switched up layout
This commit is contained in:
Before Width: | Height: | Size: 612 B After Width: | Height: | Size: 612 B |
@ -1,4 +1,5 @@
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{
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{
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"id": 1,
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"name": "Test Monster",
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"name": "Test Monster",
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"image": "Assets/Cards/testmonstercard/cards.png",
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"image": "Assets/Cards/testmonstercard/cards.png",
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"description": "can attack other monsters",
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"description": "can attack other monsters",
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@ -8,11 +9,13 @@
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{
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{
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"id": 1,
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"id": 1,
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"name":"test attack",
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"name":"test attack",
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"description": "can attack another Monster",
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"damage": 80
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"damage": 80
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},
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},
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{
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{
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"id": 2,
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"id": 2,
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"name":"test attack",
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"name":"test attack",
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"description": "can attack another Monster",
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"damage": 80
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"damage": 80
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}
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}
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]
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]
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@ -1,3 +1,4 @@
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import os
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import pygame
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import pygame
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class BoardField(pygame.sprite.Sprite):
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class BoardField(pygame.sprite.Sprite):
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@ -7,18 +8,25 @@ class BoardField(pygame.sprite.Sprite):
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__pos:pygame.Vector2
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__pos:pygame.Vector2
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__size:tuple
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__size:tuple
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__color:tuple = (255,255,255)
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__color:tuple = (255,255,255)
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__holdsCard = None
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image:pygame.image
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image:pygame.image
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rect:pygame.rect
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rect:pygame.rect
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def __init__(self, name:str, side:str, type:str, pos:pygame.Vector2, size:tuple, color:tuple, imagePath:str="Assets/Arena/field.png"):
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def __init__(self, name:str, side:str, type:str, pos:pygame.Vector2, imagePath:str):
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pygame.sprite.Sprite.__init__(self)
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pygame.sprite.Sprite.__init__(self)
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self.__name = name
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self.__name = name
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self.__side = side
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self.__side = side
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self.__type = type
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self.__type = type
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self.__pos = pos
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self.__pos = pos
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self.__size = size
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self.__holdsCard = None
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self.__color = color
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# Überprüfen des Dateipfads
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if not os.path.exists(imagePath):
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print("Der Dateipfad zur Bilddatei ist ungültig oder die Datei existiert nicht.")
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else:
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# Wenn der Pfad gültig ist, versuchen Sie, das Bild zu laden
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self.image = pygame.image.load(imagePath).convert_alpha()
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self.image = pygame.image.load(imagePath).convert_alpha()
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self.rect = self.image.get_rect()
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self.rect = self.image.get_rect()
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self.rect.center = self.__pos
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self.rect.center = self.__pos
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@ -46,6 +54,9 @@ class BoardField(pygame.sprite.Sprite):
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def getImage(self) -> pygame.image:
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def getImage(self) -> pygame.image:
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return self.image
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return self.image
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def getHoldingCard(self):
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return self.__holdsCard
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def setName(self, name:str) -> str:
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def setName(self, name:str) -> str:
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self.__name = name
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self.__name = name
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return self.__name
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return self.__name
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@ -65,3 +76,6 @@ class BoardField(pygame.sprite.Sprite):
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def setColor(self, color:tuple) -> tuple:
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def setColor(self, color:tuple) -> tuple:
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self.__color = color
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self.__color = color
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return self.__color
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return self.__color
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def setCardHolding(self, card):
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self.__holdsCard = card
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@ -23,7 +23,7 @@ class MonsterCard(pygame.sprite.Sprite):
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pygame.sprite.Sprite.__init__(self)
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pygame.sprite.Sprite.__init__(self)
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data = json.load(open(assetDir + "/testmonstercard.json"))
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data = json.load(open(assetDir + "/card.json"))
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self.__pos = pos
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self.__pos = pos
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self.__name = data["name"]
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self.__name = data["name"]
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self.image = pygame.image.load(assetDir + "/card.png").convert_alpha()
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self.image = pygame.image.load(assetDir + "/card.png").convert_alpha()
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@ -7,7 +7,7 @@ class World():
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__cardHeight:int = 200
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__cardHeight:int = 200
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__cardOffset:int = 400
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__cardOffset:int = 400
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def __init__(self, cardWidth:int=150, cardHeight:int=200, cardOffset:int=400):
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def __init__(self, cardWidth:int=300, cardHeight:int=550, cardOffset:int=400):
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self.__boardFields = []
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self.__boardFields = []
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self.__cardWidth = cardWidth
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self.__cardWidth = cardWidth
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self.__cardHeight = cardHeight
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self.__cardHeight = cardHeight
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@ -17,20 +17,20 @@ class World():
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def buildGameWorld(self):
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def buildGameWorld(self):
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# construct elements arround the playerfield
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# construct elements arround the playerfield
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# Todo add lifepoint label for player and enemy and make them scriptable
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# Todo add lifepoint label for player and enemy and make them scriptable
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eRow1Height = 105
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eRow1Height = 75
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eRow2Height = (self.__cardHeight + 110)
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eRow2Height = (self.__cardHeight + 35)
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pRow1Height = ((2 * self.__cardHeight) + 145)
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pRow1Height = ((2 * self.__cardHeight) + 75)
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pRow2Height = ((2 * self.__cardHeight) + self.__cardHeight + 150)
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pRow2Height = ((2 * self.__cardHeight) + self.__cardHeight + 30)
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eDeckPos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * 0)), eRow1Height)
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eDeckPos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * 0)), eRow1Height)
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eGravePos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * 0)), eRow2Height)
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eGravePos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * 0)), eRow2Height)
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pGravePos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * 5)), pRow1Height)
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pGravePos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * 5)), pRow1Height)
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pDeckPos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * 5)), pRow2Height)
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pDeckPos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * 5)), pRow2Height)
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self.__boardFields.append(BoardField("EnemyDeck", "Enemy", "Deck", eDeckPos, (self.__cardWidth, self.__cardHeight), (0,255,0)))
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self.__boardFields.append(BoardField("EnemyDeck", "Enemy", "Deck", eDeckPos, (self.__cardWidth, self.__cardHeight), "Assets/Cards/Arena/field.png"))
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self.__boardFields.append(BoardField("EnemyGraveyard", "Enemy", "Grave", eGravePos, (self.__cardWidth, self.__cardHeight), (0,255,0)))
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self.__boardFields.append(BoardField("EnemyGraveyard", "Enemy", "Grave", eGravePos, (self.__cardWidth, self.__cardHeight), "Assets/Cards/Arena/field.png"))
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self.__boardFields.append(BoardField("PlayerDeck", "Player", "Deck", pDeckPos, (self.__cardWidth, self.__cardHeight), (255,0,0)))
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self.__boardFields.append(BoardField("PlayerDeck", "Player", "Deck", pDeckPos, (self.__cardWidth, self.__cardHeight), "Assets/Cards/Arena/field.png"))
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self.__boardFields.append(BoardField("PlayerGraveyard", "Player", "Grave", pGravePos, (self.__cardWidth, self.__cardHeight), (255,0,200)))
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self.__boardFields.append(BoardField("PlayerGraveyard", "Player", "Grave", pGravePos, (self.__cardWidth, self.__cardHeight), "Assets/Cards/Arena/field.png"))
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for i in range(5):
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for i in range(5):
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pMonsterPos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * i)), pRow1Height)
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pMonsterPos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * i)), pRow1Height)
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@ -38,10 +38,10 @@ class World():
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eMonsterPos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * (i+1)), eRow1Height))
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eMonsterPos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * (i+1)), eRow1Height))
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eEffectPos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * (i+1))), eRow2Height)
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eEffectPos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * (i+1))), eRow2Height)
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self.__boardFields.append(BoardField("PlayerMonsterField-"+str(i), "Player", "MonsterField", pMonsterPos, (self.__cardWidth, self.__cardHeight), (255,255,255)))
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self.__boardFields.append(BoardField("PlayerMonsterField-"+str(i), "Player", "MonsterField", pMonsterPos, "Assets/Cards/Arena/field.png"))
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self.__boardFields.append(BoardField("PlayerEffectField-"+str(i), "Player", "EffectField", pEffectPos, (self.__cardWidth, self.__cardHeight), (255,255,255)))
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self.__boardFields.append(BoardField("PlayerEffectField-"+str(i), "Player", "EffectField", pEffectPos, "Assets/Cards/Arena/field.png"))
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self.__boardFields.append(BoardField("EnemyMonsterField-"+str(i), "Enemy", "MonsterField", eMonsterPos, (self.__cardWidth, self.__cardHeight), (255,255,255)))
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self.__boardFields.append(BoardField("EnemyMonsterField-"+str(i), "Enemy", "MonsterField", eMonsterPos, "Assets/Cards/Arena/field.png"))
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self.__boardFields.append(BoardField("EnemySpellTrapField-"+str(i), "Enemy", "EffectField", eEffectPos, (self.__cardWidth, self.__cardHeight), (255,255,255)))
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self.__boardFields.append(BoardField("EnemySpellTrapField-"+str(i), "Enemy", "EffectField", eEffectPos, "Assets/Cards/Arena/field.png"))
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def getBoardFields(self) -> list:
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def getBoardFields(self) -> list:
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return self.__boardFields
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return self.__boardFields
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@ -74,7 +74,7 @@ class App:
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if field.getSide() == "Player":
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if field.getSide() == "Player":
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if field.getType() == "MonsterField" and card.getType() == "MonsterCard":
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if field.getType() == "MonsterField" and card.getType() == "MonsterCard":
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# todo: resize card so that it fits into the card field
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# todo: resize card so that it fits into the card field
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card.image = pygame.transform.scale(card.image, (field.getSize()[0] - 10, field.getSize()[1] - 10))
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# card.image = pygame.transform.scale(card.image, (field.getSize()[0] - 10, field.getSize()[1] - 10))
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card.rect.center = field.rect.center
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card.rect.center = field.rect.center
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field.image = card.image.copy()
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field.image = card.image.copy()
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card.setDragging(False)
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card.setDragging(False)
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@ -86,16 +86,7 @@ class App:
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mouse_pos = pygame.Vector2(mouse_x, mouse_y)
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mouse_pos = pygame.Vector2(mouse_x, mouse_y)
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if event.button == 1: # Wenn linke Maustaste losgelassen wird
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if event.button == 1: # Wenn linke Maustaste losgelassen wird
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for card in self.cards:
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for card in self.cards:
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if card.rect.collidepoint(mouse_pos):
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for field in self.__world.getBoardFields():
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if field.getRect().collidepoint(mouse_pos):
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# Überprüfe, ob das Spielfeld ein MonsterField und die Karte eine MonsterCard ist
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if field.getSide() == "Player" and field.getType() == "MonsterField" and card.getType() == "MonsterCard":
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# Setze die Karte zurück, wenn sie aus dem Spielfeld herausgezogen wird
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card.image = pygame.transform.scale(card.image, card.original_size)
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card.rect.center = card.original_position
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card.setDragging(False)
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card.setDragging(False)
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break
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# sets the running state for the gameloop
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# sets the running state for the gameloop
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def setRunning(self, running:bool):
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def setRunning(self, running:bool):
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