moved position system over to use vector2
This commit is contained in:
55
Game_Client/Classes/Objects/BoardField.py
Normal file
55
Game_Client/Classes/Objects/BoardField.py
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@ -0,0 +1,55 @@
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import pygame
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class BoardField():
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__name:str
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__type:str
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__pos:pygame.Vector2
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__size:tuple
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__color:tuple = (255,255,255)
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_rect:pygame.Rect
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def __init__(self, name:str, type:str, pos:pygame.Vector2, size:tuple, color:tuple):
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self.__name = name
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self.__type = type
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self.__pos = pos
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self.__size = size
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self.__color = color
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self.__rect = pygame.Rect(pos.x, pos.y, size[0], size[1])
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def getName(self) -> str:
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return self.__name
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def getType(self) -> str:
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return self.__type
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def getPos(self) -> pygame.Vector2:
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return self.__pos
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def getSize(self) -> tuple:
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return self.__size
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def getColor(self) -> tuple:
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return self.__color
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def getRect(self) -> pygame.Rect:
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return self.__rect
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def setName(self, name:str) -> str:
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self.__name = name
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return self.__name
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def setType(self,type:str) -> str:
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self.__type = type
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return self.__type
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def setPos(self, pos:pygame.Vector2) -> pygame.Vector2:
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self.pos = pos
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return self.__pos
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def setSize(self, size:tuple) -> tuple:
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self.__size = size
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return self.__size
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def setColor(self, color:tuple) -> tuple:
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self.__color = color
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return self.__color
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