attempt to fix sending placecard event on client side

This commit is contained in:
steev 2024-01-14 21:18:37 +01:00
parent 160fce0484
commit afa2d779a1
17 changed files with 28 additions and 30 deletions

View File

@ -47,12 +47,12 @@ class App:
# create sprite groups
# todo: remove these and let server handle card creation instead
# blocker: server - client communication [WIP]
self.__world.spawnCard("Assets/Cards/1", pygame.Vector2(500, 1050), self.__inputHandler, Player(1000, 0, "test"))
self.__world.spawnCard("Assets/Cards/1", pygame.Vector2(600, 1050), self.__inputHandler, Player(1000, 0, "test"))
self.__world.spawnCard("Assets/Cards/1", pygame.Vector2(700, 1050), self.__inputHandler, Player(1000, 0, "test"))
self.__world.spawnCard("Assets/Cards/1", pygame.Vector2(800, 1050), self.__inputHandler, Player(1000, 0, "test"))
self.__world.spawnCard("Assets/Cards/1", pygame.Vector2(900, 1050), self.__inputHandler, Player(1000, 0, "test"))
self.__world.spawnCard("Assets/Cards/1", pygame.Vector2(1000, 1050), self.__inputHandler, Player(1000, 0, "test"))
self.__world.spawnCard("Assets/Cards/1/", pygame.Vector2(500, 1050), self.__inputHandler, Player(1000, 0, "test"))
self.__world.spawnCard("Assets/Cards/1/", pygame.Vector2(600, 1050), self.__inputHandler, Player(1000, 0, "test"))
self.__world.spawnCard("Assets/Cards/1/", pygame.Vector2(700, 1050), self.__inputHandler, Player(1000, 0, "test"))
self.__world.spawnCard("Assets/Cards/1/", pygame.Vector2(800, 1050), self.__inputHandler, Player(1000, 0, "test"))
self.__world.spawnCard("Assets/Cards/1/", pygame.Vector2(900, 1050), self.__inputHandler, Player(1000, 0, "test"))
self.__world.spawnCard("Assets/Cards/1/", pygame.Vector2(1000, 1050), self.__inputHandler, Player(1000, 0, "test"))
while self.__running:
self.__clock.tick(self.__FPS)
@ -79,7 +79,7 @@ class App:
# handles incoming event queue
def handleEvent(self, events):
# TODO: fix bug that stacks cards when dragging them around
selectedCard = None
self.selectedCard = None
for event in events:
if event.type == pygame.QUIT:
@ -89,10 +89,9 @@ class App:
mouse_pos = pygame.Vector2(mouse_x, mouse_y)
for card in self.__world.getCards():
if card.rect.collidepoint(mouse_pos) and selectedCard == None:
if card.getState() == "onHand":
if card.rect.collidepoint(mouse_pos) and self.selectedCard == None:
card.setDragging(True)
selectedCard = card
self.selectedCard = card
for field in self.__world.getBoardFields():
if field.getRect().collidepoint(mouse_pos):
if field.getSide() == "Player":
@ -116,20 +115,19 @@ class App:
mouse_pos = pygame.Vector2(mouse_x, mouse_y)
if event.button == 1: # Wenn linke Maustaste losgelassen wird
for card in self.__world.getCards():
card.setDragging(False)
# card.setState("placed")
# TODO: send place card event to server
# resets the currently selected card in order to prevent it getting moved
try:
if card == selectedCard:
card.setDragging(False)
# TODO: send place card event to server
# resets the currently selected card in order to prevent it getting moved
print(self.selectedCard)
if self.selectedCard == card:
PlaceCard(self.__tcpClient, card) # tells the server that the player placed this card
except Exception as e:
print(f"failed to place card on server due to error: {e}")
if not selectedCard == None:
selectedCard = None
if not card == None:
card = None
# sets the running state for the gameloop
def setRunning(self, running:bool):