeight + 30)
|
|
||||||
|
|
||||||
self.__labels.append(Label("EnemyHP", self.__screen, "1000 / 1000", pygame.Vector2(15, 75)))
|
|
||||||
self.__labels.append(Label("EnemyName", self.__screen, "Enemy", pygame.Vector2(15, 45)))
|
|
||||||
self.__boardFields.append(BoardField("EnemyDeck", "Enemy", "Deck", pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * 0)), eRow1Height), PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "e-deck"))
|
|
||||||
self.__boardFields.append(BoardField("EnemyGraveyard", "Enemy", "Grave", pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * 0)), eRow2Height), PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "e-grave"))
|
|
||||||
|
|
||||||
self.__labels.append(Label("PlayerHP", self.__screen, "1000 / 1000", pygame.Vector2(20, pRow2Height + 225)))
|
|
||||||
self.__labels.append(Label("PlayerName", self.__screen, "Player", pygame.Vector2(20, pRow2Height + 195)))
|
|
||||||
self.__labels.append(Label("Player Mana", self.__screen, "0", pygame.Vector2(20, pRow2Height + 255)))
|
|
||||||
self.__boardFields.append(BoardField("PlayerDeck", "Player", "Deck", pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30 ) * 5)), pRow2Height), PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "P-deck"))
|
|
||||||
self.__boardFields.append(BoardField("PlayerGraveyard", "Player", "Grave", pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30 ) * 5)), pRow1Height), PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "p-grave"))
|
|
||||||
|
|
||||||
# handle field creation
|
|
||||||
for i in range(5):
|
|
||||||
self.__boardFields.append(BoardField("PlayerMonsterField-"+str(i), "Player", "Monster", pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * i)), pRow1Height), PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "pm"+str(id)))
|
|
||||||
self.__boardFields.append(BoardField("PlayerEffectField-"+str(i), "Player", "Effect", pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * i)), pRow2Height), PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "pe"+str(id)))
|
|
||||||
self.__boardFields.append(BoardField("EnemyMonsterField-"+str(i), "Enemy", "Monster", pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * (i+1)), eRow1Height)), PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "em"+str(id)))
|
|
||||||
self.__boardFields.append(BoardField("EnemySpellTrapField-"+str(i), "Enemy", "Effect", pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * (i+1))), eRow2Height), PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "ee"+str(id)))
|
|
||||||
|
|
||||||
def getBoardFields(self) -> list:
|
|
||||||
return self.__boardFields
|
|
||||||
|
|
||||||
def getLabels(self) -> list:
|
|
||||||
return self.__labels
|
|
||||||
|
|
||||||
def getCardWidth(self) -> int:
|
|
||||||
return self.__cardWidth
|
|
||||||
|
|
||||||
def getCardHeight(self) -> int:
|
|
||||||
return self.__cardHeight
|
|
||||||
|
|
||||||
def getCards(self) -> pygame.sprite.Group:
|
|
||||||
return self.__cards
|
|
||||||
|
|
||||||
def getHandCards(self) -> pygame.sprite.Group:
|
|
||||||
return self.__PlayerHandCards
|
|
||||||
|
|
||||||
def getPlayer(self) -> Player:
|
|
||||||
return self.__player
|
|
||||||
|
|
||||||
def getEnemy(self) -> Player:
|
|
||||||
return self.__enemy
|
|
||||||
|
|
||||||
def setPlayer(self, player:Player):
|
|
||||||
for label in self.__labels:
|
|
||||||
if label.getName() == "PlayerName":
|
|
||||||
label.setText(player.getName())
|
|
||||||
self.__player = player
|
|
||||||
|
|
||||||
def setEnemy(self, player:Player):
|
|
||||||
for label in self.__labels:
|
|
||||||
if label.getName() == "EnemyName":
|
|
||||||
label.setText(player.getName())
|
|
||||||
self.__enemy = player
|
|
||||||
|
|
||||||
def spawnCard(self, asset:str, pos:pygame.Vector2, inputHandler:InputHandler, owner:Player) -> Card:
|
|
||||||
card = Card(pos, asset, inputHandler, owner)
|
|
||||||
self.__cards.add(card)
|
|
||||||
return card
|
|
||||||
|
|
||||||
def spawnCards(self, cards:pygame.sprite.Group):
|
|
||||||
for card in cards:
|
|
||||||
self.__cards.add(card)
|
|
||||||
|
|
||||||
def AddToPlayerHand(self, Card:Card):
|
|
||||||
self.__PlayerHandCards.add(Card)
|
|
@ -1,6 +0,0 @@
|
|||||||
18:31:53,299 root INFO starting game engine
|
|
||||||
18:31:53,300 root INFO initializing dependencies
|
|
||||||
18:31:53,543 root INFO initializing world
|
|
||||||
18:31:53,545 root INFO building game world
|
|
||||||
18:31:53,562 root INFO initializing engine Event Handler
|
|
||||||
18:31:53,562 root INFO attempting to login to server
|
|
@ -1,6 +0,0 @@
|
|||||||
18:35:17,398 root INFO starting game engine
|
|
||||||
18:35:17,399 root INFO initializing dependencies
|
|
||||||
18:35:17,647 root INFO initializing world
|
|
||||||
18:35:17,647 root INFO building game world
|
|
||||||
18:35:17,664 root INFO initializing engine Event Handler
|
|
||||||
18:35:17,664 root INFO attempting to login to server
|
|
@ -1,6 +0,0 @@
|
|||||||
18:28:36,740 root INFO starting game engine
|
|
||||||
18:28:36,740 root INFO initializing dependencies
|
|
||||||
18:28:36,976 root INFO initializing world
|
|
||||||
18:28:36,976 root INFO building game world
|
|
||||||
18:28:36,995 root INFO initializing engine Event Handler
|
|
||||||
18:28:36,995 root INFO attempting to login to server
|
|
@ -1,6 +0,0 @@
|
|||||||
18:24:39,228 root INFO starting game engine
|
|
||||||
18:24:39,229 root INFO initializing dependencies
|
|
||||||
18:24:39,473 root INFO initializing world
|
|
||||||
18:24:39,473 root INFO building game world
|
|
||||||
18:24:39,489 root INFO initializing engine Event Handler
|
|
||||||
18:24:39,490 root INFO attempting to login to server
|
|
@ -1,6 +0,0 @@
|
|||||||
18:24:07,392 root INFO starting game engine
|
|
||||||
18:24:07,392 root INFO initializing dependencies
|
|
||||||
18:24:07,636 root INFO initializing world
|
|
||||||
18:24:07,636 root INFO building game world
|
|
||||||
18:24:07,653 root INFO initializing engine Event Handler
|
|
||||||
18:24:07,653 root INFO attempting to login to server
|
|
@ -1,6 +0,0 @@
|
|||||||
18:34:47,406 root INFO starting game engine
|
|
||||||
18:34:47,406 root INFO initializing dependencies
|
|
||||||
18:34:47,651 root INFO initializing world
|
|
||||||
18:34:47,651 root INFO building game world
|
|
||||||
18:34:47,668 root INFO initializing engine Event Handler
|
|
||||||
18:34:47,669 root INFO attempting to login to server
|
|
@ -1,6 +0,0 @@
|
|||||||
18:15:16,227 root INFO starting game engine
|
|
||||||
18:15:16,227 root INFO initializing dependencies
|
|
||||||
18:15:16,469 root INFO initializing world
|
|
||||||
18:15:16,469 root INFO building game world
|
|
||||||
18:15:16,486 root INFO initializing engine Event Handler
|
|
||||||
18:15:16,487 root INFO attempting to login to server
|
|
@ -1,6 +0,0 @@
|
|||||||
18:26:41,981 root INFO starting game engine
|
|
||||||
18:26:41,982 root INFO initializing dependencies
|
|
||||||
18:26:42,202 root INFO initializing world
|
|
||||||
18:26:42,202 root INFO building game world
|
|
||||||
18:26:44,431 root INFO initializing engine Event Handler
|
|
||||||
18:26:44,431 root INFO attempting to login to server
|
|
@ -1,6 +0,0 @@
|
|||||||
18:03:55,272 root INFO starting game engine
|
|
||||||
18:03:55,273 root INFO initializing dependencies
|
|
||||||
18:03:55,522 root INFO initializing world
|
|
||||||
18:03:55,524 root INFO building game world
|
|
||||||
18:03:55,541 root INFO initializing engine Event Handler
|
|
||||||
18:03:55,541 root INFO attempting to login to server
|
|
@ -1,4 +0,0 @@
|
|||||||
18:28:05,511 root INFO starting game engine
|
|
||||||
18:28:05,512 root INFO initializing dependencies
|
|
||||||
18:28:05,733 root INFO initializing world
|
|
||||||
18:28:05,735 root INFO building game world
|
|
@ -1,6 +0,0 @@
|
|||||||
18:12:06,302 root INFO starting game engine
|
|
||||||
18:12:06,302 root INFO initializing dependencies
|
|
||||||
18:12:06,552 root INFO initializing world
|
|
||||||
18:12:06,553 root INFO building game world
|
|
||||||
18:12:06,570 root INFO initializing engine Event Handler
|
|
||||||
18:12:06,571 root INFO attempting to login to server
|
|
@ -1,6 +0,0 @@
|
|||||||
18:26:02,924 root INFO starting game engine
|
|
||||||
18:26:02,925 root INFO initializing dependencies
|
|
||||||
18:26:03,152 root INFO initializing world
|
|
||||||
18:26:03,153 root INFO building game world
|
|
||||||
18:26:15,219 root INFO initializing engine Event Handler
|
|
||||||
18:26:15,219 root INFO attempting to login to server
|
|
@ -1,6 +0,0 @@
|
|||||||
18:31:12,770 root INFO starting game engine
|
|
||||||
18:31:12,771 root INFO initializing dependencies
|
|
||||||
18:31:13,6 root INFO initializing world
|
|
||||||
18:31:13,6 root INFO building game world
|
|
||||||
18:31:13,23 root INFO initializing engine Event Handler
|
|
||||||
18:31:13,23 root INFO attempting to login to server
|
|
@ -1,6 +0,0 @@
|
|||||||
18:32:14,21 root INFO starting game engine
|
|
||||||
18:32:14,22 root INFO initializing dependencies
|
|
||||||
18:32:14,268 root INFO initializing world
|
|
||||||
18:32:14,268 root INFO building game world
|
|
||||||
18:32:14,285 root INFO initializing engine Event Handler
|
|
||||||
18:32:14,285 root INFO attempting to login to server
|
|
@ -1,6 +0,0 @@
|
|||||||
18:17:42,689 root INFO starting game engine
|
|
||||||
18:17:42,689 root INFO initializing dependencies
|
|
||||||
18:17:42,927 root INFO initializing world
|
|
||||||
18:17:42,928 root INFO building game world
|
|
||||||
18:17:42,946 root INFO initializing engine Event Handler
|
|
||||||
18:17:42,946 root INFO attempting to login to server
|
|
@ -1,6 +0,0 @@
|
|||||||
18:25:06,487 root INFO starting game engine
|
|
||||||
18:25:06,487 root INFO initializing dependencies
|
|
||||||
18:25:06,730 root INFO initializing world
|
|
||||||
18:25:06,730 root INFO building game world
|
|
||||||
18:25:06,748 root INFO initializing engine Event Handler
|
|
||||||
18:25:06,748 root INFO attempting to login to server
|
|
@ -1,6 +0,0 @@
|
|||||||
18:35:28,383 root INFO starting game engine
|
|
||||||
18:35:28,383 root INFO initializing dependencies
|
|
||||||
18:35:28,619 root INFO initializing world
|
|
||||||
18:35:28,620 root INFO building game world
|
|
||||||
18:35:28,637 root INFO initializing engine Event Handler
|
|
||||||
18:35:28,638 root INFO attempting to login to server
|
|
@ -1,6 +0,0 @@
|
|||||||
18:28:22,876 root INFO starting game engine
|
|
||||||
18:28:22,876 root INFO initializing dependencies
|
|
||||||
18:28:23,117 root INFO initializing world
|
|
||||||
18:28:23,117 root INFO building game world
|
|
||||||
18:28:23,134 root INFO initializing engine Event Handler
|
|
||||||
18:28:23,135 root INFO attempting to login to server
|
|
@ -1,6 +0,0 @@
|
|||||||
18:14:40,491 root INFO starting game engine
|
|
||||||
18:14:40,492 root INFO initializing dependencies
|
|
||||||
18:14:40,714 root INFO initializing world
|
|
||||||
18:14:40,715 root INFO building game world
|
|
||||||
18:14:41,59 root INFO initializing engine Event Handler
|
|
||||||
18:14:41,168 root INFO attempting to login to server
|
|
@ -1,6 +0,0 @@
|
|||||||
18:17:28,90 root INFO starting game engine
|
|
||||||
18:17:28,90 root INFO initializing dependencies
|
|
||||||
18:17:28,335 root INFO initializing world
|
|
||||||
18:17:28,336 root INFO building game world
|
|
||||||
18:17:28,352 root INFO initializing engine Event Handler
|
|
||||||
18:17:28,352 root INFO attempting to login to server
|
|
@ -1,4 +0,0 @@
|
|||||||
18:30:56,421 root INFO starting game engine
|
|
||||||
18:30:56,421 root INFO initializing dependencies
|
|
||||||
18:30:56,654 root INFO initializing world
|
|
||||||
18:30:56,654 root INFO building game world
|
|
@ -1,6 +0,0 @@
|
|||||||
18:14:31,193 root INFO starting game engine
|
|
||||||
18:14:31,193 root INFO initializing dependencies
|
|
||||||
18:14:31,416 root INFO initializing world
|
|
||||||
18:14:31,416 root INFO building game world
|
|
||||||
18:14:36,438 root INFO initializing engine Event Handler
|
|
||||||
18:14:36,864 root INFO attempting to login to server
|
|
@ -1,6 +0,0 @@
|
|||||||
18:34:33,865 root INFO starting game engine
|
|
||||||
18:34:33,865 root INFO initializing dependencies
|
|
||||||
18:34:34,103 root INFO initializing world
|
|
||||||
18:34:34,104 root INFO building game world
|
|
||||||
18:34:34,121 root INFO initializing engine Event Handler
|
|
||||||
18:34:34,121 root INFO attempting to login to server
|
|
@ -1,5 +0,0 @@
|
|||||||
18:37:44,978 root INFO starting game engine
|
|
||||||
18:37:44,978 root INFO initializing dependencies
|
|
||||||
18:37:45,225 root INFO initializing world
|
|
||||||
18:37:45,225 root INFO building game world
|
|
||||||
18:37:45,242 root INFO logging into server
|
|
@ -1,11 +0,0 @@
|
|||||||
from App import App
|
|
||||||
from Classes.Engine.Logger import Logger
|
|
||||||
from Classes.Engine.Utils.StringUtils import StringUtils
|
|
||||||
from Classes.Engine.Utils.Path import PathUtil
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
|
||||||
|
|
||||||
logger = Logger(PathUtil.getAbsolutePathTo("log/"+StringUtils.get_random_string(8)+".log"))
|
|
||||||
|
|
||||||
logger.info("starting game engine")
|
|
||||||
game = App(logger)
|
|
@ -1,4 +0,0 @@
|
|||||||
HOST="127.0.0.1"
|
|
||||||
TCPPORT=54322
|
|
||||||
UDPPORT=54323
|
|
||||||
ENV="DEV"
|
|
14
OLD_Server/.vscode/settings.json
vendored
@ -1,14 +0,0 @@
|
|||||||
{
|
|
||||||
"cSpell.words": [
|
|
||||||
"DGRAM"
|
|
||||||
],
|
|
||||||
"cSpell.ignoreWords": [
|
|
||||||
"activateeffectcard",
|
|
||||||
"activatemonstereffect",
|
|
||||||
"attackcard",
|
|
||||||
"attackplayer",
|
|
||||||
"movecard",
|
|
||||||
"placecard",
|
|
||||||
"removecard"
|
|
||||||
]
|
|
||||||
}
|
|
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 612 B |
@ -1,22 +0,0 @@
|
|||||||
{
|
|
||||||
"id": 1,
|
|
||||||
"name": "Test Monster",
|
|
||||||
"image": "Assets/Cards/testmonstercard/cards.png",
|
|
||||||
"description": "can attack other monsters",
|
|
||||||
"costs": 30,
|
|
||||||
"defense": 40,
|
|
||||||
"attacks":[
|
|
||||||
{
|
|
||||||
"id": 1,
|
|
||||||
"name":"test attack",
|
|
||||||
"description": "can attack another Monster",
|
|
||||||
"damage": 80
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": 2,
|
|
||||||
"name":"test attack",
|
|
||||||
"description": "can attack another Monster",
|
|
||||||
"damage": 80
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
Before Width: | Height: | Size: 9.3 KiB |
Before Width: | Height: | Size: 2.3 KiB |
@ -1,6 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "testspell",
|
|
||||||
"image":"Assets/Cards/testspelltcard/artwork.png",
|
|
||||||
"costs": 30,
|
|
||||||
"description":"this is a test spell card"
|
|
||||||
}
|
|
Before Width: | Height: | Size: 2.3 KiB |
@ -1,6 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "testtrap",
|
|
||||||
"image":"Assets/Cards/testtrapcard/artwork.png",
|
|
||||||
"costs": 30,
|
|
||||||
"description":"this is a test tryp card"
|
|
||||||
}
|
|
@ -1,57 +0,0 @@
|
|||||||
import random
|
|
||||||
|
|
||||||
class Player:
|
|
||||||
__id:int
|
|
||||||
__hp:int
|
|
||||||
__mana:int
|
|
||||||
__name:str
|
|
||||||
__handCards:list
|
|
||||||
__deck:list
|
|
||||||
|
|
||||||
def __init__(self, name:str, deck:list, hp:int=1000, mana:int=0):
|
|
||||||
self.__hp = hp
|
|
||||||
self.__mana = mana
|
|
||||||
self.__name = name
|
|
||||||
self.__handCards = []
|
|
||||||
self.__deck = deck
|
|
||||||
self.__id = random.randint(3, 99999)
|
|
||||||
self.__mana = mana
|
|
||||||
|
|
||||||
def shuffleDeck(self):
|
|
||||||
self.__deck = random.shuffle(self.__deck)
|
|
||||||
|
|
||||||
def getDeck(self) -> list:
|
|
||||||
return self.__deck
|
|
||||||
|
|
||||||
def getName(self) -> str:
|
|
||||||
return self.__name
|
|
||||||
|
|
||||||
def getHP(self) -> int:
|
|
||||||
return self.__hp
|
|
||||||
|
|
||||||
def adjustHP(self, hp:int) -> int:
|
|
||||||
self.__hp = self.__hp + hp
|
|
||||||
|
|
||||||
def getID(self) -> int:
|
|
||||||
return self.__id
|
|
||||||
|
|
||||||
def getHand(self) -> list:
|
|
||||||
return self.__handCards
|
|
||||||
|
|
||||||
def getMana(self) -> int:
|
|
||||||
return self.__mana
|
|
||||||
|
|
||||||
def addMana(self, amount) -> int:
|
|
||||||
self.__mana + amount
|
|
||||||
return self.__mana
|
|
||||||
|
|
||||||
def AddToHand(self, card) -> list:
|
|
||||||
self.__handCards.append(card)
|
|
||||||
return self.__handCards
|
|
||||||
|
|
||||||
def setHand(self, hand:list):
|
|
||||||
self.__handCards = hand
|
|
||||||
|
|
||||||
def removeFromHand(self, pos:int) -> list:
|
|
||||||
self.__handCards.remove(pos)
|
|
||||||
return self.__handCards
|
|
@ -1,155 +0,0 @@
|
|||||||
import json
|
|
||||||
import socket
|
|
||||||
import time
|
|
||||||
from Classes.Game.Player import Player
|
|
||||||
|
|
||||||
|
|
||||||
class GameManager:
|
|
||||||
__players:dict
|
|
||||||
__playingPlayer:Player
|
|
||||||
__state:str
|
|
||||||
__round:str
|
|
||||||
__cards:list
|
|
||||||
|
|
||||||
def __init__(self, logger):
|
|
||||||
self.__players = {}
|
|
||||||
self.__playingPlayer = None
|
|
||||||
self.__state = "waiting"
|
|
||||||
self.__round = "none"
|
|
||||||
self.logger = logger
|
|
||||||
self.__cards = []
|
|
||||||
pass
|
|
||||||
|
|
||||||
def getLogger(self):
|
|
||||||
return self.logger
|
|
||||||
|
|
||||||
# card management
|
|
||||||
def spawnCard(self, card, owner, x, y):
|
|
||||||
# self.logger.info("spawning card")
|
|
||||||
|
|
||||||
self.__cards.append(card)
|
|
||||||
|
|
||||||
payload = {
|
|
||||||
"event":"PlacedCard",
|
|
||||||
"owner": owner,
|
|
||||||
"card": card,
|
|
||||||
"x": x,
|
|
||||||
"y": y,
|
|
||||||
}
|
|
||||||
|
|
||||||
for userAddr in self.__players.keys():
|
|
||||||
try:
|
|
||||||
self.logger.info(f"send to client {self.__players[userAddr]['player'].getID() != owner}")
|
|
||||||
if self.__players[userAddr]["player"].getID() != owner:
|
|
||||||
self.__players[userAddr]["socket"].send(json.dumps(payload).encode())
|
|
||||||
except:
|
|
||||||
pass
|
|
||||||
|
|
||||||
# game round management
|
|
||||||
# this section manages the flow of rounds this should inherit itself
|
|
||||||
# =============================================================================
|
|
||||||
|
|
||||||
# this function iterates all
|
|
||||||
def progressRound(self):
|
|
||||||
# phases
|
|
||||||
# - playerPrep => playing player switches, gets a mana point and gets verified
|
|
||||||
if self.__playingPlayer != None:
|
|
||||||
for player in self.__players:
|
|
||||||
if self.__playingPlayer != player:
|
|
||||||
self.__playingPlayer = player
|
|
||||||
else:
|
|
||||||
self.__playingPlayer = next(iter(self.__players))
|
|
||||||
# - playerDraw => player draws a card
|
|
||||||
# - playerPlay => player can place cards and active effects
|
|
||||||
# - playerEnd => player ends his turn and the code reiterates with the remaining player
|
|
||||||
pass
|
|
||||||
|
|
||||||
# game state management
|
|
||||||
# this section mostly only used by the networking and event handling classes
|
|
||||||
# other parts should never need to interface with this unless really required
|
|
||||||
# =============================================================================
|
|
||||||
def startGame(self, tcpSocket: socket):
|
|
||||||
self.__state = "running"
|
|
||||||
|
|
||||||
players = list(self.__players.values())
|
|
||||||
|
|
||||||
print("game starts")
|
|
||||||
self.logger.info("game manager is starting the game")
|
|
||||||
for userAddr, player_data in self.__players.items():
|
|
||||||
try:
|
|
||||||
user = player_data["player"]
|
|
||||||
user.addMana(1000)
|
|
||||||
user.adjustHP(1000)
|
|
||||||
user.shuffleDeck()
|
|
||||||
cards = self.__players[userAddr]["deck"]
|
|
||||||
user.setHand(cards[:5])
|
|
||||||
|
|
||||||
# iterates until the enemy player is not anymore equal to current player
|
|
||||||
enemy = next(player_data["player"] for player_data in players if player_data["player"] != user)
|
|
||||||
|
|
||||||
payload = {
|
|
||||||
"event": "startgame",
|
|
||||||
"player": {
|
|
||||||
"mana": user.getMana(),
|
|
||||||
"hp": user.getHP(),
|
|
||||||
"hand": user.getHand()
|
|
||||||
},
|
|
||||||
"enemy": {
|
|
||||||
"id": enemy.getID(),
|
|
||||||
"name": enemy.getName(),
|
|
||||||
"hp": enemy.getHP(),
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
print(f"user {player_data["socket"]}")
|
|
||||||
player_data["socket"].send(json.dumps(payload).encode())
|
|
||||||
except Exception as e:
|
|
||||||
self.logger.error(f"failed to start game due to error: {e}")
|
|
||||||
break
|
|
||||||
|
|
||||||
def stopGame(self):
|
|
||||||
# handles notifying all players that the game stops
|
|
||||||
# handles stoping the game itself and notifies server to stop itself
|
|
||||||
pass
|
|
||||||
|
|
||||||
# player management
|
|
||||||
# the network manager will create a player instance
|
|
||||||
# =============================================================
|
|
||||||
|
|
||||||
# gets all player known to the game manager and returns them
|
|
||||||
def getPlayers(self) -> dict:
|
|
||||||
return self.__players
|
|
||||||
|
|
||||||
# creates a player and handles counting all players and if conditions met starting the game
|
|
||||||
# returns the new dict in which the new player now is added
|
|
||||||
def addPlayers(self, player:Player, socket:socket, clientAddr, deck) -> dict:
|
|
||||||
|
|
||||||
self.logger.info(f"creating user with id: {player.getID}")
|
|
||||||
self.__players[clientAddr] = {
|
|
||||||
"player": player,
|
|
||||||
"deck": deck,
|
|
||||||
"socket":socket
|
|
||||||
}
|
|
||||||
self.logger.info(f"new length of user dictionary: {len(self.__players)}")
|
|
||||||
|
|
||||||
payload = {
|
|
||||||
"event":"loginresponse",
|
|
||||||
"status": "success",
|
|
||||||
"id": player.getID(),
|
|
||||||
"name": player.getName()
|
|
||||||
}
|
|
||||||
|
|
||||||
socket.send(json.dumps(payload).encode())
|
|
||||||
|
|
||||||
|
|
||||||
# counts participating players and starts the game if enough have joined
|
|
||||||
if len(self.__players) >= 2:
|
|
||||||
time.sleep(1)
|
|
||||||
self.logger.info("2 players have join game starts")
|
|
||||||
self.startGame()
|
|
||||||
|
|
||||||
return self.__players
|
|
||||||
|
|
||||||
def removePlayers(self, clientAddr):
|
|
||||||
self.logger.info(f"removing player with address '{clientAddr}' from players database")
|
|
||||||
del self.__players[clientAddr]
|
|
@ -1,18 +0,0 @@
|
|||||||
import logging
|
|
||||||
|
|
||||||
|
|
||||||
class Logger:
|
|
||||||
def __init__(self, filename):
|
|
||||||
logging.basicConfig(filename=filename,
|
|
||||||
filemode='a',
|
|
||||||
format='%(asctime)s,%(msecs)d %(name)s %(levelname)s %(message)s',
|
|
||||||
datefmt='%H:%M:%S',
|
|
||||||
level=logging.DEBUG)
|
|
||||||
|
|
||||||
def info(self, message):
|
|
||||||
print(message)
|
|
||||||
logging.info(message)
|
|
||||||
|
|
||||||
def error(self, message):
|
|
||||||
print(message)
|
|
||||||
logging.error(message)
|
|
@ -1,45 +0,0 @@
|
|||||||
import socket
|
|
||||||
from Classes.Game.Player import Player
|
|
||||||
from Classes.System.GameManager import GameManager
|
|
||||||
|
|
||||||
from Classes.System.World import World
|
|
||||||
|
|
||||||
|
|
||||||
class TCPEventHandler:
|
|
||||||
__tcpSocket:socket
|
|
||||||
|
|
||||||
def __init__(self, socket:socket):
|
|
||||||
self.__tcpSocket = socket
|
|
||||||
|
|
||||||
# handles passing of event data to the right functions
|
|
||||||
def handleTCPEvents(self, event, gameManager:GameManager, address):
|
|
||||||
gameManager.getLogger().info(f"incommingevent {event}")
|
|
||||||
if event["event"] == "PlaceCard":
|
|
||||||
gameManager.getLogger().info(f"player {event['user']} attempted to place card {event['card']}")
|
|
||||||
for playerKey in gameManager.getPlayers().keys():
|
|
||||||
player = gameManager.getPlayers()[playerKey]
|
|
||||||
if int(event["user"]) != player["player"].getID():
|
|
||||||
payload = {
|
|
||||||
"event":"cardPlaced",
|
|
||||||
"card": {
|
|
||||||
"card":event["card"],
|
|
||||||
"owner": event["user"],
|
|
||||||
"x": event["x"],
|
|
||||||
"y": event["y"]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
player["socket"].send(payload)
|
|
||||||
pass
|
|
||||||
elif event["event"] == "MoveCard":
|
|
||||||
pass
|
|
||||||
elif event["event"] == "RemoveCard":
|
|
||||||
pass
|
|
||||||
elif event["event"] == "AttackCard":
|
|
||||||
pass
|
|
||||||
elif event["event"] == "AttackPlayer":
|
|
||||||
pass
|
|
||||||
elif event["event"] == "ActivateEffectCard":
|
|
||||||
pass
|
|
||||||
elif event["event"] == "ActivateMonsterCard":
|
|
||||||
pass
|
|
||||||
pass
|
|
@ -1,145 +0,0 @@
|
|||||||
import json
|
|
||||||
import signal
|
|
||||||
import socket
|
|
||||||
import sys
|
|
||||||
import threading
|
|
||||||
from Classes.Game.Player import Player
|
|
||||||
from Classes.System.GameManager import GameManager
|
|
||||||
|
|
||||||
from Classes.System.Network.EventHandler import TCPEventHandler
|
|
||||||
from Classes.System.World import World
|
|
||||||
|
|
||||||
class NetworkManager:
|
|
||||||
class TCP:
|
|
||||||
__Addr:str
|
|
||||||
__Port:str
|
|
||||||
__BufferSize:int = 1024
|
|
||||||
__tcpSocket:socket
|
|
||||||
__eventHandler: dict
|
|
||||||
__users: dict
|
|
||||||
__TCPClientThread:threading.Thread
|
|
||||||
__gameManager:GameManager
|
|
||||||
|
|
||||||
def __init__(self, Addr:str, Port:str, gameManager:GameManager):
|
|
||||||
gameManager.getLogger().info("starting up network manager")
|
|
||||||
|
|
||||||
self.running = True
|
|
||||||
self.__Addr = Addr
|
|
||||||
self.__Port = int(Port)
|
|
||||||
self.__gameManager = gameManager
|
|
||||||
self.__eventHandler = {}
|
|
||||||
|
|
||||||
gameManager.getLogger().info("starting up tcp server")
|
|
||||||
self.__tcpSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
|
|
||||||
self.__tcpSocket.bind((self.__Addr, self.__Port))
|
|
||||||
self.__tcpSocket.listen()
|
|
||||||
|
|
||||||
gameManager.getLogger().info("starting up thread for client socket accepting")
|
|
||||||
self.__TCPClientThread = threading.Thread(target=self.accept_connections)
|
|
||||||
self.__TCPClientThread.daemon = True
|
|
||||||
self.__TCPClientThread.start()
|
|
||||||
|
|
||||||
def accept_connections(self):
|
|
||||||
while self.running:
|
|
||||||
try:
|
|
||||||
client_tcp_socket, client_address = self.__tcpSocket.accept()
|
|
||||||
self.__gameManager.getLogger().info(f"Connected with {client_address}")
|
|
||||||
self.__gameManager.getPlayers()[client_address] = client_tcp_socket
|
|
||||||
self.__eventHandler[client_address] = TCPEventHandler(client_tcp_socket)
|
|
||||||
|
|
||||||
client_handler_thread = threading.Thread(
|
|
||||||
target=self.receive,
|
|
||||||
args=(client_tcp_socket, client_address)
|
|
||||||
)
|
|
||||||
|
|
||||||
self.__gameManager.getLogger().info(f"starting client handler thread for client at address {client_address}")
|
|
||||||
client_handler_thread.daemon = True
|
|
||||||
client_handler_thread.start()
|
|
||||||
|
|
||||||
except Exception as e:
|
|
||||||
self.__gameManager.getLogger().error(f"tcp socket failed to accept connection due to error: {e}")
|
|
||||||
pass
|
|
||||||
client_handler_thread.join()
|
|
||||||
|
|
||||||
def receive(self, client_socket, client_address):
|
|
||||||
while self.running:
|
|
||||||
try:
|
|
||||||
data = client_socket.recv(self.__BufferSize)
|
|
||||||
if not data:
|
|
||||||
self.__gameManager.getLogger().info(f"Connection with {client_address} closed.")
|
|
||||||
break
|
|
||||||
|
|
||||||
try:
|
|
||||||
|
|
||||||
message = data.decode()
|
|
||||||
messageJson = json.loads(message)
|
|
||||||
self.__gameManager.getLogger().info(f"decoded message {messageJson}")
|
|
||||||
user = messageJson.get("user")
|
|
||||||
self.__gameManager.getLogger().info(f"user in message {user}")
|
|
||||||
|
|
||||||
except Exception as ex:
|
|
||||||
self.__gameManager.getLogger().info(f"decoding incoming packet failed due to exception: {ex}")
|
|
||||||
|
|
||||||
# creates a user and counts how many currently are connected to the server
|
|
||||||
# if enough users for a round are connected the server has to start the game
|
|
||||||
if user not in self.__gameManager.getPlayers():
|
|
||||||
if messageJson["event"] == "login":
|
|
||||||
self.__gameManager.getLogger().info("user logging in")
|
|
||||||
self.__gameManager.getLogger().info("task passed off to gameManager")
|
|
||||||
user = self.__gameManager.addPlayers(Player(messageJson["username"], messageJson["deck"]), client_socket, client_address, messageJson["deck"])
|
|
||||||
self.__gameManager.getLogger().info(f"connected users {len(self.__gameManager.getPlayers())}")
|
|
||||||
|
|
||||||
self.__gameManager.getLogger().info(f"confirming login for user")
|
|
||||||
self.send({
|
|
||||||
"event": "loginresponse",
|
|
||||||
"status": "success",
|
|
||||||
"username": user[client_address]["player"].getName(),
|
|
||||||
"id": user[client_address]["player"].getID(),
|
|
||||||
}, client_address)
|
|
||||||
|
|
||||||
self.__eventHandler[client_address].handleTCPEvents(messageJson, self.__gameManager, client_address)
|
|
||||||
self.__gameManager.getLogger().info(f"Received message from {client_address}: {message}")
|
|
||||||
|
|
||||||
except socket.error as e:
|
|
||||||
|
|
||||||
if e.errno == 10054:
|
|
||||||
self.__gameManager.getLogger().error(f"Connection with {client_address} forcibly closed by remote host.")
|
|
||||||
players = self.__gameManager.getPlayers()
|
|
||||||
self.__gameManager.removePlayers(client_address)
|
|
||||||
self.__gameManager.getLogger().info(f"new player length {len(players)}")
|
|
||||||
break
|
|
||||||
|
|
||||||
self.__gameManager.getLogger().error(f"Socket error receiving data from {client_address}: {e}")
|
|
||||||
|
|
||||||
except json.JSONDecodeError as e:
|
|
||||||
self.__gameManager.getLogger().error(f"JSON decoding error receiving data from {client_address}: {e}")
|
|
||||||
|
|
||||||
# except Exception as e:
|
|
||||||
# self.__gameManager.getLogger().error(f"UknownError receiving data from {client_address} due to error: {e}")
|
|
||||||
|
|
||||||
def broadcast(self, payload:dict):
|
|
||||||
for user in self.__gameManager.getPlayers().values():
|
|
||||||
user["socket"].send(json.dumps(payload).encode())
|
|
||||||
|
|
||||||
def send(self, payload: dict, user: str):
|
|
||||||
players = self.__gameManager.getPlayers()
|
|
||||||
|
|
||||||
if user in players and "socket" in players[user]:
|
|
||||||
players[user]["socket"].send(json.dumps(payload).encode())
|
|
||||||
else:
|
|
||||||
self.__gameManager.getLogger().error(f"user '{user}' or socket was not found 'socket' failed to send data.")
|
|
||||||
|
|
||||||
def stop(self):
|
|
||||||
self.__TCPClientThread.join() # Wait for the thread to finish before exiting
|
|
||||||
|
|
||||||
tcp: TCP
|
|
||||||
# udp: UDP
|
|
||||||
|
|
||||||
def __init__(self, Addr:str, TCPPort:str, UDPPort:str, gameManager:GameManager):
|
|
||||||
self.tcp = self.TCP(Addr, TCPPort, gameManager)
|
|
||||||
signal.signal(signal.SIGINT, self.handle_interrupt) # Register the signal handler
|
|
||||||
|
|
||||||
def handle_interrupt(self, signum, frame):
|
|
||||||
self.__gameManager.getLogger().info("Received keyboard interrupt. Stopping the server.")
|
|
||||||
self.tcp().stop()
|
|
||||||
sys.exit(0)
|
|
@ -1,23 +0,0 @@
|
|||||||
import json
|
|
||||||
class Player:
|
|
||||||
|
|
||||||
def createUser(self, user:json):
|
|
||||||
self.__users.append(user)
|
|
||||||
|
|
||||||
def createUser(self, user:json):
|
|
||||||
if self.getUser(user["username"]) == None:
|
|
||||||
self.__users.append(Player(user["username"]))
|
|
||||||
|
|
||||||
def removeUser(self, user:int):
|
|
||||||
self.__users.remove(user)
|
|
||||||
|
|
||||||
def removeUser(self, user:str):
|
|
||||||
self.__users.remove(user)
|
|
||||||
|
|
||||||
def getUsers(self) -> list:
|
|
||||||
return self.__users
|
|
||||||
|
|
||||||
def getUser(self, user:int):
|
|
||||||
for user in self.__users:
|
|
||||||
if int(user["id"]) == user:
|
|
||||||
return user
|
|
@ -1,34 +0,0 @@
|
|||||||
|
|
||||||
|
|
||||||
from Classes.Game.Player import Player
|
|
||||||
|
|
||||||
|
|
||||||
class QueueManager:
|
|
||||||
__queue:list
|
|
||||||
|
|
||||||
def __init__(self):
|
|
||||||
self.__queue = []
|
|
||||||
|
|
||||||
def getQueue(self) -> list:
|
|
||||||
return self.__queue
|
|
||||||
|
|
||||||
def addToQueue(self, user) -> list:
|
|
||||||
if self.isInQueue(user["id"]):
|
|
||||||
self.__queue.append(user)
|
|
||||||
return self.__queue
|
|
||||||
|
|
||||||
def removeFromQueue(self, player:Player) -> list:
|
|
||||||
self.__queue.remove(player)
|
|
||||||
return self.__queue
|
|
||||||
|
|
||||||
def isInQueue(self, user:int) -> bool:
|
|
||||||
for user in self.__queue:
|
|
||||||
if int(user["id"]) == user:
|
|
||||||
return True
|
|
||||||
return False
|
|
||||||
|
|
||||||
def isInQueue(self, user:str) -> bool:
|
|
||||||
for user in self.__queue:
|
|
||||||
if user["username"] == user:
|
|
||||||
return True
|
|
||||||
return False
|
|
@ -1,40 +0,0 @@
|
|||||||
import json
|
|
||||||
import socket
|
|
||||||
import threading
|
|
||||||
from Classes.System.GameManager import GameManager
|
|
||||||
|
|
||||||
from Classes.System.Network.NetworkManger import NetworkManager
|
|
||||||
from Classes.System.PlayerManager import Player
|
|
||||||
from Classes.System.World import World
|
|
||||||
from Classes.System.Logger import Logger
|
|
||||||
|
|
||||||
class Server:
|
|
||||||
|
|
||||||
__address:str
|
|
||||||
__tcpPort:str
|
|
||||||
__udpPort:str
|
|
||||||
__world:World
|
|
||||||
__gameManager:GameManager
|
|
||||||
|
|
||||||
networkManager:NetworkManager
|
|
||||||
|
|
||||||
def __init__(self, address:str, tcpPort:str, udpPort:str, logger:Logger):
|
|
||||||
self.__address = address
|
|
||||||
self.__tcpPort = tcpPort
|
|
||||||
self.__udpPort = udpPort
|
|
||||||
self.__world = World()
|
|
||||||
self.logger = logger
|
|
||||||
|
|
||||||
self.logger.info("starting up game manager")
|
|
||||||
self.__gameManager = GameManager(logger)
|
|
||||||
|
|
||||||
self.logger.info("preparing to start server")
|
|
||||||
self.startServer(self.__gameManager)
|
|
||||||
|
|
||||||
# handles starting the server and assigning socket values to the local reference
|
|
||||||
def startServer(self, gameManager:GameManager):
|
|
||||||
self.logger.info("starting up network manager")
|
|
||||||
self.__networkManager = NetworkManager(self.__address, self.__tcpPort, self.__udpPort, gameManager)
|
|
||||||
|
|
||||||
def getNetworkManager(self) -> NetworkManager:
|
|
||||||
return self.__networkManager
|
|
@ -1,6 +0,0 @@
|
|||||||
import os
|
|
||||||
|
|
||||||
|
|
||||||
class PathUtil:
|
|
||||||
def getAbsolutePathTo(notAbsolutPath:str) -> str:
|
|
||||||
return os.path.abspath("OLD_Server/" + notAbsolutPath)
|
|
@ -1,11 +0,0 @@
|
|||||||
import random
|
|
||||||
import string
|
|
||||||
|
|
||||||
|
|
||||||
class StringUtils:
|
|
||||||
def get_random_string(length) -> str:
|
|
||||||
# choose from all lowercase letter
|
|
||||||
letters = string.ascii_lowercase
|
|
||||||
result_str = ''.join(random.choice(letters) for i in range(length))
|
|
||||||
print("Random string of length", length, "is:", result_str)
|
|
||||||
return result_str
|
|
@ -1,20 +0,0 @@
|
|||||||
import socket
|
|
||||||
from Classes.Game.Player import Player
|
|
||||||
|
|
||||||
|
|
||||||
class World:
|
|
||||||
__players:dict
|
|
||||||
|
|
||||||
def __init__(self):
|
|
||||||
self.__players = {}
|
|
||||||
|
|
||||||
def getPlayers(self) -> list:
|
|
||||||
return self.__players
|
|
||||||
|
|
||||||
def addPlayers(self, player:Player, socket:socket, clientAddr) -> list:
|
|
||||||
self.__players[clientAddr] = {
|
|
||||||
player: player,
|
|
||||||
socket:socket
|
|
||||||
}
|
|
||||||
|
|
||||||
return self.__players
|
|