refactor: 🔥 removed server from repository

This commit is contained in:
2024-02-28 21:06:25 +01:00
parent 8ba409707a
commit b50567ce6d
120 changed files with 0 additions and 2305 deletions

View File

@ -36,7 +36,6 @@ class World():
def buildGameWorld(self):
# construct elements arround the playerfield
# Todo add lifepoint label for player and enemy and make them scriptable move to player class
# presets the y position later passed down to the vector2
eRow1Height = 85
@ -56,17 +55,10 @@ class World():
pManaPos = pygame.Vector2(20, pRow2Height + 255)
# labeling
<<<<<<< HEAD:Game_Client/Classes/Game/World.py
self.__labels.append(Label("PlayerHP", self.__screen, "0 / 0", pHPPos))
self.__labels.append(Label("PlayerName", self.__screen, "Not Connected", pNamePos))
self.__labels.append(Label("PlayerMana", self.__screen, "0", pManaPos))
self.__labels.append(Label("EnemyHP", self.__screen, "0 / 0", eHPPos))
=======
self.__labels.append(Label("PlayerHP", self.__screen, "1000 / 1000", pHPPos))
self.__labels.append(Label("PlayerName", self.__screen, "Not Connected", pNamePos))
self.__labels.append(Label("PlayerName", self.__screen, "0", pManaPos))
self.__labels.append(Label("EnemyHP", self.__screen, "1000 / 1000", eHPPos))
>>>>>>> 18dcd6cc42f1f23e221702147a36f650f6aae6ac:Client/Classes/Game/World.py
self.__labels.append(Label("EnemyName", self.__screen, "Not Connected", eNamePos))
self.__boardFields.append(BoardField("EnemyDeck", "Enemy", "Deck", eDeckPos, PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "e-deck"))

View File

@ -13,15 +13,9 @@ class TCPEventHandler:
def __init__(self, socket:socket):
self.tcp_socket = socket
<<<<<<< HEAD:Game_Client/Classes/System/Network/EventHandler.py
def handleEvents(self, message:dict, inputHandler:InputHandler, world:World):
if message["event"] == "loginresponse":
# todo: handle login response here
=======
def handleEvents(self, message, inputHandler:InputHandler, world:World):
print(message)
if message["event"] == "loginresponse":
>>>>>>> 18dcd6cc42f1f23e221702147a36f650f6aae6ac:Client/Classes/System/Network/EventHandler.py
LoginResponse(message, world)
pass
elif message["event"] == "startgame":
@ -34,17 +28,6 @@ class TCPEventHandler:
CardPlaced(world, message["card"], message["type"], message["owner"], pygame.Vector2(int(message["x"]), int(message["y"]), inputHandler))
pass
elif message["event"] == "MoveCard":
<<<<<<< HEAD:Game_Client/Classes/System/Network/EventHandler.py
# CardMoved(
# world,
# message["card"],
# message["type"],
# message["owner"],
# pygame.Vector2(int(message["old_x"]), int(message["old_y"])),
# pygame.Vector2(int(message["new_x"]), int(message["new_y"])),
# inputHandler, world)
=======
>>>>>>> 18dcd6cc42f1f23e221702147a36f650f6aae6ac:Client/Classes/System/Network/EventHandler.py
pass
elif message["event"] == "RemoveCard":
pass