moved position system over to use vector2

This commit is contained in:
2023-12-11 15:32:33 +01:00
parent 4acb99cc84
commit 8c544556ed
14 changed files with 273 additions and 60 deletions

View File

@ -4,8 +4,7 @@ from pygame.locals import *
from Classes.Objects.Cards.MonsterCard import MonsterCard
from Classes.System.Window import Window
from Classes.System.InputHandler import InputHandler
from Classes.System.World import World
from Classes.Objects.World import World
class App:
@ -13,71 +12,38 @@ class App:
__running:bool = True
__FPS = 60
__clock = pygame.time.Clock()
__myFont:pygame.font
__world:World
__inputHandler: InputHandler
def __init__(self, width:int=1920, height:int=1080, title:str="default title"):
pygame.font.init()
self.__myFont = pygame.font.SysFont('Comic Sans MS', 30)
self.__window = Window(width=width, height=height, title=title)
self.__inputHandler = InputHandler()
# game word
self.__world = World()
self.startGameLoop()
self.onCleanup()
def startGameLoop(self):
# create sprite groups
cards = pygame.sprite.Group()
# game word
# the field
playerMonsterGroup = []
playerSpellGroup = []
enemyMonsterGroup = []
ememySpellGroup = []
enemyOtherGroup = []
playerOtherGroup = []
cardWith = 200
cardHeight = 250
cardOffset = 400
# player card fields
for i in range(5):
playerMonsterGroup.append(pygame.Rect(cardOffset + ((cardWith + 10) * i), (2 * cardHeight) + 60, cardWith, cardHeight))
playerSpellGroup.append(pygame.Rect(cardOffset + ((cardWith + 10) * i), (2 * cardHeight) + cardHeight + 70, cardWith, cardHeight))
enemyMonsterGroup.append(pygame.Rect(cardOffset + ((cardWith + 10) * (i+1)), 15, cardWith, cardHeight))
ememySpellGroup.append(pygame.Rect(cardOffset + ((cardWith + 10) * (i+1)), cardHeight + 25, cardWith, cardHeight))
enemyOtherGroup.append(pygame.Rect(cardOffset + ((cardWith + 10) * 0), 15, cardWith, cardHeight))
enemyOtherGroup.append(pygame.Rect(cardOffset + ((cardWith + 10) * 0), cardHeight + 25, cardWith, cardHeight))
playerOtherGroup.append(pygame.Rect(cardOffset + ((cardWith + 10) * 5), (2*cardHeight) + 60, cardWith, cardHeight))
playerOtherGroup.append(pygame.Rect(cardOffset + ((cardWith + 10) * 5), (2*cardHeight) + cardHeight + 70, cardWith, cardHeight))
testMonsterCard = MonsterCard((500,500), "Assets/Cards/MonsterCards/testmonstercard/")
cards.add(testMonsterCard)
while self.__running:
self.__clock.tick(self.__FPS)
self.__window.getScreen().fill((0,0,0))
# world.draw(self.__window.getScreen())
for card in playerOtherGroup:
pygame.draw.rect(self.__window.getScreen(), (0,255,0), card)
for card in playerMonsterGroup:
pygame.draw.rect(self.__window.getScreen(), (255,255,255), card)
for card in playerSpellGroup:
pygame.draw.rect(self.__window.getScreen(), (255,255,255), card)
for card in enemyOtherGroup:
pygame.draw.rect(self.__window.getScreen(), (255,0,0), card)
for card in enemyMonsterGroup:
pygame.draw.rect(self.__window.getScreen(), (255,0,255), card)
for card in ememySpellGroup:
pygame.draw.rect(self.__window.getScreen(), (255,0,255), card)
# render world
self.__inputHandler.getMouseHover(self.__world)
self.__window.drawWorld(self.__world)
# update sprite groups
cards.update()
@ -96,6 +62,10 @@ class App:
for event in events:
if event.type == pygame.QUIT:
self.onCleanup()
if event.type == pygame.MOUSEBUTTONDOWN:
pass
if event.type == pygame.MOUSEBUTTONUP:
pass
# sets the running state for the gameloop
def setRunning(self, running:bool):

View File

@ -1,5 +1,8 @@
import pygame
from Classes.Objects.World import World
from Classes.Objects.BoardField import BoardField
class InputHandler:
# returns pressed key
def getPressed():
@ -21,4 +24,22 @@ class InputHandler:
yvel = 1
return tuple((xvel, yvel))
def getMousePos(self) -> pygame.Vector2:
return pygame.Vector2(pygame.mouse.get_pos())
# get field under mousbutton
def getMouseHover(self, world:World) -> BoardField:
mouse_pos = self.getMousePos()
xPos = [int(v//world.getCardWidth()) for v in mouse_pos.x]
yPos = [int(v//world.getCardHeifht()) for v in mouse_pos.y]
try:
for field in world.getBoardFields():
for x in xPos:
for y in yPos:
if x == field.getPos().x and y == field.getPos().y:
return field
except IndexError: pass
return None

View File

@ -1,6 +1,9 @@
import pygame
from pygame.locals import *
from Classes.Objects.BoardField import BoardField
from Classes.Objects.World import World
class Window:
__width:int = 800
__height:int = 600 # takes 80% of width which tranlates to 640
@ -37,4 +40,9 @@ class Window:
# draws a passed sprite group to the screen
def drawSpriteGroup(self, group:pygame.sprite.Group):
group.draw(self.__screen)
group.draw(self.__screen)
# draws a given group of rectangles onto the screen
def drawWorld(self, world:World):
for field in world.getBoardFields():
pygame.draw.rect(self.__screen, field.getColor(), field.getRect())

View File

@ -1,9 +0,0 @@
import pygame
class World():
def __init__(self, mapImage):
self.__map = mapImage
def draw(self, surface:pygame.Surface):
surface.blit(self.__map, (0,0))