refactor: 🔥 removed server from repository
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@ -36,7 +36,6 @@ class World():
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def buildGameWorld(self):
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# construct elements arround the playerfield
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# Todo add lifepoint label for player and enemy and make them scriptable move to player class
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# presets the y position later passed down to the vector2
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eRow1Height = 85
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@ -56,17 +55,10 @@ class World():
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pManaPos = pygame.Vector2(20, pRow2Height + 255)
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# labeling
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<<<<<<< HEAD:Game_Client/Classes/Game/World.py
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self.__labels.append(Label("PlayerHP", self.__screen, "0 / 0", pHPPos))
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self.__labels.append(Label("PlayerName", self.__screen, "Not Connected", pNamePos))
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self.__labels.append(Label("PlayerMana", self.__screen, "0", pManaPos))
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self.__labels.append(Label("EnemyHP", self.__screen, "0 / 0", eHPPos))
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=======
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self.__labels.append(Label("PlayerHP", self.__screen, "1000 / 1000", pHPPos))
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self.__labels.append(Label("PlayerName", self.__screen, "Not Connected", pNamePos))
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self.__labels.append(Label("PlayerName", self.__screen, "0", pManaPos))
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self.__labels.append(Label("EnemyHP", self.__screen, "1000 / 1000", eHPPos))
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>>>>>>> 18dcd6cc42f1f23e221702147a36f650f6aae6ac:Client/Classes/Game/World.py
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self.__labels.append(Label("EnemyName", self.__screen, "Not Connected", eNamePos))
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self.__boardFields.append(BoardField("EnemyDeck", "Enemy", "Deck", eDeckPos, PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "e-deck"))
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@ -13,15 +13,9 @@ class TCPEventHandler:
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def __init__(self, socket:socket):
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self.tcp_socket = socket
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<<<<<<< HEAD:Game_Client/Classes/System/Network/EventHandler.py
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def handleEvents(self, message:dict, inputHandler:InputHandler, world:World):
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if message["event"] == "loginresponse":
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# todo: handle login response here
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=======
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def handleEvents(self, message, inputHandler:InputHandler, world:World):
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print(message)
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if message["event"] == "loginresponse":
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>>>>>>> 18dcd6cc42f1f23e221702147a36f650f6aae6ac:Client/Classes/System/Network/EventHandler.py
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LoginResponse(message, world)
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pass
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elif message["event"] == "startgame":
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@ -34,17 +28,6 @@ class TCPEventHandler:
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CardPlaced(world, message["card"], message["type"], message["owner"], pygame.Vector2(int(message["x"]), int(message["y"]), inputHandler))
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pass
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elif message["event"] == "MoveCard":
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<<<<<<< HEAD:Game_Client/Classes/System/Network/EventHandler.py
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# CardMoved(
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# world,
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# message["card"],
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# message["type"],
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# message["owner"],
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# pygame.Vector2(int(message["old_x"]), int(message["old_y"])),
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# pygame.Vector2(int(message["new_x"]), int(message["new_y"])),
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# inputHandler, world)
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=======
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>>>>>>> 18dcd6cc42f1f23e221702147a36f650f6aae6ac:Client/Classes/System/Network/EventHandler.py
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pass
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elif message["event"] == "RemoveCard":
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pass
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