added mouse dragging to cards

This commit is contained in:
steev 2023-12-12 18:29:40 +01:00
parent 8c544556ed
commit a25f4c3eba
10 changed files with 64 additions and 24 deletions

View File

@ -3,32 +3,46 @@ from typing import Any
import pygame
from Classes.System.InputHandler import InputHandler
class MonsterCard(pygame.sprite.Sprite):
__attacks = []
__name:str
__description:str
__pos:pygame.Vector2
__dragging:bool = False
__offset:pygame.Vector2 = pygame.Vector2(0,0)
__inputHandler: InputHandler
image:pygame.image
rect:pygame.rect
def __init__(self, pos:tuple, assetDir:str):
def __init__(self, pos:pygame.Vector2, assetDir:str, inputHandler:InputHandler):
if assetDir == "":
return ValueError.add_note("Card: imagePath cannot be empty")
pygame.sprite.Sprite.__init__(self)
data = json.load(open(assetDir + "/testmonstercard.json"))
self.__pos = pos
self.__name = data["name"]
self.image = pygame.image.load(assetDir + "/card.png").convert_alpha()
self.rect = self.image.get_rect()
self.rect.center = pos
self.dragging = False
self.offset = pygame.Vector2(0, 0) # Offset zwischen der Karte und der Mausposition
self.__inputHandler = inputHandler
self.rect.center = self.__pos
self.__description = data["description"]
for attack in data["attacks"]:
self.__attacks.append(attack)
def update(self):
pass
print("card update")
print(self.getDragging())
if self.getDragging():
mouse_pos = self.__inputHandler.getMousePos()
self.__pos = mouse_pos
self.rect.center = self.__pos
def attacks(self):
return self.__attacks
@ -41,3 +55,18 @@ class MonsterCard(pygame.sprite.Sprite):
def getDescription(self):
return self.__description
def getDragging(self):
return self.__dragging
def getOffset(self):
return self.__offset
def getPos(self):
return self.__pos
def setDragging(self, dragging:bool):
self.__dragging = dragging
def setOffset(self, offset:pygame.Vector2):
self.__offset = offset

View File

@ -49,5 +49,5 @@ class World():
def getCardWidth(self) -> int:
return self.__cardWidth
def getCardHeifht(self) -> int:
def getCardHeight(self) -> int:
return self.__cardHeight

View File

@ -31,10 +31,10 @@ class App:
def startGameLoop(self):
# create sprite groups
cards = pygame.sprite.Group()
self.cards = pygame.sprite.Group()
testMonsterCard = MonsterCard((500,500), "Assets/Cards/MonsterCards/testmonstercard/")
cards.add(testMonsterCard)
testMonsterCard = MonsterCard(pygame.Vector2(500,500), "Assets/Cards/MonsterCards/testmonstercard/", self.__inputHandler)
self.cards.add(testMonsterCard)
while self.__running:
self.__clock.tick(self.__FPS)
@ -42,14 +42,13 @@ class App:
self.__window.getScreen().fill((0,0,0))
# render world
self.__inputHandler.getMouseHover(self.__world)
self.__window.drawWorld(self.__world)
# update sprite groups
cards.update()
self.cards.update()
# draw groups
self.__window.drawSpriteGroup(cards)
self.__window.drawSpriteGroup(self.cards)
# event handler
self.handleEvent(pygame.event.get())
@ -62,10 +61,21 @@ class App:
for event in events:
if event.type == pygame.QUIT:
self.onCleanup()
if event.type == pygame.MOUSEBUTTONDOWN:
pass
if event.type == pygame.MOUSEBUTTONUP:
pass
elif pygame.mouse.get_pressed()[0]: # Wenn linke Maustaste gedrückt wird
print("mousebutton down")
mouse_x, mouse_y = pygame.mouse.get_pos()
mouse_pos = pygame.Vector2(mouse_x, mouse_y)
for card in self.cards:
if card.rect.collidepoint(mouse_pos):
card.setDragging(True)
print(card.getDragging())
# Berechnung des Offset zwischen der Karte und der Mausposition
card.setOffset(mouse_pos - card.getPos())
elif event.type == pygame.MOUSEBUTTONUP:
if event.button == 1: # Wenn linke Maustaste losgelassen wird
for card in self.cards:
card.setDragging(False)
# sets the running state for the gameloop
def setRunning(self, running:bool):

View File

@ -31,15 +31,16 @@ class InputHandler:
# get field under mousbutton
def getMouseHover(self, world:World) -> BoardField:
mouse_pos = self.getMousePos()
xPos = [int(v//world.getCardWidth()) for v in mouse_pos.x]
yPos = [int(v//world.getCardHeifht()) for v in mouse_pos.y]
x_pos = mouse_pos.x / world.getCardWidth()
y_pos = mouse_pos.y / world.getCardHeight()
try:
for field in world.getBoardFields():
for x in xPos:
for y in yPos:
if x == field.getPos().x and y == field.getPos().y:
field_x = field.getPos().x
field_y = field.getPos().y
field_width = world.getCardWidth() # Annahme: Jedes Feld hat eine Breite von 1 Einheit
field_height = world.getCardHeight() # Annahme: Jedes Feld hat eine Höhe von 1 Einheit
if field_x <= x_pos < field_x + field_width and field_y <= y_pos < field_y + field_height:
return field
except IndexError: pass
return None